Finished Fog of War 2 - Game Over - The Winner Crowned!

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Fog Of War - Day 14

??? used ##BOOTLEG. It was successful!
??? used 2 Spyglasses to check two coordinates.

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This phase ends on the 17th of October, 2:00am GMT by default.
Countdown: [link]

You may:
- Fire your cannon at coordinates, unless an Ability or Item specifies otherwise.
- Trade Items and gold with other players but only in this thread and only if you have not been damaged this Day Phase.
- Shoot other teammates.
- Use Abilities that can be activated during the Day Phase.
- Choose to not shoot at all.
- Choose to not use any commands at all.
- PM me to purchase Items and Abilities (list of available Items and Abilities are below), but only if you have not been damaged this Day Phase.

You may not:
- Move your ship unless you have an Ability or Item that lets you do so.
- Use the Day End command until I give the a-okay.

During the Day Phase, a variety of Items and Abilities can still be sold! They are still sold on a first-come-first-serve basis, however they will be immediately logged much like using the ##FIRE command. (Any purchases you make will still make you appear as ??? in the processing log.)

Stock List will appear in the following format:
- (Item/Ability name) - (Item/Ability quantity available) - (Item/Ability Flavour) - (Item/Ability cost)

Purchasable Items:
- Spyglass - 4 - Peering through this spyglass will gain you the not-so-specific knowledge of a specified coordinate. - 700
- Fragmentation Cannonball - 3 - On impact, this cannonball will explode into fragments of glass and wood-cutting metal, damaging the shot coordinate and those close to it! - 7000
- Echo Cannonball - 1 - It's just like a normal cannonball, except that it can detect whether there is a ship in the shot vicinity if it would miss. - 2500

Purchasable Abilities:
- Black Market II - 2 - With just the right connections, you can obtain two random free items or a random quantity of gold, during the Night Phase! - 4000
- Hoist the Sail - 1 - Add a mast to your ship with this Ability, so you can hoist it and move around at will. - 17500
- War Outfit - 1 - Add an extra cannon to your ship with this Ability, so you can shoot twice during the Day Phase! - 8500


Event - Kraken Breeding Season
The warm ocean waters are the perfect temperature for the Giant Krakens to breed. Already, our reports warn of a high likelihood that mother Kraken(s) are already in the area. In addition, it is expected that there will be a surge of baby Krakens in the near future. All captains are urged to keep a sharp eye out.

So without further ado, let the fire begin!
 
Someone set off a Smoke Ball to cover their ship in smoke.

##ECHO: H12

Maybe Ill find something for the team :O

"Let's gather some information to start the day!" shouted Eevee, strained over the ocean roar. "Fire at H12!"

The Echo Cannonball arced towards H12, but only hit water. Then, an electronic ping sounded as sonar began to scout the location.


??? used a Smoke Ball to cover their ship in smoke!
TheAnticipationEevee used ##ECHO: H12. It hit nothing but water.
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##ECHO:K5

Two can play at this game!

"Two can play this game!" roared Hydreigon, shooting an Echo Cannonball towards K5. As it hit the waters, an electronic 'ping' sounded, as tons of sonar data was relayed back to Hydreigon. Suddenly, a blaring roar erupted from K5. Hydreigon has made a Giant Kraken very, very angry!

##FIRE: H9

##FIRE: G12

Pancham launched off a few shots of his own, but they hit nothing of interest. At least it didn't hit a Kraken!


??? used a Smoke Ball to cover their ship in smoke!
TheAnticipationEevee used ##ECHO: H12. It hit nothing but water.
Plasma Dragon used ##ECHO: K5. It hit a Giant Kraken!
scattered mind used ##FIRE: H9. It hit nothing but water.
scattered mind used ##FIRE: G12. It hit nothing but water.
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Players may now post ##DAYEND! If 3 players post this, the day will end early.

Customary tag: @scattered mind @TheAnticipationEevee @Plasma Dragon @Luispipe8
 
##FIRE: I7

##FIRE: J4
##FIRE: A2

##DAYEND

Hydreigon and Gallade each emptied out their cannons, narrowing the ship locations to even less possibilities. However, the shots only hit water.

Suddenly, golden rain began to fall! Captains managed to scavenge 8400 gold each. Meanwhile, the Giant Kraken has been on the move.


