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Alt. Format Future: Rotobox (Post SM5)

Draskk

Blast From The Past
Member
Pokémon (20):

2x Heat Rotom
1x Fan Rotom
1x Mow Rotom
1x Rotom (SM5)
2x Gourgeist
2x Pumpkaboo
1x Mew (FAC)
2x Frost Rotom
1x Wash Rotom
3x Tapu Lele-GX
2x Zoroark-GX
2x Zorua (SHL)

Trainers (36):

3x Sycamore
3x N
3x Cynthia
1x Brigette
1x Mallow
3x Guzma
4x Ultra Ball
1x Rescue Stretcher
2x Field Blower
3x Fighting Fury Belt
4x Choice Band
4x Bursting Balloon
4x Float Stone

Energy (4):

4x Double Colorless Energy

The Strategy:

Use Gourgeist early game to hit for decent damage and discard tools for the Rotoms. Bring out the Rotoms late game and try to hit for Weakness. If the game starts going to your opponent's favor, use your Counter Energies, as well as Cobalion and Sudowoodo. Mew is nice since it can copy any of your Rotoms as well as Cobalion and Sudowoodo. Zoroark holds the deck together with it's draw power and is also a consistent attacker.

The Rotoms:
http://www.pokebeach.com/forums/threads/rotom-heat-rotom-and-fan-rotom-from-sm5.145283/#post-2913366
http://www.pokebeach.com/2017/11/mow-rotom-from-sm5-sinnoh-and-usum-tcg-merchandise
http://www.pokebeach.com/2017/12/spiritomb-abomasnow-drapion-wash-rotom-frost-rotom-from-sm5

Cynthia:
http://www.pokebeach.com/2017/11/lucario-garchomp-and-holo-cynthia-from-sm5
 
Last edited by a moderator:
Just saying you should put in sets on the Pokemon as there are multiple Zorua, Rotom, and Sudowoodo in the format (even though I know which they are :p) Also, run Klefki to fuel Gourgeist.And you get destroyed by Garb, from "Trashalanche" and "Garbotoxin"
 
Yeah that's probably a good idea. I'll update the OP :)

Doesn't fuel the Rotoms though. I'd rather run more tools.

This is probably the deck's biggest weakness tbh.
I feel like your just running Rotom as a gimmick. They aren’t really that powerful, you should focus more on Gourgeist, as he can hit much harder than Rotom. This is why I highly reccomend Klefki
 
I just want to give my opinions here:

-Drop gourgeist/counters. I feel like there's too much going on here.
-Up the blowers count to 4. This is pretty much a must, to get tools in the discard and to stop garbotoxin.

Those are the main things, here's my ideas:
-4 Gourgeist/Pumpkaboo
-1 Cobalion
-3 Counter Energy
-1 Sudowoodo

+2 Zorua
+1 Zoroark-GX
+1 Zoroark BKT
+1 Special Charge
+2 Field Blower

Leave 2 spaces if Frost/Wash Rotoms are good.
 
Pokémon (20):

2x Heat Rotom
1x Fan Rotom
1x Mow Rotom
1x Rotom (SM5)
2x Gourgeist
2x Pumpkaboo
1x Mew (FAC)
2x Frost Rotom
1x Wash Rotom
3x Tapu Lele-GX
2x Zoroark-GX
2x Zorua (SHL)

Trainers (37):

3x Sycamore
3x N
3x Cynthia
1x Brigette
1x Mallow
3x Guzma
4x Ultra Ball
1x Rescue Stretcher
2x Field Blower
4x Fighting Fury Belt
4x Choice Band
4x Bursting Balloon
4x Float Stone

Energy (4):

4x Double Colorless Energy

The Strategy:

Use Gourgeist early game to hit for decent damage and discard tools for the Rotoms. Bring out the Rotoms late game and try to hit for Weakness. If the game starts going to your opponent's favor, use your Counter Energies, as well as Cobalion and Sudowoodo. Mew is nice since it can copy any of your Rotoms as well as Cobalion and Sudowoodo. Zoroark holds the deck together with it's draw power and is also a consistent attacker.

The Rotoms:
http://www.pokebeach.com/forums/threads/rotom-heat-rotom-and-fan-rotom-from-sm5.145283/#post-2913366
http://www.pokebeach.com/2017/11/mow-rotom-from-sm5-sinnoh-and-usum-tcg-merchandise
http://www.pokebeach.com/2017/12/spiritomb-abomasnow-drapion-wash-rotom-frost-rotom-from-sm5

Cynthia:
http://www.pokebeach.com/2017/11/lucario-garchomp-and-holo-cynthia-from-sm5


Hmm, Until we have a better way to discard tools I just don't think this'll be that great, but list is fantastic otherwise!
 
Hmm, Until we have a better way to discard tools I just don't think this'll be that great, but list is fantastic otherwise!
I think the issue is more so that the Rotom are plain bad (you can argue Frost Rotom is good, but the current meta doesn't help it with Garb, Solgaleo, Golisopod, Buzzwole) Gekki is running these just as a gimmick which doesn't really help the deck. What matchups do any of these help?
 
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