Pokemon: 15
3 Pawniard Dark Order 39/52 (Role: Pre-evolution)
3 Bisharp Dark Order 40/52 (Role: Primary Attacker)
4 Dhelmise GRI 59/145 (Role: Damage boost)
2 Tapu Lele-GX GRI 60/145 (Role: Search)
1 Cobalion-GX Dark Order 41/52 (Role: Special Condition Support/ Back up attacker)
1 Ditto * (Role: Pre-evolution for Bisharp and Machoke)
1 Machoke GRI 64/145 (Role: Protecting my bench)
Items: 21
3 Max Potion (Role: Keeping Bisharp powered up)
1 Adventure Satchel (Role: Finding Choice Band)
2 Field Blower (Role: Control)
1 Super Scoop up (Role: Keeping Bisharp powered up)
2 Energy Switch (Role: Switching energy to Max Potion)
2 Rescue Stretcher (Role: Get back Bisharp)
4 Ultra Ball (Role: Pokemon Searching)
4 Nest Ball (Role: Pokemon Searching)
4 Acro Bike (Role: Draw support)
Stadium: 3
3 Shrine of Punishment (Role: Easier KO's)
Supporters: 12
4 Acerola (Role: Keeping Bisharp powered up)
1 Jasmine (Role: Pokemon Searching)
3 Guzma (Role: Control)
3 Cynthia (Role: Draw support)
1 Judge (Role: Control and Draw Support)
Tools: 3
3 Choice band (Role: Damage)
Energy: 6
6 Steel Energy (Role: Energy. I know. Crazy concept.)
It's not a hard deck to understand. You have the Bisharps being your primary attackers, Cobalion Supporting to protect from the possibility of upcoming Alolan Grimer decks, and Dhelmise allowing you to hit better numbers.
It's a pretty brain dead deck idea, but I've seen no one else do it on here yet so I thought I'd give it a try. If there's anything I missed that can allow for consistant healing let me know.
List of changes below:
-2 Damage Mover
-1 Max Potion
-2 Super Scoop Up
-1 Energy Switcher
-1 Pawniard
-1 Bisharp
-1 Machop
+4 Acro Bike
+2 Rescue Stretcher
+1 Ditto *
+1 Machoke
3 Pawniard Dark Order 39/52 (Role: Pre-evolution)
3 Bisharp Dark Order 40/52 (Role: Primary Attacker)
4 Dhelmise GRI 59/145 (Role: Damage boost)
2 Tapu Lele-GX GRI 60/145 (Role: Search)
1 Cobalion-GX Dark Order 41/52 (Role: Special Condition Support/ Back up attacker)
1 Ditto * (Role: Pre-evolution for Bisharp and Machoke)
1 Machoke GRI 64/145 (Role: Protecting my bench)
Items: 21
3 Max Potion (Role: Keeping Bisharp powered up)
1 Adventure Satchel (Role: Finding Choice Band)
2 Field Blower (Role: Control)
1 Super Scoop up (Role: Keeping Bisharp powered up)
2 Energy Switch (Role: Switching energy to Max Potion)
2 Rescue Stretcher (Role: Get back Bisharp)
4 Ultra Ball (Role: Pokemon Searching)
4 Nest Ball (Role: Pokemon Searching)
4 Acro Bike (Role: Draw support)
Stadium: 3
3 Shrine of Punishment (Role: Easier KO's)
Supporters: 12
4 Acerola (Role: Keeping Bisharp powered up)
1 Jasmine (Role: Pokemon Searching)
3 Guzma (Role: Control)
3 Cynthia (Role: Draw support)
1 Judge (Role: Control and Draw Support)
Tools: 3
3 Choice band (Role: Damage)
Energy: 6
6 Steel Energy (Role: Energy. I know. Crazy concept.)
It's not a hard deck to understand. You have the Bisharps being your primary attackers, Cobalion Supporting to protect from the possibility of upcoming Alolan Grimer decks, and Dhelmise allowing you to hit better numbers.
It's a pretty brain dead deck idea, but I've seen no one else do it on here yet so I thought I'd give it a try. If there's anything I missed that can allow for consistant healing let me know.
List of changes below:
-2 Damage Mover
-1 Max Potion
-2 Super Scoop Up
-1 Energy Switcher
-1 Pawniard
-1 Bisharp
-1 Machop
+4 Acro Bike
+2 Rescue Stretcher
+1 Ditto *
+1 Machoke
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