Pokémon - 16Golduck – Water – HP90
Stage 1 – Evolves from Psyduck
[C] Scratch: 20 damage.
[W] Double Jet: 60x damage. Discard up to 2 [W] energy cards from your hand. This attack does 60 damage times the number of cards discarded.
Weakness: Grass (X2)
Resistance: none
Retreat: none
Professor Kukui – Trainer
Supporter
Draw 2 cards. During this turn, your Pokemon’s attacks do 20 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).
You may play only 1 Supporter card during your turn (before your attack).
* 4 Psyduck SM 28
* 4 Golduck SM 29
* 2 Remoraid BKT 32
* 2 Octillery BKT 33
* 2 Staryu EVO 30
* 2 Starmie EVO 31
Trainer Cards - 35
* 4 Bursting Balloon BKP 97
* 1 Faded Town AOR 73
* 2 Super Rod BKT 149
* 2 Lysandre AOR 78
* 4 Professor Sycamore BKP 107
* 3 N NVI 92
* 4 Level Ball AOR 76
* 1 Hex Maniac AOR 75
* 1 Float Stone BKT 137
* 4 Dive Ball PRC 125
* 3 Energy Retrieval SM 116
* 4 VS Seeker PHF 109
* 2 Professor Kukui SM 128
Energy - 9
* 9 Water Energy
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
Golduck can churn out easy 120 damage hits with only one energy attached. Starmie's ability assists in keeping a source of energy for Golduck to discard, and Energy Retrieval/Fisherman make great backup for it in the face of ability lock from Garbodor. Octillery, as another Water Pokemon, is a draw engine that complements the other Pokemon in the deck. Bursting Balloon is the main tool card to both apply pressure to the opponent, and possibly hit nice damage numbers to make a few KOs easier. Kukui also fills a similar, recyclable role. I'm considering a few Golduck BREAK to increase Golduck's survivability from its low 90 HP.
Last edited: