After finally getting the Flareon-EX needed online, I created a pretty strong deck with it!
Pokémon: 11
Simply accelerate your Flareon-EX quickly in multiple ways, whether it be with Blacksmith, Max Elixir, Houndoom's Attack, or Team Magma's Camerupt. With Flareon's Flash Fire ability, you can move one energy revived from Camerupt to itself, or you may even use the ability with an energy attached from Max Elixir as well.
Note that the Magma Camerupt line is fairly thin. That's because it only takes one of them on the bench to make this strategy work wonderfully, given that Flash Fire only works once per turn. The Houndoom-EX is a good tech that can counter Wailord Decks, and can knock out lower HP threats while accelerating energy from the discard pile.
So far the weakness of this deck is Greninja Break... Not much I can do about that, other than do some heavy hitting early on that one. I also am under conflict about if it's better with Acro Bike, or using Battle Compessor/extra supporters. I guess Acro Bike has been working well so far, since for Max Elixir I need to keep the energy in the deck at the start, rather than discard it.
Any ideas for this deck are welcome!
Pokémon: 11
- 3 Flareon-EX
- 1 Houndoom-EX
- 2 Team Magma's Numel
- 2 Team Magma's Camerupt
- 3 Shaymin-EX
- 4 Blacksmith
- 2 Professor Sycamore
- 1 Judge
- 1 Lysandre
- 1 Delinquent
- 1 Xerosic
- 4 VS Seeker
- 4 Ultra Ball
- 4 Max Elixir
- 3 Acro Bike
- 3 Trainers' Mail
- 3 Fighting Fury Belt
- 3 Float Stone
- 3 Scorched Earth
- 12 Fire Energy
Simply accelerate your Flareon-EX quickly in multiple ways, whether it be with Blacksmith, Max Elixir, Houndoom's Attack, or Team Magma's Camerupt. With Flareon's Flash Fire ability, you can move one energy revived from Camerupt to itself, or you may even use the ability with an energy attached from Max Elixir as well.
Note that the Magma Camerupt line is fairly thin. That's because it only takes one of them on the bench to make this strategy work wonderfully, given that Flash Fire only works once per turn. The Houndoom-EX is a good tech that can counter Wailord Decks, and can knock out lower HP threats while accelerating energy from the discard pile.
So far the weakness of this deck is Greninja Break... Not much I can do about that, other than do some heavy hitting early on that one. I also am under conflict about if it's better with Acro Bike, or using Battle Compessor/extra supporters. I guess Acro Bike has been working well so far, since for Max Elixir I need to keep the energy in the deck at the start, rather than discard it.
Any ideas for this deck are welcome!