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Furious Fighting Deck (Lucario EX / Landorus EX / Garbodor)

Eron

Is back as of March 24
Member
700th Post Especial
>Is 700th especial
>It is actually the 740ish post

Pokemon: 12

  • 3 Lucario EX (Main Attacker)
    2 Landorus EX -BCR (Main Attacker)
    1 Mewtwo EX -LTR (Situational, mostly for Deoxys EX or another Mewtwo)
    2 Trubbish (Tool Drop)
    2 Garbodor (Garbotoxin)
    1 Dedenne (Yveltal, Lugia, anything weak to it)
    1 Hawlucha FRF
Trainers/Supporters/Stadiums: 37

  • 4 Professor Juniper
    2 Korrina
    2 Skyla
    3 N
    2 Colress
    2 Lysandre
    4 Virbank City Gym
    4 Muscle Band
    1 Focus Sash
    2 Float Stone
    1 Scramble Switch ACE SPEC
    4 Ultra Ball
    1 Energy Retrieval
    4 Hypnotoxic Laser
    1 Max Potion
Energy: 11

  • 4 Special Strong Energy
    7 Fighting Energy

Strategy:
Get Garbodor with a Tool Attached to it as fast as you can.

Charge Lucario or Landorus depending on the situation. If you need to hit bench then Landorus, if you are going against an Yveltal then use Lucario because of his first attack.

Dedenne and Mewtwo are situational, that means you don't need to use them all games.
 
RE: Furious Fighting Deck (Lucario EX/Landorus EX/Garbodor)

Mewtwo and Dedenne server the same purpose so why not cut it down to one of each, and add one more to Lucario and Landy?
 
RE: Furious Fighting Deck (Lucario EX/Landorus EX/Garbodor)

focus the entire deckin just one strategy: the quick attackers landorus/lucario, dont play " situational " cards that never has worked and run more trubish garbodor float stone i think 3 - 3 - 3 is the ideal
 
RE: Furious Fighting Deck (Lucario EX/Landorus EX/Garbodor)

Mr.Muffin said:
Mewtwo and Dedenne server the same purpose so why not cut it down to one of each, and add one more to Lucario and Landy?

Actually, they don't so the same. Each one has different uses.

Id Est:

If I used Dedenne against an Yveltal that has 4 Energy Attached to it, and my Dedenne a Muscle Band it would be 200 damage. (20x[4+1]=100) Then we apply weakness, it would be a 1HKO for Yveltal.

If I used Mewtwo, and the same situation (Muscle Band, and 4 Energies), but my Mewtwo has 1 DCE to attack. That would be: (20x[4+2]=120)+20= 140. Yveltal would be still alive, and I would need 1 VCG and 1 HTL to 1HKO Yveltal.

And, what if the next turn my opponent comes up with another Yveltal ready to kill, then Mewtwo dies and he takes 2 Prize Cards, but if I only used Dedenne, he would only take 1.

Also think about that I really need 2 Mewtwos or Dedennes. But why?

1.- If I go against any kind of Plasma, I would need 2 Mewtwos. Remember all Plasma decks carry 4 Deoxys, they will try to 1HKO Lucario as they only need 2 Energies on Lucario to 1HKO it. Then, if they Kill Lucario I would only need to attach 1 DCE and a Muscle Band or 1 DCE and 1 HTL to 1HKO them. Then in that case they might try to do the same but with Mewtwo, if so, I would only need to repeat what I did. Still, I think 2 Mewtwo are not so useful, as I might not use both. Maybe I can take out 1 Mewtwo.

2.- Dedenne, eh... I won't take out 1 Dedenne because they are very useful. I mean, most Yveltal decks carry 3-4 Yveltals, then, if I kill one Yveltal they will totes kill my Dedenne with another Yveltal, then if I don't get to kill their Yveltal, I would only need to snipe him with Landorus.


Cuack Cuack said:
focus the entire deckin just one strategy: the quick attackers landorus/lucario, dont play " situational " cards that never has worked and run more trubish garbodor float stone i think 3 - 3 - 3 is the ideal

That is the point of the deck, Landorus and Lucario are the main attackers. You say that of the situational cards like if the deck would be old and people have already tried it, situational cards do work, they can win you a game, like Raichu does in an Yveltal/Raichu (Mostly named "Counter Deck"). They are in the deck for 1 reason, to make me win those situations I wouldn't win if I they were not in the deck. And a 3-3 Garb line is not good, as I know, all or almost all decks that use a Garb line only use a 2-2 line, but about the Float Stones I don't really know. Still, using a 3-3-3 line is bad in my opinion.
 
