Pokemon:
Strategy:
So the plan is this; get a few Gourg's out and a Greninja or two on the bench with ol' Dusky. Frozen city goes in play because this deck will AT MOST play 2 energy on a poke, and that will be geist. Gourg blows himself up + his foe (generally an EX), or uses his 1 energy attack against stage decks to spread damage. Greninja finishes them off by throwing energy stars at 'em, or they kill themselves trying to fuel to fight back. Hypno keeps with the theme, allowing you to kill 1 poke a turn. Due to all the love for EX's, this will often be a 2 for 1 trade, keeping you up on prizes. Frozen city doesn't bother you because Gourg will kill himself anyway, and greninja's don't NEED energy to do what they do. Sup energy retrival keeps the fun flowing, super rods do the same. Dusknoirs here "just in case" you have to use your small gourg attacks, so you can consolidate damage and kill targets still (and to move damage from cities to priority targets).
Any help with this would be great
4x Greninja (XY)
4x Froakie (XY)
3x Gourgeist
3x Pumpkaboo
1x Dusknoir
1x Duskull
16 total
4x N
3x professor sycamore
4x Superior Energy retrival
4x Rare candy
3x Hypnotoxic Laser
1x Professors Letter
2x random reciever
2x Megaphones (or scrappers)
2x Skyla
1x Super Rod
3x Ultra Ball
2x Frozen City
31 total
4x Psychic Energy
9x Water Energy
13 total
Strategy:
So the plan is this; get a few Gourg's out and a Greninja or two on the bench with ol' Dusky. Frozen city goes in play because this deck will AT MOST play 2 energy on a poke, and that will be geist. Gourg blows himself up + his foe (generally an EX), or uses his 1 energy attack against stage decks to spread damage. Greninja finishes them off by throwing energy stars at 'em, or they kill themselves trying to fuel to fight back. Hypno keeps with the theme, allowing you to kill 1 poke a turn. Due to all the love for EX's, this will often be a 2 for 1 trade, keeping you up on prizes. Frozen city doesn't bother you because Gourg will kill himself anyway, and greninja's don't NEED energy to do what they do. Sup energy retrival keeps the fun flowing, super rods do the same. Dusknoirs here "just in case" you have to use your small gourg attacks, so you can consolidate damage and kill targets still (and to move damage from cities to priority targets).
Any help with this would be great