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Gallade/Gardevoir

Pariah

Aspiring Trainer
Member
I should probably preface this by saying I don't play this game at a high level. I only play against two of my friends, and none of us plan on spending a ludicrous amount of money to get our decks to tournament level. However, I do want the best deck I can have for a fun hobby. I'm looking into running a Gallade/Gardevoir deck.

Pokemon:

Ralts - 4
Kirlia - 1
Gallade - 3
Gardevoir - 2
Eevee - 2
Espeon - 2
Sableye - 2

Total: 16

Supporters:

N - 3
Skyla - 3
Cheron - 2
Juniper - 2
Colress - 1

Total: 11

Items:

Random Receivers - 3
Ultra Ball - 3
Energy Search - 2
Energy Retrieval - 2
Rare Candy - 3
Super Rod - 2
Switch - 1
Max Potion - 1
Computer Search - 1
Tool Scrapper - 1
Hypnotoxic Laser - 1

Total: 21

Energy:

Psychic - 10
Dark - 2

Total: 12

The main goal is to obviously get a Gallade out to attack and keep Gardevoir on the bench. With Gardevoir's ability, I only need 1 energy on Gallade to hit for 40 damage, and then I can work on stacking energy on my bench (ideally, another Gallade). The Espeons are in their for their ability to negate attack effects, and the Sableyes help me get Ultra Balls/Rare Candys/Super Rods back from the discard with Junk Hunt.

I haven't had a chance to test this out yet against my friends, but in mock battles against my Keldeo deck, it flows really well and I usually don't have a problem setting up. Really, I'm just asking for any fine tuning advice from people who know the game better than I. I'm certain the Supporters could use some tweaking. Same with the trainers. I'm pretty happy with the Pokemon, though I'm debating taking the Kirlia out. I just don't know what for yet.

My only request is that nobody suggest throwing in Pokemon Catchers. Like I said, we don't play at a tournament level, and none of us really feel like spending so much on one card. We're happy without them.
 
Just saying you can pick up gusts of wind for 25 cents since you don't want catchers. They have the same effect.

Sooo....

-2 dark Blend does better

- 2 psychic same

+4 Blend Supplies dark/fire/psychic/grass

- 2 eevee see below

-2 espeon better options out there

+2 mewtwo EX Good attacker benefits from gardevoir

+1 shaymin ex late game sweeper

+1 attacker
 
I would run 3 Gardevoir/2 Gallade. Also blends are bad because psychic mirage only works on basic psychic energy.
 
Why 3 Gardevior, 2 Gallade?

This is what I recommend:

-2 Sableye; I think Emolga is a better starter since it has colorless energy requirements, so you will be more lkkely to use it T1.
-2 Energy Search
-2 Random Receiver
-2 Dark
-1 Energy Retreival
-1 Hypnotoxic Laser
-1 Switch; Escape Rope is better, and since you don't have Catchers, there's reaply no reason not to.

+2 Emolga
+2 Escape Rope
+2 Level Ball
+2 Psychic
+1 Juniper
+1 N
+1 Rare Candy

Hope this helps!
 
Mora said:
Why 3 Gardevior, 2 Gallade?

This is what I recommend:

-2 Sableye; I think Emolga is a better starter since it has colorless energy requirements, so you will be more lkkely to use it T1.
-2 Energy Search
-2 Random Receiver
-2 Dark
-1 Energy Retreival
-1 Hypnotoxic Laser
-1 Switch; Escape Rope is better, and since you don't have Catchers, there's reaply no reason not to.

+2 Emolga
+2 Escape Rope
+2 Level Ball
+2 Psychic
+1 Juniper
+1 N
+1 Rare Candy

Hope this helps!

I like these suggestions because I already have these cards (with the exception of Level Balls, which I see on Amazon are cheap)! I've thought about throwing Emolga in there, as a friend runs a RayEels deck with them and I've seen their effectiveness, but I see myself taking out the Kirlia before I do the Sableyes. I like Junkhunt so much xD. And it allows me to play less Rare Candy since I can keep getting them back. But I'll play around with both ideas and see which works better. I've also been intending to get rid of Hypnotoxic Laser. I only have it in there because one of my friends runs Virbanks.

Thanks for all the advice though! I'll look into the suggestions!
 
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