I should probably preface this by saying I don't play this game at a high level. I only play against two of my friends, and none of us plan on spending a ludicrous amount of money to get our decks to tournament level. However, I do want the best deck I can have for a fun hobby. I'm looking into running a Gallade/Gardevoir deck.
Pokemon:
Ralts - 4
Kirlia - 1
Gallade - 3
Gardevoir - 2
Eevee - 2
Espeon - 2
Sableye - 2
Total: 16
Supporters:
N - 3
Skyla - 3
Cheron - 2
Juniper - 2
Colress - 1
Total: 11
Items:
Random Receivers - 3
Ultra Ball - 3
Energy Search - 2
Energy Retrieval - 2
Rare Candy - 3
Super Rod - 2
Switch - 1
Max Potion - 1
Computer Search - 1
Tool Scrapper - 1
Hypnotoxic Laser - 1
Total: 21
Energy:
Psychic - 10
Dark - 2
Total: 12
The main goal is to obviously get a Gallade out to attack and keep Gardevoir on the bench. With Gardevoir's ability, I only need 1 energy on Gallade to hit for 40 damage, and then I can work on stacking energy on my bench (ideally, another Gallade). The Espeons are in their for their ability to negate attack effects, and the Sableyes help me get Ultra Balls/Rare Candys/Super Rods back from the discard with Junk Hunt.
I haven't had a chance to test this out yet against my friends, but in mock battles against my Keldeo deck, it flows really well and I usually don't have a problem setting up. Really, I'm just asking for any fine tuning advice from people who know the game better than I. I'm certain the Supporters could use some tweaking. Same with the trainers. I'm pretty happy with the Pokemon, though I'm debating taking the Kirlia out. I just don't know what for yet.
My only request is that nobody suggest throwing in Pokemon Catchers. Like I said, we don't play at a tournament level, and none of us really feel like spending so much on one card. We're happy without them.
Pokemon:
Ralts - 4
Kirlia - 1
Gallade - 3
Gardevoir - 2
Eevee - 2
Espeon - 2
Sableye - 2
Total: 16
Supporters:
N - 3
Skyla - 3
Cheron - 2
Juniper - 2
Colress - 1
Total: 11
Items:
Random Receivers - 3
Ultra Ball - 3
Energy Search - 2
Energy Retrieval - 2
Rare Candy - 3
Super Rod - 2
Switch - 1
Max Potion - 1
Computer Search - 1
Tool Scrapper - 1
Hypnotoxic Laser - 1
Total: 21
Energy:
Psychic - 10
Dark - 2
Total: 12
The main goal is to obviously get a Gallade out to attack and keep Gardevoir on the bench. With Gardevoir's ability, I only need 1 energy on Gallade to hit for 40 damage, and then I can work on stacking energy on my bench (ideally, another Gallade). The Espeons are in their for their ability to negate attack effects, and the Sableyes help me get Ultra Balls/Rare Candys/Super Rods back from the discard with Junk Hunt.
I haven't had a chance to test this out yet against my friends, but in mock battles against my Keldeo deck, it flows really well and I usually don't have a problem setting up. Really, I'm just asking for any fine tuning advice from people who know the game better than I. I'm certain the Supporters could use some tweaking. Same with the trainers. I'm pretty happy with the Pokemon, though I'm debating taking the Kirlia out. I just don't know what for yet.
My only request is that nobody suggest throwing in Pokemon Catchers. Like I said, we don't play at a tournament level, and none of us really feel like spending so much on one card. We're happy without them.