##FIRE: M4
##FIRE: B14
unloading the cannons...
##FIRE: B14
unloading the cannons...
My shot missed and your shot missed. How strange.
Nobody has moved an inch from that 3 point radius... so I'll bound to get them one day
##FIRE: M4
##FIRE: B14
unloading the cannons...
"Ack, this ain't good!" mumbled Pancham. "I better make good use of this Nuclear Cannonball! Nuke G6!"##NUKE: G6
##FIRE:B15
Username: Luispipe8
Team: Team 4
Ship: Privateer (Size 3)
Ability 1: Privatize II – Whenever you or one of your teammates destroy another ship and salvage its cargo, you (or your teammates) may collect ALL of its cargo (gold and items).
Ability 2: Spacious Hold – You may hold up to 100k gold and 20 Items at any time.
Gold: 13700
Items:
- Echo Cannonball - During the Day Phase, instead of using the command ##FIRE: coordinates to shoot another ship, you may use the command ##ECHO: coordinates. If you don’t hit a ship with this shot, you will learn whether there is a ship in a 3-point radius of your shot instead.
Current Coordinates: G5, G6, G7
Current Damage: [X][X][X]
Eevee had spent all of the last night preparing a cannonball made especially for one captain. "Enjoy my present!" shouted Eevee out in glee.I have a present for someone special!
##AABLOCKONSHELL: Plasma Dragon
##ECHO:B3
##FIRE:L15
##FIRE: I15
##FIRE: J15
##FIRE: K15
...
Username:xDoggerxTheAnticipationEevee
Team: Team 1
Ship: Caravel (Size 2)
Ability 1: Phantom Veil - This ship does not take damage from any shooting command except ##FIREor ##SHELL or ##SHELL hybrids.
Ability 2: Black Market III - Once during each Night Phase, you may PM the Host with the command##BOOTLEG and your choice of a large random amount of gold, three random Items or a smaller random amount of gold and one random Item. You will then receive the gold, items or both, depending on your choice.
Ability 3: Line of Fire - This Ability starts with 1 charge and can’t be used if there are no charges left. Instead of using the command ##FIRE: coordinates to shoot another ship, you may use the command ##OBLITERATE: row or ##OBLITERATE: column. All ships (including you and your allies) that lie on a coordinate part of that row or column will be damaged. During the Night, you may choose to buy another charge for your ship for 30k gold.
CHARGES REMAINING: 0
Gold: 12230
Items:
- Sounding Scope - During either Phase you may PM the Host with the command ##SCOUT: row or ##SCOUT: column. You will be privately told if any ships lie on a coordinate part in that row or column.
- Mini Propeller - During the Night Phase, you may PM the Host with the direction (N, S, E, W) you would like to move. In the following Day Phase, you will have moved to a random coordinate in that direction.
- Artillery Fragmentation Cannonball - During the Day Phase, instead of using the command ##FIRE: coordinates to shoot another ship, you may use the command ##FRAGSHELL: coordinates. This shot has an area-effect, which means it will damage the coordinate and all coordinates adjacent to it (excluding diagonals). This cannonball is also not affected by the target’s Abilities or Items.
- Artillery Fragmentation Cannonball - During the Day Phase, instead of using the command ##FIRE: coordinates to shoot another ship, you may use the command ##FRAGSHELL: coordinates. This shot has an area-effect, which means it will damage the coordinate and all coordinates adjacent to it (excluding diagonals). This cannonball is also not affected by the target’s Abilities or Items.
- Gold Whirler - Every player gets all of their gold randomly swapped with another player.
- Chest-in-a-Bottle - During the Night Phase, you may choose up to 50% of gold you have on hand and hide it in a chest. Then, name a player of your choice. If you would be sunk during the next Day Phase, you will pass the gold you specified to that player. (The player who sunk you will still salvage the normal amount of gold from your sunk ship).
- Purging Cannonball - During the Day Phase, instead of using the command ##FIRE: coordinates to shoot another ship, you may use the command ##PURGE: coordinates. If you don’t hit a ship with this shot, all Environmental Hazards within a 1-point radius from wherever this shot landed will be destroyed.
- Rocky Cannonball - During the Day Phase, instead of using the command ##FIRE: coordinates to shoot another ship, you may use the command ##ROCK: coordinates. If you don’t hit a ship or Environmental Hazard with this shot, a rock will be generated from wherever this shot landed.
Current Coordinates: I15, J15
Current Damage: [X][X]