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FeralOtt (Feraligatr Prime/Samurott)

ShAdOwSniPeR

Trust me... I'm a professional.
Member
I was looking at scans for the BW Collection. I saw great synergy in Samurott with Feraligatr Prime. Here's a skeleton. Btw this is RR-On(if the rotation is RR-On) It's a skeleton so it isn't complete.

4-3-4 Samurott
4-3-4 Feraligatr Prime
3 Smeargle UD

4 Bebe's Search
4 Pokemon Collector
3 PONT
4 Rare Candy
1 Luxury Ball
2 Great Ball
3 Expert Belt
4 Life Herb

16 Water Energy
4 Rescue Energy

The strategy is super simple. You use Feraligatr Prime to ramp energy. Samurott has an attack that is 3 colorless. It does 70+10 more for each {W} energy attached to it(but not counting the energy used for the attack). I put in Life Herb for some tanking due to Shell Armor

What do you guys think? What could I put into the skeleton list?
 
idunno
its like a slower donphan prime

donphan would probably outspeed you in the next format due to the change in rules for rare candy and such
 
Probably should use 3 Spiritomb and 1 Smeargle, so you can trainer lock an already hurt format while cherry picking their supporters for your own gain, and then evolve you benched adorawotts...I mean oshawott
 
lol. that's a good strategy... I'll change it to that then.

But wait I still rely on trainers to evolve. no BTS means slower evolution
 
You know this is a 70 card deck, right? Trim it up to 60. A skeleton list is usually LESS than 60, not more lol.

dmaster out.
 
Key word: Usually :p

-2 Great Ball
-1 Bebe's Search

+3 Pokemon Communication

You don't need Great Ball along with Collector AND Smeargle, since you should have enough Basic searching. Pokemon Communication is another method for searching out Pokemon aside from Bebe's, and it doesn't burn the supporter. You run 25 Pokemon, too.

For trimming the deck, I'd cut Life Herb, Feraligatr into maybe a 3-2-3 or 2-1-2 since it's only a tech, and some Water Energy, since you don't need 16.
 
Since Feraligatr is the support and not the actual hitter I would take out a 1-1-1 line-up. You could Throw in a few rainbow energy and tech in a 1-1 Donphan to combat your weakness. 16 Water Energy is overkill and then some, I realize you want to maximize Samurott's hit but you won't be doing much when you get energy flooded. And since you have such a heavy line up of everything I wouldnt even worry about Rescue Energy. Dull down the water line to about 12 maybe even 10 and throw in two Fisherman. For a deck like this the Fisherman is your friend.
 
I tried my hand at my own version of this deck, made changes. Take my opinion with a spoon of salt as I've never seen the actual Samuwott card.

20/
4-3-4 Samurott
2-1-2 Feraligatr Prime
3 Spiritomb AR
1 Smeargle UD

26/
4 Pokémon Catcher
3 Bebe's Search
2 Pokémon Communication
4 Pokémon Collector
3 Professor Oak's New Theory
4 Rare Candy
2 Interviewer's Questions / 2 Seeker
1 Fisherman
3 Expert Belt

14/
12 Water Energy (consistency, you'll be dropping huge amounts of energy.)
2 Double Colorless Energy (so the initial energy on Samuwott doesn't get wasted, faster attacking when you can't get Feraligatr up.) / 2 Rescue Energy

If you have two Samuwott, worrying about the weakness isn't a problem. You can use Pokémon Catcher and knock stuff out.
 
Americans and their english
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Maybe run Judges for when your hand drys out of energy, and it would hurt the opponent from setting up as well.

-

My god I called it Samuwott
 
The problem is, Great Ball has a major text change when it comes out in BW, so it no longer does what it did in past prints of it. Plus, any old Great Ball would most likely have to follow the new Great Ball effect.

Pokebeach said:
Great Ball
Trainer’s – Goods

Look at the top 7 cards from your deck. Choose 1 Pokemon card from among those cards, show it to your opponent, and put it in your hand. Return the remaining cards to your deck and shuffle your deck.

You can use any number of Goods cards during your turn.
 
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