Heavy Ball is getting rotated.

Also Yveltal won't be a threat, it's too slow with Dark Patch getting rotated.
 
sid18 said:
Heavy Ball is getting rotated.

Also Yveltal won't be a threat, it's too slow with Dark Patch getting rotated.

Yep. I forgot to add some disclaimers about the changes I will make when the rotation comes. I will take out all the stuff that will rotate and add other stuff. Like a 4th Ultra Ball for the Heavy Ball.

But people still use Yveltal; when Dark Patch and Sableye get rotated, I will take out 1 Dedenne, as I will only need it for Lugia, maybe I won't need any Dedenne.
 
Last week at league, a Poké pal and I were both playing post-rotation, proxy decks. I ran a deck (we had both discussed) similar to yours and I was amazed at the early damage output even though he played Seismitoad... The major differences between decks I notice are that I run:

  • 3 Landorus EX
  • 2 Landorus - to provide some energy attachment acceleration.
  • No Dedenne; he relied upon starting with either Landorus, Landorus EX, or Lucario EX and apply early damage pressure (making KOs "easier" mid-game).
  • 4 Korrina - card is amazing in F decks. Also quite useful against Item-lock decks.
  • 4 Bicycle; can be searched by Korrina to supplement card drawing if needed.
  • No Skyla; not really needed given my 4 Korrinas.
  • No Fighting Stadium - too situational perhaps whereas VCG was definitely going to boost the poison output by 2 additional damage counters.
He and I talked about this deck a lot over the past couple of weeks and we both feel it will be in the top tiers of decks this season.

I hope you find these comments helpful.
 
TuxedoBlack said:
Last week at league, a Poké pal and I were both playing post-rotation, proxy decks. I ran a deck (we had both discussed) similar to yours and I was amazed at the early damage output even though he played Seismitoad... The major differences between decks I notice are that I run:

  • 3 Landorus EX
  • 2 Landorus - to provide some energy attachment acceleration.
  • No Dedenne; he relied upon starting with either Landorus, Landorus EX, or Lucario EX and apply early damage pressure (making KOs "easier" mid-game).
  • 4 Korrina - card is amazing in F decks. Also quite useful against Item-lock decks.
  • 4 Bicycle; can be searched by Korrina to supplement card drawing if needed.
  • No Skyla; not really needed given my 4 Korrinas.
  • No Fighting Stadium - too situational perhaps whereas VCG was definitely going to boost the poison output by 2 additional damage counters.
He and I talked about this deck a lot over the past couple of weeks and we both feel it will be in the top tiers of decks this season.

I hope you find these comments helpful.

I do find them helpful.

I might do some changes to the deck with those points. :D
 
Hi Eron,

Consider these modifications:

- 1 Dowsing Machine (Scramble Switch seems to work better)
- 2 DCE (since only Mewtwo benefits from them)
- 2 Fighting Stadium (the deck has Virbank)
- 1 Heavy Ball (will be rotated out)
- 2 Skyla (Korrina is much better)

+ 2 Max Potion (combos with the low cost attacks and Scramble Switch)
+ 1 Hypnotoxic Laser (a fourth would be great in Virbank decks)
+ 1 Pal Pad (great card and retrieves N, Korrina and Lysandre)
+ 1 Virbank City Gym (A third stadium would be benefitial)
+ 2 Korrina (she is the heart and soul of [F] decks)
+ 1 N (awesome disruption with Lucario Ex)

Not sure on the duplicates of the tech attackers either. I personally would cut one each in favor of a third Landorus Ex and Lucario Ex since those are the Pokémon the deck wants to start with. Also try to fit either two Bicycles or two Random Receivers. I tend to favor the latter alternative. Hope this provides some initial assistance.
 
Dark Espeon said:
Hi Eron,

Consider these modifications:

- 1 Dowsing Machine (Scramble Switch seems to work better) I agree
- 2 DCE (since only Mewtwo benefits from them) I can take out 1, sometimes it can be useful.
- 2 Fighting Stadium (the deck has Virbank) Yea, let's keep it full VCG and HTL.
- 1 Heavy Ball (will be rotated out) Now it's useless, right.
- 2 Skyla (Korrina is much better) It can help me to get stuff that Korrina can't, or I can bring 1 N and by the next turn my opponent will use N just because of trolling while I did that because I needed a new hand, that's a good way of juking people.

