Lurantis – Grass – HP100
Stage 1 – Evolves from Fomantis
Ability: Sunny Day
As long as this Pokemon is in play, each of your [G] and [R] Pokemon do 20 more damage to your opponent’s Active Pokemon.
[G][G][C] Solar Beam: 80 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 2
Pokemon: 15
4 Fomantis SM1
2 Lurantis GX SM1
4 Lurantis SM1+
1 Morellul SM1
1 Shiinotic SM1
1 Virizion AOR
2 Shaymin EX ROS
Trainers: 36
2 Revitalizer
4 Forest of Giant Plants
4 Sycamore
2 N
2 Lysandre
1 Olympia
4 VS Seeker
4 Trainers' Mail
4 Ultra Ball
2 Level Ball
1 Professor's Letter
1 Town Map
2 Weakness Policy
2 Choice Band
Energy: 9
9 Grass
The idea of the deck is to assemble a swarm of Lurantis quickly, the GX as the active first, and have the non-GX Lurantis pump up all your other Grass Pokemon with its Sunny Day ability. Due to Forest of Giant Plants, Revitalizer, and Shiinotic, I feel running 6 Lurantis is justified due to the fast evolution, search, and recycle. Early game plan is to have energy acceleration that hurts in the form of GX's first attack, also fueling the Sunny Day Lurantis so they can start doing damage themselves. Ideally, this is to only have one 2 Prize target, then trail the rest of the game with 1 Prize attackers. Virizion is somewhat of a basic backup attacker that's also easily pumped up. Oranguru defends against N in the lategame, but I'm sure Shaymin EX is absolutely great here.
Tool choice I'm a bit unsure of. Float Stone may be key here to flow a bit better since no Pokemon here has free retreat otherwise, sadly. Exp Share seems like it could be an okay option as well.
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