In building a Charizard EX (Wing Attack) deck recently (in preparation for an upcoming League Challenge), I was quite interested in incorporating any form of energy attachment acceleration (EAA) afforded by the Blacksmith-Fiery Torch combo while still having strong, consistent card draw (CD) support. After lots of playtesting and trying different mixes of Trainers, I found that:
- The 2 cards drawn via Fiery Torch was typically insufficient. plus, there is only a finite number of times when you can play this Item which didn't seem to enhance deck operations.
- Playing a "heavy" Blacksmith count (i.e., 4) seems to work more "efficiently" when I utilized a non-Supporter card draw engine like Bicycle or Electrode.
- However, there were a number of times when I had to postpone playing a Blacksmith in favor of playing a needed N to disrupt my opponent's hand. So, I missed that opportunity of getting the 2 extra energy attached that particular turn (with careful "planning," game impact can be risky at times).
- Having a "low" HP, benched Electrode has been problematic at times too - easy Catcher/Lysandre KO target.
3 Bicycle
2 Blacksmith
2 Colress
4 N
3 Professor Juniper