+ 2 Max Potion (combos with the low cost attacks and Scramble Switch) Now it's useful.
+ 1 Hypnotoxic Laser (a fourth would be great in Virbank decks) As I am going full virbank, sure.
+ 1 Pal Pad (great card and retrieves N, Korrina and Lysandre) Helps a lot when I have to retrieve Supporters I threw with Juniper.
+ 1 Virbank City Gym (A third stadium would be benefitial) Sure.
+ 2 Korrina (she is the heart and soul of [F] decks) As I said, I want to keep it 2/2 Korrina/Skyla.
+ 1 N (awesome disruption with Lucario Ex) Hmm.... I have enough supporters, and I like to use only 3 N

Not sure on the duplicates of the tech attackers either. I personally would cut one each in favor of a third Landorus Ex and Lucario Ex since those are the Pokémon the deck wants to start with. Also try to fit either two Bicycles or two Random Receivers. I tend to favor the latter alternative. Hope this provides some initial assistance.

Sorry for taking much time to reply, I forgot to reply. :l

Replies in bolds. :D
 
sid18 said:
Heavy Ball is getting rotated.

Also Yveltal won't be a threat, it's too slow with Dark Patch getting rotated.

Not that I don't think that losing Dark Patch won't slow Yveltal decks down, I just don't think it will be as drastic as everyone thinks. I own 0, count 'em, 0 Dark Patch and have done just fine with my Yveltal/Raichu, Yveltal/Zoroark and Yveltal/Garbodor decks. They've just worked out for me even without Dark Patch.

Just my insight,
LoneWolf2113
 
Run 2 landorus instead of 2 Dedenne, Mewtwo can take care of Lugia and Yveltal due to their high energy costs
 
Wigglytuff said:
Run 2 landorus instead of 2 Dedenne, Mewtwo can take care of Lugia and Yveltal due to their high energy costs


Eron said:
Actually, they don't so the same. Each one has different uses.

Id Est:

If I used Dedenne against an Yveltal that has 4 Energy Attached to it, and my Dedenne a Muscle Band it would be 200 damage. (20x[4+1]=100) Then we apply weakness, it would be a 1HKO for Yveltal.

If I used Mewtwo, and the same situation (Muscle Band, and 4 Energies), but my Mewtwo has 1 DCE to attack. That would be: (20x[4+2]=120)+20= 140. Yveltal would be still alive, and I would need 1 VCG and 1 HTL to 1HKO Yveltal.

And, what if the next turn my opponent comes up with another Yveltal ready to kill, then Mewtwo dies and he takes 2 Prize Cards, but if I only used Dedenne, he would only take 1.

Also think about that I really need 2 Mewtwos or Dedennes. But why?

1.- If I go against any kind of Plasma, I would need 2 Mewtwos. Remember all Plasma decks carry 4 Deoxys, they will try to 1HKO Lucario as they only need 2 Energies on Lucario to 1HKO it. Then, if they Kill Lucario I would only need to attach 1 DCE and a Muscle Band or 1 DCE and 1 HTL to 1HKO them. Then in that case they might try to do the same but with Mewtwo, if so, I would only need to repeat what I did. Still, I think 2 Mewtwo are not so useful, as I might not use both. Maybe I can take out 1 Mewtwo.

2.- Dedenne, eh... I won't take out 1 Dedenne because they are very useful. I mean, most Yveltal decks carry 3-4 Yveltals, then, if I kill one Yveltal they will totes kill my Dedenne with another Yveltal, then if I don't get to kill their Yveltal, I would only need to snipe him with Landorus.
 
Give it up, Eron, no one cares about you

Just kidding, pal. ;) Anyways, do you think a Hawlucha is worth adding? It's a hard-hitting 1 Energy attacker that can be useful sometimes.

Let me know what you think. :D
 
Luispipe8 said:
Give it up, Eron, no one cares about you

Just kidding, pal. ;) Anyways, do you think a Hawlucha is worth adding? It's a hard-hitting 1 Energy attacker that can be useful sometimes.

Let me know what you think. :D

;-; ik

Hmmmm running 1 Hawlucha might be good, I mean, even thought he has low HP he can be useful, only problem he is not useful always and he has a bit low HP. But it might be worth the shot.
 
Since you have Garbodor, go with at least 1 Hawlucha. With muscle band, LaserBank and a strong energy, he does like 130 for 1! That's so freakin' insane! He's such a good card with Landorus EX around: use Hawlucha.
 
OblivionDvdr said:
Since you have Garbodor, go with at least 1 Hawlucha. With muscle band, LaserBank and a strong energy, he does like 130 for 1! That's so freakin' insane! He's such a good card with Landorus EX around: use Hawlucha.

What should I take out? He is really worth if we look for power (130 just for 1!).
 
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