??? used a Smoke Ball to cover their ship in smoke!
TheAnticipationEevee used ##ECHO: H12. It hit nothing but water.
Plasma Dragon used ##ECHO: K5. It hit a Giant Kraken!
scattered mind used ##FIRE: H9. It hit nothing but water.
scattered mind used ##FIRE: G12. It hit nothing but water.
Plasma Dragon used ##FIRE: I7. It hit nothing but water.
Plasma Dragon used ##FIRE: J4. It hit nothing but water.
Luispipe8 used ##FIRE: A2. It hit nothing but water.
Golden rain fell! Captains scavenged 8.4k gold.
A Giant Kraken has moved to I8.
3QqVa5B.png
Three players have now posted ##DAYEND! I'll be posting an update soon.
 
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Fog Of War - Night 14

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This phase ends on the 18th of October, 2:00am GMT by default.
Countdown: [link]

You may:
- Post in this thread during this Night Phase.
- Trade any Items or gold with other players but only in this thread.
- Only PM me with commands for Abilities or Items if said Ability or Item specifies to do this.
- PM me to purchase Items and Abilities (list of available Items and Abilities are below)
- Communicate with your team in your team quicktopic.
- Purchase more than one of the same Item or Ability - eg. You cannot buy 2 Midas' Cannonball.

You may not:
- Use a shooting command during the Night phase.
- Move your ship unless you have an Ability or Item that lets you do so.

Items and Abilities are sold on a first-come-first-serve basis - I will post a log of purchases and actions at the end of the phase that will look something like this:
??? purchased Midas's Cannonball
??? used ##BOOTLEG and gained 1 Item.
??? purchased Midas' Cannonball - INVALID: Out of stock.
You will be informed of any invalid commands you make before the end of the Night Phase, and any commands you make during the Night Phase will make you appear as ??? in the processing log.

Stock List will look is in the following format:
- (Item/Ability name) - (Item/Ability quantity available) - (Item/Ability Flavour) - (Item/Ability cost)

Purchasable Items:
- Spyglass - 4 - Peering through this spyglass will gain you the not-so-specific knowledge of a specified coordinate. - 500
- Sounding Scope - 2 - Using this apparatus, one can send waves of sound across rows or columns, to detect whether a ship (if any) lies on a coordinate of that line. - 2000
- Fragmentation Cannonball - 3 - On impact, this cannonball will explode into fragments of glass and wood-cutting metal, damaging the shot coordinate and those close to it! - 6500
- Nuclear Cannonball - 1 - It is a just like a regular cannonball, but it is packed with nuclear radiation that will damage a 2-point radius on impact. - 8500 ~ SOLD OUT
- Echo Cannonball - 3 - It's just like a normal cannonball, except that it can detect whether there is a ship in the shot vicinity if it would miss. - 3000
- Homing Cannonball - 1 - This cannonball is embedded with a complex tracking system, so your the shot is guaranteed to hit whoever you choose! The shot will be invisible on the grid-map, however. - 9500 ~ SOLD OUT
- Artillery Fragmentation Cannonball - 2 - On impact, this cannonball will explode into fragments of glass and wood-cutting metal. Now able to bypass any sort of protection from Abilities or Items! - 8000 ~ SOLD OUT

Purchasable Abilities:
- Strong Shot II - 1 - Charge the power of your cannonballs so that all your shots have an area-of-effect, hitting not only the shot coordinate, but also those around it! - 30000
- War Outfit - 2 - Add an extra cannon to your ship with this Ability, so you can shoot twice during the Day Phase! - 15000
- Cannonball Hoarder - 1 - Learn the secret location of the cannonball hoard to obtain two fresh cannonballs each Night. - 7000
- Mirage Cannon II - 1 - Add an extra cannon to your ship with this Ability! From this cannon, no cannonball fired will be as it seems, and rather will morph into a Mirage Cannonball. - 10000

Flavour does not provide instructions on how to use Abilities/Items - you will receive those instructions after making your purchase.


Event - Half-Price Cannonballs!
The vendor has a special offer for captains during this Night Phase! If you would buy two cannonballs, the cheaper of the two will only be half price! You can claim this offer up to twice during the Night.


Event - The Flying Dutchman's Services
The captain of the Flying Dutchman has offered to lend their ship for a single Day to the highest bidder. The player who buys the Dutchmen's services will be able to use the ship's cannons in addition to their own, for the following Day. Effectively, you get two extra shots! Check out the ship's details:

Ship: Flying Dutchman (Size 3)
Ability 1: War Outfit - During the Day Phase, you may fire twice.
Ability 2: Mirage Cannon – To use this cannon instead of a traditional cannon, during the Day Phase, you may use the command ##MIRAGE: coordinates to shoot another ship. Any cannonball you fire with this command will become a Mirage Cannonball, meaning it will morph into a random cannonball on impacting a coordinate.
Ability 3: Spectral Share – Any damage you take will be instead inflicted on whoever has purchased your services. (They will be damaged secretly.)
 
