EDIT: Current Deck
3-2-4 Gengar Prime
4 Mew Prime
2 Spiritomb
1 Mr. Mime
2-1-2 Vileplume
2 Pokemon Collector
4 Professor Oak's New Theory
3 Twins
2 Cheren
4 Seeker
4 Pokemon Communication
3 Rare Candy
2 Dual Ball
3 Lost World
10 Psychic Energy
2 Rescue
-----------------------------------------------
EDIT: Old Deck
2-2-3 Gengar Prime
4 Mew Prime
2 Mr.Mime
2 Spiritomb
1 Jirachi
2 Collector
3 Communication
3 Junk Arm
3 Pokegear
3 Seeker
3 Twins
2 Oaks
1 Alpha Lithograph from TM
3 Lost Worlds
2 Switch
2 Retrieval
3 Catcher
10 Psychic Energies
3 Rescue
-------------------------------------------
Hello everyone! I have just started out playing the pokemon TCG. At first I started collecting from strictly the HS Triumphant because it had the highest chance of getting cards from the original 151, aka my childhood. Not even a week ago I went to my first league, where my theme decks were just torn apart by eager and helpful members of the league. One of them helped me build a "Tank" deck using my Nidokings/queens.
Because I heart Gengar and already have 3 Gengar Primes, I would like to make a Gengar deck. I figure the best way to win with him is through the card, Lost World, so something among those lines.
My goal is to win through playing a Lost World right after getting 6 Pokemon into the Lost Zone, no matter how many prizes I am down.
How I was thinking of doing so was by starting with Mew Prime throwing a Gengar into the Lost Zone ASAP. While Mew does his thing while being assisted by Mr.Mime and Spiritomb, I can set up a Gengar Prime for later on in the battle when Mew's low HP becomes too difficult to handle the opponents pokemon. Jirachi is there to hopefuly force them to take a rare candied stage two into their hand, unable to put it back down on their next turn so I can switch to Mew/Gengar and Hurl it.
I decided to go with Haunters instead of Rare Candies because of the possibility of Trainer/Item lock, which I have a feeling I will have to fear.
The rescues are for mostly Mew, but also Spiritomb if he happened to get Catcher'd, which would let me use his PokePower again if he gets KO'd.
The reason I am writing this in sandbox oppose to deck garage is mainly because of the Trainer cards I have chose. This is my first deck after all so I am not positive if they are the right ones for this set. The trainers are probably where I need the most advice.
Overall, my goal is to win by Lost World ASAP. I hope this is the best way to do so.
3-2-4 Gengar Prime
4 Mew Prime
2 Spiritomb
1 Mr. Mime
2-1-2 Vileplume
2 Pokemon Collector
4 Professor Oak's New Theory
3 Twins
2 Cheren
4 Seeker
4 Pokemon Communication
3 Rare Candy
2 Dual Ball
3 Lost World
10 Psychic Energy
2 Rescue
-----------------------------------------------
EDIT: Old Deck
2-2-3 Gengar Prime
4 Mew Prime
2 Mr.Mime
2 Spiritomb
1 Jirachi
2 Collector
3 Communication
3 Junk Arm
3 Pokegear
3 Seeker
3 Twins
2 Oaks
1 Alpha Lithograph from TM
3 Lost Worlds
2 Switch
2 Retrieval
3 Catcher
10 Psychic Energies
3 Rescue
-------------------------------------------
Hello everyone! I have just started out playing the pokemon TCG. At first I started collecting from strictly the HS Triumphant because it had the highest chance of getting cards from the original 151, aka my childhood. Not even a week ago I went to my first league, where my theme decks were just torn apart by eager and helpful members of the league. One of them helped me build a "Tank" deck using my Nidokings/queens.
Because I heart Gengar and already have 3 Gengar Primes, I would like to make a Gengar deck. I figure the best way to win with him is through the card, Lost World, so something among those lines.
My goal is to win through playing a Lost World right after getting 6 Pokemon into the Lost Zone, no matter how many prizes I am down.
How I was thinking of doing so was by starting with Mew Prime throwing a Gengar into the Lost Zone ASAP. While Mew does his thing while being assisted by Mr.Mime and Spiritomb, I can set up a Gengar Prime for later on in the battle when Mew's low HP becomes too difficult to handle the opponents pokemon. Jirachi is there to hopefuly force them to take a rare candied stage two into their hand, unable to put it back down on their next turn so I can switch to Mew/Gengar and Hurl it.
I decided to go with Haunters instead of Rare Candies because of the possibility of Trainer/Item lock, which I have a feeling I will have to fear.
The rescues are for mostly Mew, but also Spiritomb if he happened to get Catcher'd, which would let me use his PokePower again if he gets KO'd.
The reason I am writing this in sandbox oppose to deck garage is mainly because of the Trainer cards I have chose. This is my first deck after all so I am not positive if they are the right ones for this set. The trainers are probably where I need the most advice.
Overall, my goal is to win by Lost World ASAP. I hope this is the best way to do so.