The main attraction may be over, but the fire was not. In something of a coordinated attack, Jellicent shot its second cannonball and Gallade his first. But... both hit the water with a plop.
Celever used ##FIRE: A12. It hit nothing but water.
Celever used ##FIRE: T9. simsands was damaged.
Keeper of Night used ##SHOOT: Q9. INVALID: You can't use the ##SHOOT command.
thegrovylekid used ##FIRE: U1. It hit nothing but water.
Keeper of Night used ##FIRE: Q9. simsands was damaged.
thegrovylekid used ##FIRE: P9. simsands was damaged.
simsands was sunk by thegrovylekid!
thegrovylekid salvaged 2375 gold and a Spyglass from simsands' defeat.
Plasma Dragon used ##FIRE: M3. It hit nothing but water.
scattered mind used ##FIRE: R5. It hit nothing but water.
Reinforce used ##FIRE: R10. Celever was damaged.
TheAnticipationEevee used ##FIRE: 11. It hit nothing but water.
TheFlyingPidove used ##FIRE: R8. Celever was damaged.
Celever was sunk by TheFlyingPidove!
TheFlyingPidove salvaged 5250 gold from Celever.
Reinforce used ##FIRE: P21. It hit nothing but water.
Luispipe8 used ##FIRE: Q20. It hit nothing but water.
Three players have posted ##DAYEND - if three more players post this, the Day will end early.
This phase ends on the 20th of August, 2:00pm GMT by default. Countdown: [link]
You may:
- Post in this thread during this Night Phase.
- Trade any Items or gold with other players but only in this thread.
- Only PM me with commands for Abilities or Items if said Ability or Item specifies to do this.
- PM me to purchase Items and Abilities (list of available Items and Abilities are below)
- Communicate with your team in your team quicktopic.
- Purchase more than one of the same Item or Ability - eg. You cannot buy 2 Midas' Cannonball.
You may not:
- Use a shooting command during the Night phase.
- Move your ship unless you have an Ability or Item that lets you do so.
Items and Abilities are sold on a first-come-first-serve basis - I will post a log of purchases and actions at the end of the phase that will look something like this:
??? purchased Midas's Cannonball
??? used ##BOOTLEG and gained 1 Item.
??? purchased Midas' Cannonball - INVALID: Out of stock.
You will be informed of any invalid commands you make before the end of the Night Phase, and any commands you make during the Night Phase will make you appear as ??? in the processing log.
Stock List will look is in the following format:
- (Item/Ability name) - (Item/Ability quantity available) - (Item/Ability Flavour) - (Item/Ability cost)
Purchasable Items: - Weather Sponge - 4 - This magical sponge can soak up a single Environmental Condition! There’s no way to get it back out, however. - 500 ~SOLD OUT!!
- Sounding Scope - 3 - Using this apparatus, one can send waves of sound across rows or columns, to detect whether a ship (if any) lies on a coordinate of that line. - 4500
- Fragmentation Cannonball - 1 - On impact, this cannonball will explode into fragments of glass and wood-cutting metal, damaging the shot coordinate and those around it! - 8000
- Mirage Cannonball - 3 - This cannonball is manufactured from a shape-shifting material that randomly takes the form of another cannonball on firing. - 3500
- Midas’ Cannonball - 2 - It works just like a regular cannonball, except that the ship shot will also gain buckets of gold! - 1500
Purchasable Abilities:
- Nuclear Core II - 2 - Build an explosive center right into your ship! If your ship is destroyed, everything within a 5-point radius will also be damaged. - 10000
- Light Ship - 1 - Your ship will be re-engineered with the lightest materials, meaning that if you are hit, you will be sent spinning off to any which random coordinate! - 20000
- Fleet Scout - 2 - Using the intelligence of your fleet, a captain can determine the approximate location of the shooter of a teammate's ship, if any are shot. - 14000
- Trash Collector - 3 - Under the cover of night, you may choose to investigate the inventory of ships and steal any items that have been sitting there for some time. - 3000
Flavour does not provide instructions on how to use Abilities/Items - you will receive those instructions after making your purchase.
