ilovecommas said:
If you play casually you get to play a fun free game, if not then spend some $ and get more out of it.
And if this was truly how it worked, then F2P games would be fine. But inherently, that's not at all how they work.
I hear a lot of complaints about games with microtransactions but not many people really think about why they're objectively bad for consumers. Theoretically, you get to play a sort of "demo" of the game for free, and then you can pay as much as you want to get as much as you want out of the game. Rather than paying $40 or whatever up front, you slowly dish out small amounts of money, and when you've reached that $40 point, you've gotten the same amount out of the game as you would have had you paid $40 originally. The advantage here is that you still get some of a game for free, and if you end up getting bored of it, you don't have to go all the way up to $40. Or, if you really love the game, you can pay more than $40, and get even more out of it.
Of course, that's never how it works. The two primary ways F2P games function are on a "hearts" system or having some kind of premium currency to buy stuff like powers (or sometimes you can just buy the powerups directly). Nearly every game I've played with the "hearts" system has felt the same--the game is designed to make you lose often enough that you have to keep on paying if you actually want to make progress. That's because if the game was designed as I described it above, there would be little benefit for the companies involved because they'd rather just sell the game at a normal retail price. But the absolute worst crime that F2P games commit, especially the premium currency ones, is that they're all pay to win. What is the point of paying for a powerup? Is it really enjoyable to beat a game because you paid money to make it easier? The point of a game is to experience it, not complete it. The idea of paying money to make progress destroys the entire point of even playing a game.
I have faith in Nintendo because despite a lot of stupid things they've done over the years, they rarely screw over their customers with bad game design (they're DLC has always been excellent). But F2P is an idiotic system that should never, EVER be used. I currently will refuse to buy most F2P games, and if I do, I won't spend money on them. Speak with your wallet.