G&G

T2B: 55-45 (G&G favor)
Unless they get a crap start, there starter (Stantler or Furret) should live for 3-4 turns, meaning they set-up like crazy. Gallade flips a prizes and 1shots the best thing you have. Then mabey you knock him out(if you have PP/LB ) and he does it again. Or he has a Gardy SW, out, whom let's him set-up even more. You really want a quick win with T2B, or you're screwed.

I'd say it's closer to 55-45.(Banette's favor) Banette will KO there starter on T2 with ghost head more than likely. Banette also runs crystal beach which causes gallade to lose even more speed. Lake boundary allows for easy OHKO's on gallades. Banette OHKO's both gardy lv.x and gardy. Banette also runs cess. crystal which will take away there last little bit of speed(telepass). Most banette decks also run a pretty heavy ball engine, making t.v. reporter the only supporter they really NEED to play which will starve gardy's power. Banette can also one-hit Gallade with two pluspower/strength charm+banette in discard.

So overall if you're looking to beat G&G definately go with Banette with a bunch of cess, lake boundary, crystal beach etc.

If you're playing G&G and want to know what to tech against then banette is definately your worst enemy. Try an absol starter(make sure to run special dark) or sableye cg. Absol does 70 to banette with special dark and sableye does 30 plus disabled spiteful pain(won't be able to knock you out with ghost head).

All other match-ups are in G&G's favor, empoleon with WP being it's next biggest enemy.
 
Ok, thanks to all for your help... :)
Are there anymore matchups besides the one mentioned by Pokeric & S_T??

P.S. I posted the matchups in the 1st post...
 
I've been dabbling over building a Mismagius list. Somehow Mismagius seems MADE to be a GG counter. The problem is that I have yet to find how to run it. The problem is that more and more GG decks are running Absol, who shrugs off any Mismagius assault.
 
Lou Cypher said:
I've been dabbling over building a Mismagius list. Somehow Mismagius seems MADE to be a GG counter. The problem is that I have yet to find how to run it. The problem is that more and more GG decks are running Absol, who shrugs off any Mismagius assault.

You could play a Fighting Pokemon as a tech in the deck to counter Absols...
 
T2Bs matchup is no where near 55-45.... its more like 90-10 T2Bs favour.. 50-50 when u start with minun..
By t2 Stantler will be down, and if the Gardylade player wants to kill the 10hp Banette, it risks getting KOed back next turn...

Anyways heres my Gardyllade list..

4 Ralts SW
2 Kirlia SW
2 Gardevoir SW
3 Gallade
1 Gardy LvX
1 Feebas d
2 Milotic d
4 Stantler

Milotic d is god play... It beats Standard Gardylades, Gardy/Absol, but loses to gardy with Dusknoir tech.
 
Gardellades that play Stantler fold instantly to Absol. Absol-Gardellade is the play, particulary against Stantler varieties who just adds extra options in your hand to be Baleful'd.
 
Moving Truk - Gallade/Gardevoir 60-40
The Gallade player will probably start with an Absol leaving the Truk player free to setup properly. If he starts with Elekid he will have a few turns to look for Energies that will reduce the chance of Absol to hit good things. Getting Energies in the discard favors the Truk, not Gallade. Then, when Gallade comes out to ko the Elekid, the Moving Truk player will have enough Energies on a Blissey to send him out. A very important thing for the Truk player is to remember to use Electabuzz a lot since Gallade could hit the Trainers in the hand. Holon Energy FF is the card that makes the matchup in Truk's favor and having 3 obviously helps. For who say that Gallade could play Lake Boundary, I would like to remember that Electivire Lv.X can easily nullify any Stadium/Tool. Blissey can 2hko Gallade, Electivire can 1hko it if a good list (with PlusPowers) is played. Gallade will have to flip a lot of prizes just to ko a Blissey.
 
Petrelli said:
blissvire can beat gardylade if you get your buzz engine going by t2.

That's true, but they'd only have to flip up 1 prize, and the only thing you can OHKO is Gardevoir... which Blissvire, though? D/P one, SW one, or both?

I like THIS list-

4-3-3/2-2 Gardevoir
3 Stantler
2 Absol

Seems to be quick, and 2-2 Gardy seems VERY productive. Especially after using Gallade to switch, teleportation to come up, and bring it down.
 
Sylar said:
That's true, but they'd only have to flip up 1 prize, and the only thing you can OHKO is Gardevoir... which Blissvire, though? D/P one, SW one, or both?

They have to flip 2 to KO Vire and 2 to KO Blissey..
Once the engine is going, the chances of Absol discarding something useful is higher.
My Blissvire plays 3 Pluspowers just for the Gallade Matchup, and it works very well.
And the thing is you can constantly do 120 a turn, 130 with Pluspower, if played right.
Yeah. but you pretty much concede if you start with buzz.
 
Petrelli said:
Sylar said:
That's true, but they'd only have to flip up 1 prize, and the only thing you can OHKO is Gardevoir... which Blissvire, though? D/P one, SW one, or both?

They have to flip 2 to KO Vire and 2 to KO Blissey..
Once the engine is going, the chances of Absol discarding something useful is higher.
My Blissvire plays 3 Pluspowers just for the Gallade Matchup, and it works very well.
And the thing is you can constantly do 120 a turn, 130 with Pluspower, if played right.
Yeah. but you pretty much concede if you start with buzz.

How is it 2 for vire? It's +30 weak, 60+30=90, then 90+20= KO.
 
Sylar said:
Petrelli said:
Sylar said:
That's true, but they'd only have to flip up 1 prize, and the only thing you can OHKO is Gardevoir... which Blissvire, though? D/P one, SW one, or both?

They have to flip 2 to KO Vire and 2 to KO Blissey..
Once the engine is going, the chances of Absol discarding something useful is higher.
My Blissvire plays 3 Pluspowers just for the Gallade Matchup, and it works very well.
And the thing is you can constantly do 120 a turn, 130 with Pluspower, if played right.
Yeah. but you pretty much concede if you start with buzz.

How is it 2 for vire? It's +30 weak, 60+30=90, then 90+20= KO.

Actually, it is +20 for the DP version. So, it is 60 + 20 = 80, then plus another 20 which is equal to 100..
 
Psychic Pokemon Master said:
Sylar said:
Petrelli said:
Sylar said:
That's true, but they'd only have to flip up 1 prize, and the only thing you can OHKO is Gardevoir... which Blissvire, though? D/P one, SW one, or both?

They have to flip 2 to KO Vire and 2 to KO Blissey..
Once the engine is going, the chances of Absol discarding something useful is higher.
My Blissvire plays 3 Pluspowers just for the Gallade Matchup, and it works very well.
And the thing is you can constantly do 120 a turn, 130 with Pluspower, if played right.
Yeah. but you pretty much concede if you start with buzz.

How is it 2 for vire? It's +30 weak, 60+30=90, then 90+20= KO.

Actually, it is +20 for the DP version. So, it is 60 + 20 = 80, then plus another 20 which is equal to 100..


You still only have to flip 1 prize...
 
LB makes that deck junk against Gallade. You say IF you can get the engine running, but the problem is that the deck doesn't make it easy. Any deck could beat G&G IF they get set-up. But you forget that 1) G&G will be setting up aswell 2) That's a big if. If they can get Gallade, or even Gardy up by T3, you're screwed. I just don't see anything other then Bane, BanBliss, Mirrior and cards like Venomoth SW, Muk SW and Mismagius DP that really aren't great, but seem made to be a good match-up would do all that much on a constant basis.
 
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