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Fog Of War - Day 15

??? purchased two Artillery Fragmentation Cannonballs and now has 14230 gold remaining.
??? purchased a Nuclear Cannonball and now has 13600 gold remaining.
??? used ##BOOTLEG. It was successful!
??? purchased a Homing Cannonball and now has 200 gold remaining.
??? bids 13000 gold for the Flying Dutchman’s services.

3QqVa5B.png


This phase ends on the 23rd of October, 2:00am GMT by default.
Countdown: [link]

You may:
- Fire your cannon at coordinates, unless an Ability or Item specifies otherwise.
- Trade Items and gold with other players but only in this thread and only if you have not been damaged this Day Phase.
- Shoot other teammates.
- Use Abilities that can be activated during the Day Phase.
- Choose to not shoot at all.
- Choose to not use any commands at all.
- PM me to purchase Items and Abilities (list of available Items and Abilities are below), but only if you have not been damaged this Day Phase.

You may not:
- Move your ship unless you have an Ability or Item that lets you do so.
- Use the Day End command until I give the a-okay.

During the Day Phase, a variety of Items and Abilities can still be sold! They are still sold on a first-come-first-serve basis, however they will be immediately logged much like using the ##FIRE command. (Any purchases you make will still make you appear as ??? in the processing log.)

Stock List will appear in the following format:
- (Item/Ability name) - (Item/Ability quantity available) - (Item/Ability Flavour) - (Item/Ability cost)

Purchasable Items:
- Spyglass - 4 - Peering through this spyglass will gain you the not-so-specific knowledge of a specified coordinate. - 500
- Sounding Scope - 1 - Using this apparatus, one can send waves of sound across rows or columns, to detect whether a ship (if any) lies on a coordinate of that line. - 1500
- Fragmentation Cannonball - 3 - On impact, this cannonball will explode into fragments of glass and wood-cutting metal, damaging the shot coordinate and those close to it! - 6000
- Echo Cannonball - 3 - It's just like a normal cannonball, except that it can detect whether there is a ship in the shot vicinity if it would miss. - 2500

Purchasable Abilities:
- Strong Shot II - 1 - Charge the power of your cannonballs so that all your shots have an area-of-effect, hitting not only the shot coordinate, but also those around it! - 26000
- War Outfit - 1 - Add an extra cannon to your ship with this Ability, so you can shoot twice during the Day Phase! - 7500
- Cannonball Hoarder - 2 - Learn the secret location of the cannonball hoard to obtain two fresh cannonballs each Night. - 5000


Event - Kraken Breeding Season
The warm ocean waters are the perfect temperature for the Giant Krakens to breed. Already, our reports warn of a high likelihood that mother Kraken(s) are already in the area. In addition, it is expected that there will be a surge of baby Krakens in the near future. All captains are urged to keep a sharp eye out.

So without further ado, let the fire begin!


Event - The Flying Dutchman's Services
Luispipe8 was the highest bidder and has obtained the Flying Dutchman's Services for Day 15! This is the ship that he has access to:

Ship: Flying Dutchman (Size 3)
Ability 1: War Outfit - During the Day Phase, you may fire twice.
Ability 2: Mirage Cannon – To use this cannon instead of a traditional cannon, during the Day Phase, you may use the command ##MIRAGE: coordinates to shoot another ship. Any cannonball you fire with this command will become a Mirage Cannonball, meaning it will morph into a random cannonball on impacting a coordinate.
Ability 3: Spectral Share – Any damage you take will be instead inflicted on whoever has purchased your services. (They will be damaged secretly.)
 
Hmmm how did you put it? Its time to share the pain :U

##LOCKON: TheAnticipationEevee
"Vengeance shall be mine!" shrieked Hydreigon, who locked on a Homing Cannonball on Eevee. The Cannonball disappeared into the clouds... but when Hydreigon thought the shot would have hit, Eevee seemed entirely unphased. Something must have caused the cannonball to disappeared!

I would do something else but it seems like you haven't moved an inch soooo

#FRAG: J13
"I'm sure there's someone around J13! I'm not going down before Hydreigon!" shouted Eevee. "Frag at J13!"

A large iron cannonball was fired from Eevee's cannons, exploding above J13, but all the shots hit only water.


Plasma Dragon used ##LOCKON: TheAnticipationEevee. It somehow failed!
TheAnticipationEevee used ##FRAG: J13. It nothing but water.
A Giant Kraken has moved to I11.
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(I've also marked all the spots where the Giant Kraken has been as "hit".)
 
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