The new garbodor from SUMO 2 has a lot of potential. What is the best partner for it? I'm thinking tauros for now with more disruption but there are other options like eeveelutions.
I feel everyone is forgetting on thing here and I think its a matter of skill level. What do the eeveelutions contribute to this deck? EVERY deck in the format is very item heavy. Your opponent will do the work for you. Your goal as the Garbodor player is to keep them flowing and hitting hard. When one get KO'ed, you need to have another one ready to go. Most decks will play 8 items on their first turn. That is 160 damage alone, not including Choice Band. You don't need hammers, you don't need Eeveelutions, you don't need other attackers, Tapu Lele does the work and you don't need hammers. Your goal is to get them down quickly and keep them going. You have Wally, Super Rod and Rescue Stretcher, which are really good at doing this.
You don't need to lock the opponent. Just let them play and they do all the work for you, more than likely on their first turn.
Basing your gameplan on your opponent trying to speed up his game might work while Garb is new but as people start adapting to its presence, there will be a shift in how people respond to it. Tapu Lele doesn't really offer much pressure unless they're attaching energy to their active or you're chaining multiple DCE onto it (there's major synergy here of course because the threat of a trashalanche protects your special energies from hammers/vs seekered TFG), and Garbodor does nothing unless they play items.
If you have a t1 Trubbish, nobody who has a clue is going to start dropping items willy nilly unless there's some other imminent threat they need to be prepared to handle. Accelerating your gameplan against solo Garb by using items plays directly into the Garb player's hand, we agree on that. Garbodor as a card is almost perfectly designed to punish people for playing the game as it is currently played, with a very item use/draw/discard heavy early game. Just because decks play 8 items on turn 1 today doesn't mean you can reasonably expect them to make that play come May.
It wouldn't be the first time a new attacker has forced people to reconsider how the game needs to be played. When you have a one prize card that can hit those damage numbers against someone autopiloting through virtually any generic 2017 deck for one energy there has to be, at some point, a reckoning for how the autopilot is programmed.
It allows you to OHKO Decidueye GX, which can be a problem considering they partner the card with Vileplume, which cases the deck to naturally play less items. It's why Eeveelutions is the second most successful version of the deck in Japan, behind the natural Trashalanche/Tapu Lele GX build.I feel everyone is forgetting something here and I think it's a matter of skill level. What do the eeveelutions contribute to this deck?
For now. How long will that be the case, however? Remember that the Meta shifts to the demands of the players, not the other way around. We'll start seeing decks that are strong against Trubbish/Garbodor itself or decks that don't require as many items to hit for high numbers. It's already happening in Japan. It'll happen here, too.EVERY deck in the format is very item heavy.
Once again, this is under the current standard deck build of our current Meta. That will change over time.Your opponent will do the work for you. Your goal as the Garbodor player is to keep them flowing and hitting hard. When one get KO'ed, you need to have another one ready to go. Most decks will play 8 items on their first turn. That is 160 damage alone, not including Choice Band.
Eeveelutions helps that against your bulkier Match-ups. What do you do against Lapras GX if they take an approach of simply drawing and Energy Attachment? You deal little damage and they kill you. How about Decidueye, once again, who doesn't necessarily need items to beat you? They snipe your Trubbishes, they kill your Garbodors, and you can't even remotely think of an OHKO. How about A-Ninetales GX? They attach a DCE and you sit there doing 0 damage as they take their times sniping everything you have. What, you Tapu Lele? That's cool. I'll easily trade 60-80 damage to stop the main function of your deck and KO your Tapu Leles at my leisure. Plus, I'll be running Lele as well 99% of the time, meaning I'll have the advantage when it comes to attacking/damage.You don't need hammers, you don't need Eeveelutions, you don't need other attackers, Tapu Lele does the work and you don't need hammers. Your goal is to get them down quickly and keep them going. You have Wally, Super Rod and Rescue Stretcher, which are really good at doing this.
Ability Lock is actually incredibly useful in a deck like Garbodor. It stops them from using any form of acceleration to find an early answer. Remember that you still don't have a 100% win against things like Decidueye/Vileplume and A-Ninetales GX (as we found out is a very, very good deck). You still have to respect that they can both snipe Trubbish and can play around the scaling of Garbodor.You don't need to lock the opponent. Just let them play and they do all the work for you, more than likely on their first turn.
Wrong. For the reasons above. Also, I'm just finding you everywhere, aren't I? <3I think this hit the nail on the head lol!
It allows you to OHKO Decidueye GX, which can be a problem considering they partner the card with Vileplume, which cases the deck to naturally play less items. It's why Eeveelutions is the second most successful version of the deck in Japan, behind the natural Trashalanche/Tapu Lele GX build.
For now. How long will that be the case, however? Remember that the Meta shifts to the demands of the players, not the other way around. We'll start seeing decks that are strong against Trubbish/Garbodor itself or decks that don't require as many items to hit for high numbers. It's already happening in Japan. It'll happen here, too.
Once again, this is under the current standard deck build of our current Meta. That will change over time.
Eeveelutions helps that against your bulkier Match-ups. What do you do against Lapras GX if they take an approach of simply drawing and Energy Attachment? You deal little damage and they kill you. How about Decidueye, once again, who doesn't necessarily need items to beat you? They snipe your Trubbishes, they kill your Garbodors, and you can't even remotely think of an OHKO. How about A-Ninetales GX? They attach a DCE and you sit there doing 0 damage as they take their times sniping everything you have. What, you Tapu Lele? That's cool. I'll easily trade 60-80 damage to stop the main function of your deck and KO your Tapu Leles at my leisure. Plus, I'll be running Lele as well 99% of the time, meaning I'll have the advantage when it comes to attacking/damage.