Event - Lucky Pool
A merchant has brought a new game to the table! Captains may choose to add any number of their Items on-hand into a special pool already consisting of very rare and valuable items. This pool will be shuffled and new items will be distributed to players equal to the number of items they put into the pool! Here are the rules:
- To participate, PM me to submit items that you own into the pool using the command ##ADD: item. You may choose to submit multiple items if you so wish.
- At the end of the Night, the pool will be shuffled and new items distributed to players. If you submitted 1 item, you get 1 item back, and so on.
- Since items submitted immediately go into the pool, you could get an item another player submitted, or if you're really lucky, a super rare and valuable item!
- You may choose to participate in this event and purchase items or abilities, use items or abilities, trade, participate in other events, and the like.
Event - Upgrades
The same merchant has also kindly offered to upgrade some of the weaker Abilities for only 2000 gold! Be sure to check whether any Abilities you may own qualify.
Qualifying Abilities:
- Black Market
- Daunt
- Observer
- Nuclear Core
- Scouting
- Spacious Hold
- Wartime Inventory
Some other Abilities can also be upgraded for 5000 gold.
Qualifying Abilities:
- Black Market II
- Nuclear Core II
- Privatize
??? used ##BOOTLEG. It was successful!
??? purchased four Weather Sponge and now has 6500 gold.
??? added four items to the pool.
??? upgraded Black Market II to Black Market III for 5000 gold, and now has 3900 gold.
??? added one item to the pool.
??? upgraded Privatize to Privatize II for 5000 gold, and now has 3100 gold.
??? upgraded Wartime Inventory to War Outfit for 3000 gold, and now has 0 gold.
??? used ##BOOTLEG. It was successful.
This phase ends on the 27th of August, 2:00am GMT by default. Countdown: [link]
You may:
- Fire your cannon at coordinates, unless an Ability or Item specifies otherwise.
- Trade Items and gold with other players but only in this thread and only if you have not been damaged this Day Phase.
- Shoot other teammates.
- Use Abilities that can be activated during the Day Phase.
- Choose to not shoot at all.
- Choose to not use any commands at all.
- PM me to purchase Items and Abilities (list of available Items and Abilities are below), but only if you have not been damaged this Day Phase.
You may not:
- Move your ship unless you have an Ability or Item that lets you do so.
- Use the Day End command until I give the a-okay.
During the Day Phase, a variety of Items and Abilities can still be sold! They are still sold on a first-come-first-serve basis, however they will be immediately logged much like using the ##FIRE command. (Any purchases you make will still make you appear as ??? in the processing log.)
Stock List will appear in the following format:
- (Item/Ability name) - (Item/Ability quantity available) - (Item/Ability Flavour) - (Item/Ability cost)
Purchasable Items:
- Spyglass - 2 - Peering through this spyglass will gain you the not-so-specific knowledge of a specified coordinate. - 5000
- Mirage Shroud - 1 - This mystical piece of technology will cover your ship in a veil, teleporting it to new coordinates if it would be damaged by an airborne projectile before impact . - 14000
- Fragmentation Cannonball - 2 - On impact, this cannonball will explode into fragments of glass and wood-cutting metal, damaging the shot coordinate and those around it! - 8000
- Mirage Cannonball - 3 - This cannonball is manufactured from a shape-shifting material that randomly takes the form of another cannonball on firing. - 4000
Purchasable Abilities:
- Privatise - 4 - Why bother shoot a ship if you can’t collect all (100%!) of its cargo? Well, with this Ability, you can! - 1000
- Black Market I - 3 - With just the right connections, you can obtain a random free item during each Night Phase! - 5000
- Nuclear Core II - 2 - Build an explosive center right into your ship! If your ship is destroyed, everything within a 5-point radius will also be damaged. - 9000
- Fleet Scout - 1 - Using the intelligence of your fleet, a captain can determine the approximate location of the shooter of a teammate's ship, if any are shot. - 12000
Krookodile was awake early, firing the first cannonball of the day into the fog. But the early bird didn't catch the worm, in this case, as the shot hit the water with a 'plop'.
Keeper of Night used ##FIRE: T15. It hit nothing but water.