T2B: 55-45 (G&G favor)
Unless they get a crap start, there starter (Stantler or Furret) should live for 3-4 turns, meaning they set-up like crazy. Gallade flips a prizes and 1shots the best thing you have. Then mabey you knock him out(if you have PP/LB ) and he does it again. Or he has a Gardy SW, out, whom let's him set-up even more. You really want a quick win with T2B, or you're screwed.
I'd say it's closer to 55-45.(Banette's favor) Banette will KO there starter on T2 with ghost head more than likely. Banette also runs crystal beach which causes gallade to lose even more speed. Lake boundary allows for easy OHKO's on gallades. Banette OHKO's both gardy lv.x and gardy. Banette also runs cess. crystal which will take away there last little bit of speed(telepass). Most banette decks also run a pretty heavy ball engine, making t.v. reporter the only supporter they really NEED to play which will starve gardy's power. Banette can also one-hit Gallade with two pluspower/strength charm+banette in discard.
So overall if you're looking to beat G&G definately go with Banette with a bunch of cess, lake boundary, crystal beach etc.
If you're playing G&G and want to know what to tech against then banette is definately your worst enemy. Try an absol starter(make sure to run special dark) or sableye cg. Absol does 70 to banette with special dark and sableye does 30 plus disabled spiteful pain(won't be able to knock you out with ghost head).
All other match-ups are in G&G's favor, empoleon with WP being it's next biggest enemy.
Unless they get a crap start, there starter (Stantler or Furret) should live for 3-4 turns, meaning they set-up like crazy. Gallade flips a prizes and 1shots the best thing you have. Then mabey you knock him out(if you have PP/LB ) and he does it again. Or he has a Gardy SW, out, whom let's him set-up even more. You really want a quick win with T2B, or you're screwed.
I'd say it's closer to 55-45.(Banette's favor) Banette will KO there starter on T2 with ghost head more than likely. Banette also runs crystal beach which causes gallade to lose even more speed. Lake boundary allows for easy OHKO's on gallades. Banette OHKO's both gardy lv.x and gardy. Banette also runs cess. crystal which will take away there last little bit of speed(telepass). Most banette decks also run a pretty heavy ball engine, making t.v. reporter the only supporter they really NEED to play which will starve gardy's power. Banette can also one-hit Gallade with two pluspower/strength charm+banette in discard.
So overall if you're looking to beat G&G definately go with Banette with a bunch of cess, lake boundary, crystal beach etc.
If you're playing G&G and want to know what to tech against then banette is definately your worst enemy. Try an absol starter(make sure to run special dark) or sableye cg. Absol does 70 to banette with special dark and sableye does 30 plus disabled spiteful pain(won't be able to knock you out with ghost head).
All other match-ups are in G&G's favor, empoleon with WP being it's next biggest enemy.