Changed some fonts, made a Trainer PSD guide, and grouped everything together into one package. Fonts still aren't perfect (only about 3 of them are exact), but it should be a lot closer. I deleted my older posts, but here's the new Japanese Neo PSD:
NOTES/TIPS:
• It was made for Photoshop, so there will be problems when using it in GIMP instead
• Doesn't include Light/Dark Babies or Basic Energy
• Be sure to turn off the "Stage 2 Tail" layer when making Stage 1 cards
• Turn off the "Crown" layer for anything that isn't Darkness or Metal-Type
• After inverting the art shadow for Darkness, reduce the opacity to 90%
• Pokémon Power color varies by Type (hex values are just guesstimates):
• The "Light" part of a Light Pokémon's name should be 9pt (Dark and Shining Pokémon keep the normal size)
• Opponent (相手) and itself (自分) should be always be bolded in effect text
• Types, Special Conditions, and attack names in effect text should be typed inside hook brackets (「」)
• Special Energy colors tend to vary by card, so feel free to change up the colors to better suit your art
• Foil (regular) should generally be applied with a Multiply blending mode (70% opacity), but you may have to play around with it depending on the background
• The foil shadow should be pasted above all layers with a Multiply blending mode (100% opacity)
• Shining foil should be clipped to the Pokémon with two layers: Multiply (70% opacity) and Color Dodge (40-100% opacity)
• Shining "glitter" should be pasted above all layers (including foil shadow) with a Screen blending mode (10-100% opacity depending on desired intensity)
• If punctuation, brackets, or parenthesis begin or end on a line of text, they may appear shifted too far right or left. You may be able to fix this by highlighting that character and changing the kerning (in the Character panel) to Metrics.
• If a line begins with punctuation or a closing bracket/parenthesis, increase the tracking (in the Character panel) of the entire textbox by increments of 1 until it doesn't (you might want to use the same settings for other effect boxes for consistency)
• Let me know if I should add anything else to these notes!
UPDATES:
[Jun. 15, 2016] Now includes a Special Energy template.
[Jun. 16, 2016] Added a holosheet (as well as a light, inverted one for the shadowy dots on non-foil areas).
[Jun. 17, 2016] I had used the English version of the Ultra Rare symbol, but the Japanese version is larger so I updated that. I also added a Shining foil for Neo Destiny-style Shining Pokémon (where the Pokémon themselves are embossed with foil).
[Jun. 22, 2016] The Weakness/Resistance boomerangs were still bothering me a bit, so I've updated those. I also made the Fire and Psychic textures a little darker and added a glitter overlay for Neo3-style Shining Pokémon (where the art background used regular holofoil and the entire card is covered in a glittery laminate).
[Jun. 29, 2016] Fixed the alignment of the Ability effect text (it was just slightly too far right) and added an OTF version of HiraKakuStd W8 for Windows users. Also updated the red for Pokémon Power label/name to match the shade from Notes/Tips.
[Jul. 07, 2016] Repaired a small gap in the art borders next to the Stage Tab and cut-off at the bottom of the Fighting texture. I also flattened all layer styles (Gradient Overlay, Drop Shadow, etc.) and blending modes to make the file more compatible with GIMP (although there will still be glitches, like layers being in the wrong groups and text being rasterized) -- these changes don't affect the original Photoshop appearance. Now includes Set Symbol placement as well.
NOTES/TIPS:
• It was made for Photoshop, so there will be problems when using it in GIMP instead
• Doesn't include Light/Dark Babies or Basic Energy
• Be sure to turn off the "Stage 2 Tail" layer when making Stage 1 cards
• Turn off the "Crown" layer for anything that isn't Darkness or Metal-Type
• After inverting the art shadow for Darkness, reduce the opacity to 90%
• Pokémon Power color varies by Type (hex values are just guesstimates):
Grass, Water, Lightning, Fighting, Colorless, Metal: Red (#f00000)
Fire: Blue (#32409a)
Psychic, Darkness: Yellow (#ffdd00)
• You may need to copy/shift the placeholders around depending on how many attacks there are, how long an effect is, etc.Fire: Blue (#32409a)
Psychic, Darkness: Yellow (#ffdd00)
• The "Light" part of a Light Pokémon's name should be 9pt (Dark and Shining Pokémon keep the normal size)
• Opponent (相手) and itself (自分) should be always be bolded in effect text
• Types, Special Conditions, and attack names in effect text should be typed inside hook brackets (「」)
• Special Energy colors tend to vary by card, so feel free to change up the colors to better suit your art
• Foil (regular) should generally be applied with a Multiply blending mode (70% opacity), but you may have to play around with it depending on the background
• The foil shadow should be pasted above all layers with a Multiply blending mode (100% opacity)
• Shining foil should be clipped to the Pokémon with two layers: Multiply (70% opacity) and Color Dodge (40-100% opacity)
• Shining "glitter" should be pasted above all layers (including foil shadow) with a Screen blending mode (10-100% opacity depending on desired intensity)
• If punctuation, brackets, or parenthesis begin or end on a line of text, they may appear shifted too far right or left. You may be able to fix this by highlighting that character and changing the kerning (in the Character panel) to Metrics.
• If a line begins with punctuation or a closing bracket/parenthesis, increase the tracking (in the Character panel) of the entire textbox by increments of 1 until it doesn't (you might want to use the same settings for other effect boxes for consistency)
• Let me know if I should add anything else to these notes!
UPDATES:
[Jun. 15, 2016] Now includes a Special Energy template.
[Jun. 16, 2016] Added a holosheet (as well as a light, inverted one for the shadowy dots on non-foil areas).
[Jun. 17, 2016] I had used the English version of the Ultra Rare symbol, but the Japanese version is larger so I updated that. I also added a Shining foil for Neo Destiny-style Shining Pokémon (where the Pokémon themselves are embossed with foil).
[Jun. 22, 2016] The Weakness/Resistance boomerangs were still bothering me a bit, so I've updated those. I also made the Fire and Psychic textures a little darker and added a glitter overlay for Neo3-style Shining Pokémon (where the art background used regular holofoil and the entire card is covered in a glittery laminate).
[Jun. 29, 2016] Fixed the alignment of the Ability effect text (it was just slightly too far right) and added an OTF version of HiraKakuStd W8 for Windows users. Also updated the red for Pokémon Power label/name to match the shade from Notes/Tips.
[Jul. 07, 2016] Repaired a small gap in the art borders next to the Stage Tab and cut-off at the bottom of the Fighting texture. I also flattened all layer styles (Gradient Overlay, Drop Shadow, etc.) and blending modes to make the file more compatible with GIMP (although there will still be glitches, like layers being in the wrong groups and text being rasterized) -- these changes don't affect the original Photoshop appearance. Now includes Set Symbol placement as well.
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