I decided to make my first deck, this one focusing on Tapu Koko GX. From what I have researched, the most vital part of a deck being successful is consistency. I expect comments giving advice on how to improve my deck, to which I will gladly take since it will help me understand what I may need to do to make it more consistent.
Have Some Tapu Cocoa
~13 Pokemon~
This deck focuses on getting Tapu Koko GX on the board as quickly as possible, while also making sure he is kept on the board. Aero Trail is an amazing Ability, being able to switch Lightning energy from your Pokemon to Tapu Koko, then immediately putting Tapu Koko on Active with said Lightning energy just begs for an energy acceleration deck. Ampharos EX is happy to oblige, with Thunder Rod being a better Max Elixir/Exp. Share-in one attack-costing only one Colorless energy no less, for Tapu Koko GX to rotate out and abuse. Tapu Koko GX's Sky Claw's (2L, 1C) with the FF Belt can effectively take out Garbador and just about any other non-EX Pokemon-save for a select few. Shaymin EX is a staple in most-if not all decks that involve energy acceleration, and this deck is no exception. Rayquaza's Turbo Storm (DCE) fill the niche of returning lost Energy from the discard pile; essential to keep the battle going to the bitter end. Tapu Lele is a new staple in the current metagame, and I couldn't ignore not having one in. In total, 10 Lightning energy and 2 DCE are good enough for this deck to function.
In terms of Supporters and Items, it's the usual bit with some modifications to help the deck in both efficiency and organization. As I said before, Max Elixirs/Exp. Shares are redundant in this deck, so more space could be allowed to benefit. To get this out of the way, staple cards include: Professor Sycamore, N, Professor Kukui, Lysandre, FF Belt, Trainer's Mail, VS Seeker, Field Blower, and Enhanced Hammer. For the cards tailored to this deck, Olympia has the grace to rotate out cards and give them some extra health as well-a much needed thing considering a good portion of my Pokemon just hover below 200HP. The Nest Ball becomes more beneficial than the Ultra Ball, considering I have only Basic Pokemon. The Rescue Stretcher combos well with the Nest Ball, allowing discarded Basic Pokemon to be drawn from the deck with a higher rate of success. Revives are a must as well, moving discarded Basic Pokemon to the bench-a more direct card than the Rescue Stretcher. Aether Paradise Conservation Area bodes well for both Tapu Koko GX and Ampharos EX, allowing -30 from all opponents attacks, effectively adding hidden bulk.
Overall, for my first deck it doesn't seem to bad, and I am confident enough to say it can stand on it's own. My issue is what could hard counter it, and what I could do to improve this deck in general. Other than that, time for me to find the latest gossip on the beach.
EDIT: Made necessary changes to take out Dragonite EX. Tapu Koko has a better chance for 130 DMG (140 w/ FF Belt) than Dragonite EX, and both Revive and Rescue Stretcher are better tools to use in general than his Ability Pull Up. Other than that, no major changes.
Have Some Tapu Cocoa
~13 Pokemon~
- 4 Tapu Koko GX
- 3 Shaymin EX
- 3 Ampharos EX
- 2 Rayquaza
- 1 Tapu Lele GX
- 3 Professor Sycamore
- 3 Olympia
- 2 N
- 2 Professor Kukui
- 2 Lysandre
- 4 Nest Balls
- 4 Fighting Fury Belt
- 3 Trainer's Mail
- 3 Vs Seekers
- 3 Revives
- 2 Rescue Stretcher
- 1 Field Blower
- 1 Enhanced Hammer
- 2 Aether Paradise Conservation Area
- 10 Lightning Energy
- 2 DCE
This deck focuses on getting Tapu Koko GX on the board as quickly as possible, while also making sure he is kept on the board. Aero Trail is an amazing Ability, being able to switch Lightning energy from your Pokemon to Tapu Koko, then immediately putting Tapu Koko on Active with said Lightning energy just begs for an energy acceleration deck. Ampharos EX is happy to oblige, with Thunder Rod being a better Max Elixir/Exp. Share-in one attack-costing only one Colorless energy no less, for Tapu Koko GX to rotate out and abuse. Tapu Koko GX's Sky Claw's (2L, 1C) with the FF Belt can effectively take out Garbador and just about any other non-EX Pokemon-save for a select few. Shaymin EX is a staple in most-if not all decks that involve energy acceleration, and this deck is no exception. Rayquaza's Turbo Storm (DCE) fill the niche of returning lost Energy from the discard pile; essential to keep the battle going to the bitter end. Tapu Lele is a new staple in the current metagame, and I couldn't ignore not having one in. In total, 10 Lightning energy and 2 DCE are good enough for this deck to function.
In terms of Supporters and Items, it's the usual bit with some modifications to help the deck in both efficiency and organization. As I said before, Max Elixirs/Exp. Shares are redundant in this deck, so more space could be allowed to benefit. To get this out of the way, staple cards include: Professor Sycamore, N, Professor Kukui, Lysandre, FF Belt, Trainer's Mail, VS Seeker, Field Blower, and Enhanced Hammer. For the cards tailored to this deck, Olympia has the grace to rotate out cards and give them some extra health as well-a much needed thing considering a good portion of my Pokemon just hover below 200HP. The Nest Ball becomes more beneficial than the Ultra Ball, considering I have only Basic Pokemon. The Rescue Stretcher combos well with the Nest Ball, allowing discarded Basic Pokemon to be drawn from the deck with a higher rate of success. Revives are a must as well, moving discarded Basic Pokemon to the bench-a more direct card than the Rescue Stretcher. Aether Paradise Conservation Area bodes well for both Tapu Koko GX and Ampharos EX, allowing -30 from all opponents attacks, effectively adding hidden bulk.
Overall, for my first deck it doesn't seem to bad, and I am confident enough to say it can stand on it's own. My issue is what could hard counter it, and what I could do to improve this deck in general. Other than that, time for me to find the latest gossip on the beach.
EDIT: Made necessary changes to take out Dragonite EX. Tapu Koko has a better chance for 130 DMG (140 w/ FF Belt) than Dragonite EX, and both Revive and Rescue Stretcher are better tools to use in general than his Ability Pull Up. Other than that, no major changes.
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