Pokémon:
Pretty basic concept - throw Fire Energy into the discard pile while getting some effect from it via Ultra Ball or Scorched Earth, use Blacksmith to attach it to Fire 'Mon with expensive attacks to hit hard quickly. Pyroar deals with Regice and that stupid Resistance Blizzard attack, as well as stalling against enemy EXs. Most of the rest of the Trainers are basic utility (draw, healing, searching). I have, on occasion, managed to fully energize a Delphox, Charizard, or Entei on the second turn.
The first run with the deck, I tried using Battle Compressors, but the deck seemed very inconsistent. This version is better, but still sometimes seems to stall out, getting off to a really fast start and getting me down to 1 or 2 prizes before running out of steam. I also, for obvious reasons, have problems with cards like Lugia EX, Yveltal EX, and Mega Mewtwo Y where the more energy is out there, the harder they hit; they can usually one-punch my heavy hitters, and Mega Mewtwo Y can still hit Pyroar.
I'd like to add some Energy/Tool removal to the deck, but I've no idea what to cut, and if there's a good way to deal with the Lugia/Yveltal/Mega Mewtwo Y weakness. Any suggestions appreciated, thanks in advance. Oh, if it matters, this is for the Online game.
- 2 Entei - Ancient Origins 15
- 2 Charizard EX - XY29 Promo
- 2 Delphox EX - XY19 Promo
- 3 Litleo - Flashfire 19
- 3 Pyroar - Flashfire 20
- 2 Houndoom - Breakthrough 21
- 2 VS Seeker
- 4 Ultra Ball
- 4 Professor's Letter
- 2 Tierno
- 2 Professor Sycamore
- 2 Pokemon Center Lady
- 2 Pokemon Fan Club
- 2 Lysandre
- 2 Skyla
- 4 Blacksmith
- 2 Scorched Earth
- 4 Burning Energy
- 4 Double Colorless Energy
- 10 Fire Energy
Pretty basic concept - throw Fire Energy into the discard pile while getting some effect from it via Ultra Ball or Scorched Earth, use Blacksmith to attach it to Fire 'Mon with expensive attacks to hit hard quickly. Pyroar deals with Regice and that stupid Resistance Blizzard attack, as well as stalling against enemy EXs. Most of the rest of the Trainers are basic utility (draw, healing, searching). I have, on occasion, managed to fully energize a Delphox, Charizard, or Entei on the second turn.
The first run with the deck, I tried using Battle Compressors, but the deck seemed very inconsistent. This version is better, but still sometimes seems to stall out, getting off to a really fast start and getting me down to 1 or 2 prizes before running out of steam. I also, for obvious reasons, have problems with cards like Lugia EX, Yveltal EX, and Mega Mewtwo Y where the more energy is out there, the harder they hit; they can usually one-punch my heavy hitters, and Mega Mewtwo Y can still hit Pyroar.
I'd like to add some Energy/Tool removal to the deck, but I've no idea what to cut, and if there's a good way to deal with the Lugia/Yveltal/Mega Mewtwo Y weakness. Any suggestions appreciated, thanks in advance. Oh, if it matters, this is for the Online game.