RE: Furious Fighting Deck (Lucario EX/Landorus EX/Garbodor)
Mr.Muffin said:
Mewtwo and Dedenne server the same purpose so why not cut it down to one of each, and add one more to Lucario and Landy?
Actually, they don't so the same. Each one has different uses.
Id Est:
If I used Dedenne against an Yveltal that has 4 Energy Attached to it, and my Dedenne a Muscle Band it would be 200 damage. (20x[4+1]=100) Then we apply weakness, it would be a 1HKO for Yveltal.
If I used Mewtwo, and the same situation (Muscle Band, and 4 Energies), but my Mewtwo has 1 DCE to attack. That would be: (20x[4+2]=120)+20= 140. Yveltal would be still alive, and I would need 1 VCG and 1 HTL to 1HKO Yveltal.
And, what if the next turn my opponent comes up with another Yveltal ready to kill, then Mewtwo dies and he takes 2 Prize Cards, but if I only used Dedenne, he would only take 1.
Also think about that I really need 2 Mewtwos or Dedennes. But why?
1.- If I go against any kind of Plasma, I would need 2 Mewtwos. Remember all Plasma decks carry 4 Deoxys, they will try to 1HKO Lucario as they only need 2 Energies on Lucario to 1HKO it. Then, if they Kill Lucario I would only need to attach 1 DCE and a Muscle Band or 1 DCE and 1 HTL to 1HKO them. Then in that case they might try to do the same but with Mewtwo, if so, I would only need to repeat what I did. Still, I think 2 Mewtwo are not so useful, as I might not use both. Maybe I can take out 1 Mewtwo.
2.- Dedenne, eh... I won't take out 1 Dedenne because they are very useful. I mean, most Yveltal decks carry 3-4 Yveltals, then, if I kill one Yveltal they will totes kill my Dedenne with another Yveltal, then if I don't get to kill their Yveltal, I would only need to snipe him with Landorus.
Cuack Cuack said:
focus the entire deckin just one strategy: the quick attackers landorus/lucario, dont play " situational " cards that never has worked and run more trubish garbodor float stone i think 3 - 3 - 3 is the ideal
That
is the point of the deck, Landorus and Lucario are the
main attackers. You say that of the situational cards like if the deck would be old and people have already tried it, situational cards do work, they can win you a game, like Raichu does in an Yveltal/Raichu (Mostly named "Counter Deck"). They are in the deck for 1 reason, to make me win those situations I wouldn't win if I they were not in the deck. And a 3-3 Garb line is not good, as I know, all or almost all decks that use a Garb line only use a 2-2 line, but about the Float Stones I don't really know. Still, using a 3-3-3 line is bad in my opinion.