Almost every base set is never amazing in terms of playability. don't fret. I remember when everyone said ex(not EX) cards would suck because the first set with them had overall bad or mediocre cards. it'll take a set or two before things truly get going
Um... XY had Aromatisse, Sycamore, Xerneas, Yveltal, Yveltal EX, Greninja, Trevenant, Diggersby, Cassius, Fairy Garden, Hard Charm, Team Flare Grunt, Red Card, Muscle Band, Professor's Letter, Roller Skates, Shadow Circle, DCE, and Rainbow Energy.
Black and White had Reshiram, Zekrom, Emboar, Reuniclus, Klinklang, revenge Bouffalant, Pokemon Communication, Energy Switch, Energy Retrieval, Juniper, Revive, Super Scoop Up, and Switch.
HGSS had Blissey Prime, Donphan Prime, Feraligatr, Prime, Typhlosion Prime, PONT, Pokemon Collector, DCE, Rainbow Energy, Pokemon Communication, Fisherman, Copycat, Energy Switch, and Pokemon Reversal.
DP had Infernape, Infernape Lv.X, Empoleon, Dusknoir, revenge Machamp, SSU, Warp Point, Switch, Pokedex Handy910is, PlusPower, and Energy Switch.
I can't speak on sets prior to DP because I didn't play back then, but all of the base sets since and including DP were very viable sets with many playable and staple cards. I'd argue that on average, base sets are much more amazing in terms of playability than expansion sets are.
Also, nobody said EX cards would suck when Next Destinies came out. Mewtwo EX was very clearly one of the strongest cards ever printed, and Shaymin EX and Zekrom EX played important roles in the meta when they were legal. That's a whole 50% of the EXes released in Next Destinies that were definitely not bad or mediocre. In my opinion, Sun and Moon is very underwhelming so far because any card with a hint of playability is stage 2 so far, and we saw that Rare Candy isn't getting unnerfed, so I'm not holding my breath for this set to actually be good in the current meta. It honestly looks to be pretty garbage until the format slows down enough for stage 2s to be viable.
@professor layton @Eggrolls13
You two each seem to have about half the picture. I haven't always been able to pay the most attention to the metagame, and sometimes when I was trying I was still too slow on the uptake to truly "get it". Actually I feel that way far too often now as well, but I can sometimes relay what others have made clear for me. I've been around in some capacity since the TCG's North American debut, though sometimes I've all but left the game (and once or twice I did intend to leave, but came back because "reasons").
Some of the "base sets" really have been amazing, all have been influential. So technically both of you are correct, given how you worded your responses. Some mechanics are competitive immediately while others take some time to get going, and not everything remains competitive. I also wanted to make it clear that @professor layton was talking about the original Pokémon-ex, the one's from the EX-series (or Gen III) sets like Ruby/Sapphire, not Pokémon-EX which debuted in the BW-era in BW: Next Destinies.
I will also add that in hindsight, while players did try to use all the Pokémon-EX well, most were doing well to have 15 minutes of fame. Mewtwo-EX released and defined the metagame, but its set-mates did not. People tried to make Kyurem-EX, Regigias-EX, Reshiram-EX, Shaymin-EX, and Zekrom-EX work well but they didn't. BW: Dark Explorers and its Pokémon-EX were in a similar boat; Darkrai-EX was and remained amazing for quite some time, still being handy in Expanded to this day. Its set-mates Entei-EX, Groudon-EX, Kyogre-EX, Raikou-EX, and Tornadus-EX were better than the lot from BW: Next Destinies and did see successful competitive play, but like their predecessors they had a short half-life. Each subsequent wave wore out more quickly (with some exceptions, of course) because we had more Pokémon-EX with which to compare and contrast them.
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