I really like this deck. The idea is to use flygon's ability and vibrava's attack to spread damage. Celebi EX helps me use vibrava's attack and Dusknoir will move the damage counters. I run grass energy to use flygon's attack to paralyze my opponent. All comments will be appreciated. Please don't complain that this deck is slow.
Pokemon 22:
3-3-3 Flygon (Freeze Bolt)
3-1-3 Dusknoir (Cold Flare)
3 Emolga
2 Celebi EX
1 Landorus EX
Trainers 26:
3 Rare Candies
4 Communication
2 Level Ball
4 Catcher
1 Computer Search (Freeze Bolt/Cold Flare)
3 Cheren
2 Juniper
4 N
3 Skyla (Freeze Bolt/Cold Flare)
Energies 12:
8 Fighting
4 DCE
T1 Emolga search for duskull and trapinch
T2 Evolve into Vibrava search for Celebi EX and another duskull/trapinch
T3 Evolve into flygon and dusknoir and start the strategy
Translations:
Pokemon 22:
3-3-3 Flygon (Freeze Bolt)
3-1-3 Dusknoir (Cold Flare)
3 Emolga
2 Celebi EX
1 Landorus EX
Trainers 26:
3 Rare Candies
4 Communication
2 Level Ball
4 Catcher
1 Computer Search (Freeze Bolt/Cold Flare)
3 Cheren
2 Juniper
4 N
3 Skyla (Freeze Bolt/Cold Flare)
Energies 12:
8 Fighting
4 DCE
T1 Emolga search for duskull and trapinch
T2 Evolve into Vibrava search for Celebi EX and another duskull/trapinch
T3 Evolve into flygon and dusknoir and start the strategy
Translations:
Trapinch – Fighting – HP60
Basic Pokemon
[C] Crush. Flip a coin. If heads, choose one Energy attached to the Defending Pokemon and discard it.
[F][C] Bite: 20 damage.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 1
Basic Pokemon
[C] Crush. Flip a coin. If heads, choose one Energy attached to the Defending Pokemon and discard it.
[F][C] Bite: 20 damage.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 1
Vibrava – Dragon – HP80
Stage 1 – Evolves from Trapinch
[G] Quick Turn: 20× damage. Flip two coins. This attack does 20 damage times the number of heads.
[F][C][C] Sand Impulse: 50 damage. Does 10 damage to each of the opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance when damaging the Bench.)
Weakness: Dragon (x2)
Resistance:
Retreat: 2
Stage 1 – Evolves from Trapinch
[G] Quick Turn: 20× damage. Flip two coins. This attack does 20 damage times the number of heads.
[F][C][C] Sand Impulse: 50 damage. Does 10 damage to each of the opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance when damaging the Bench.)
Weakness: Dragon (x2)
Resistance:
Retreat: 2
Flygon – Dragon – HP140
Stage 2 – Evolves from Vibrava
Ability: Sand Prison
As long as this Pokemon is your Active Pokemon, put 1 damage counter on each of your opponent’s Pokemon between turns.
[G][F][C][C] Flying Beat: 80 damage. You may discard a Grass Energy and Fighting Energy attached to this Pokemon. If you do, the Defending Pokemon is now Paralyzed.
Weakness: Dragon (x2)
Resistance: none
Retreat: 1
Stage 2 – Evolves from Vibrava
Ability: Sand Prison
As long as this Pokemon is your Active Pokemon, put 1 damage counter on each of your opponent’s Pokemon between turns.
[G][F][C][C] Flying Beat: 80 damage. You may discard a Grass Energy and Fighting Energy attached to this Pokemon. If you do, the Defending Pokemon is now Paralyzed.
Weakness: Dragon (x2)
Resistance: none
Retreat: 1
Celebi-EX – Grass – HP110
Basic Pokemon
Ability: Time Recall
All of your Pokemon can use attacks from their previous evolutions. (You still need to required Energy to use the attack.)
[G][C][C] Passing Wind: 60 damage. Switch Celebi-EX with one of your Benched Pokemon.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
Basic Pokemon
Ability: Time Recall
All of your Pokemon can use attacks from their previous evolutions. (You still need to required Energy to use the attack.)
[G][C][C] Passing Wind: 60 damage. Switch Celebi-EX with one of your Benched Pokemon.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
Duskull – Psychic – HP50
Basic Pokemon
[P] Confuse Ray: The Defending Pokemon is now Confused.
Weakness: Dark (x2)
Resistance: none
Retreat: 1
Basic Pokemon
[P] Confuse Ray: The Defending Pokemon is now Confused.
Weakness: Dark (x2)
Resistance: none
Retreat: 1
Dusclops – Psychic – HP80
Stage 1 – Evolves from Duskull
[P] Astonish. Select one card in your opponent’s hand at random. Look at it, then return it to your opponent’s deck. Your opponent shuffles his or her deck.
[P][C][C] Psychoshot: 40 damage.
Weakness: Darkness (x2)
Resistance: none
Retreat: 2
Stage 1 – Evolves from Duskull
[P] Astonish. Select one card in your opponent’s hand at random. Look at it, then return it to your opponent’s deck. Your opponent shuffles his or her deck.
[P][C][C] Psychoshot: 40 damage.
Weakness: Darkness (x2)
Resistance: none
Retreat: 2
Dusknoir – Psychic – HP130
Stage 2 – Evolves from Dusclops
Ability: Dark Hand
As often as you like during your turn, you may move 1 damage counter on 1 of your opponent’s Pokemon to another one of his or her Pokemon.
[P][C][C][C] Shadow Punch: 60 damage. This attack isn’t affected by Resistance.
Weakness: Darkness (x2)
Resistance: none
Retreat: 3
Stage 2 – Evolves from Dusclops
Ability: Dark Hand
As often as you like during your turn, you may move 1 damage counter on 1 of your opponent’s Pokemon to another one of his or her Pokemon.
[P][C][C][C] Shadow Punch: 60 damage. This attack isn’t affected by Resistance.
Weakness: Darkness (x2)
Resistance: none
Retreat: 3
Skyla – Trainer
Supporter
Search your deck for a Trainer card, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
Search your deck for a Trainer card, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play only 1 Supporter card during your turn (before your attack).
Computer Search – Trainer
Item
Discard two cards. Search your deck for any one card and put it into your hand. Shuffle your deck afterwards.
ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.
You can use any number of Item cards during your turn.
Item
Discard two cards. Search your deck for any one card and put it into your hand. Shuffle your deck afterwards.
ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.
You can use any number of Item cards during your turn.