All without having to actually use items.
Ability Lock is actually incredibly useful in a deck like Garbodor. It stops them from using any form of acceleration to find an early answer. Remember that you still don't have a 100% win against things like Decidueye/Vileplume and A-Ninetales GX (as we found out is a very, very good deck). You still have to respect that they can both snipe Trubbish and can play around the scaling of Garbodor.
Plus, in reality, you're switching from a 4-4 to a 4-3 with an Ability Lock Garbodor. That's not a big deal when it comes to consistency nor space.
I still believe Garbodor is a Top Tier deck because, quite frankly, it is. I just think that your line of thinking is incredibly narrow and if the deck is to continuously adapt, that needs to change as a general. Decks can get around the card so long as the Player has knowledge of how to do so, which takes a bit of research. Sorry to sound condescending here, but quite frankly, I feel like your post is absolutely misleading when it comes to this deck.
Wrong. For the reasons above. Also, I'm just finding you everywhere, aren't I? <3
I have no idea why you would think this is the case... but no, not by a long shot.Sure, that is true but they are unnecessary to the deck, even more so for one match. You still play Wob and the Garbodor with Ability lock and Vileplume is one of the most item heavy decks in the format just so they can setup. You don't need to OHKO them and since you do Ability lock them, the Eeveelutions end up being useless.
Of course Garbodor is incredibly effective as things are... I don't think I was questioning that. Heck, I don't expect the Meta to stay the same because this card exists.Sure, the meta will shift but as things are, they do the work for you. Garbodor isn't designed to be a meta defining card. It was designed to be a thorn in the sides of the players. They want you to keep it in mind when building decks and hopefully will slow the game down but right now, how will decks like Turbo Dark, Water variants, Volcanion, other speed decks work without their Max Elixir, Trainers' Mail, Ultra Ball, VS Seeker, etc will exist? The common core of decks is like 20 items. This will change over time but these decks can't function being slow.
Two decks that Garbodor would love to have Eeveelutions against? Sure.Can you name two? What does Eeveelutions do against Lapras GX and A Ninetales GX? Is there a Leafeon and metal-type Eeveelution I'm not aware of? What do you do against Lapras GX? You let them play their items. Those Dive Balls, Max Elixir, other cards add up and I'm not sure A Ninetales is as good as you think. You can also stack energy on the Tapu, which also has a really good GX attack.
That is irrelevant to this argument...I mean, if you want to play much slower than normal, then sure but I don't think much players know how to do that, considering people don't know how to play without Shaymin-EX, Hoopa-EX and Trainers' mail.
I will say that the deck could potentially add healing options in the future. That said, what I was referencing was the fact that over time, we will simply start building decks that make Garbodor itself less effective than other decks/strategies. Granted, that may take a while and, quite frankly, I don't think it'll ever be completely irrelevant because of how it is designed, but that was my point nonetheless.You still play Wob and the Ability locking Garbodor and most forms of acceleration is item based. Just like you said the meta will shift, the Garb player can always run Potions, which is very effective against snipe and spread damage.
So, we agreed on this. That's good.Pokemon isn't really that complex a game. If you don't Prize the Ability lock Garbodor, then you're fine but you also run two or three Wob, which are really good early in the game while you let your opponent setup for you.
No, it's definitely going to impact the Meta. It already has started in other Metas and the fact that we're discussing it right now is already the start.Ok, after reading what you all have posted in this thread, I arrived to a conclusion: we don't really know right now how the new Garbodor will impact in the current meta game.
This is the same cause-effect syndrome always existed in this game (or at least from the moment I started playing). If everyone is running Garbodor, then more people will play more cards to counter it, not put some cards that power up Garb in their decks, or just play in a different way. I mean, if that happens, I can see a lot less Sycamore in decks and more Birch or Shauna in the future.
Fair. And, quite frankly, this is how Eeveelutions work anyway, so... yeah. I agree.Regarding the Eeveelutions stuff, I think it depends on how the metagame adapts to this new expansion. If many people play defensevely agains Garb by keeping their items out if the discard pile, then Eevees will see more play because Garb alone won't be enough to OHKO. If the meta keeps the same or similar to what is now, then Eevees won't be necessary. We just need to wait and see what happens.
The issue here is that both of you are still attempting to use old decks in a new Meta, expecting them to work without some form of change.I won't go through this one line by line
Here is the thing. What do you change about Mega Ray to make it less item dependent and still able to compete against every other deck in the format? Same with Turbo Darkrai. Same with Volcanion. Same with Deciplume. Sure you can reduce the item counts in these decks and you can take it to a tournament expecting to see Trashalanche. But what happens if / when you don't see Trashalanche and all you see is a bunch of these same standard decks that are optimized to obliterate everything but Trashalanche? Well, you likely get obliterated.
I don't see this as much different than the devil's choice in expanded. You either go extreme control or you go extreme speed or early power. There is no in between. It is the same choice in standard. I either go extreme speed and take my loss against players using Trashalanche or I go extreme control (like Quad Lapras) and hope the speed decks don't overwhelm me before I gain control.
What I don't see happening is Trashalanche completely changing how people approach deck building. I agree with @crystal_pidgeot on this because honestly I think this Garbodor deck becomes just another one to be aware of in the same way Accelgor / Wobbuffet is another deck to be aware of in expanded. Should you always run some kind of alternate escape out of active beyond something like Keldeo or relying on free retreat? Absolutely. But most decks don't have space for that and would rather risk the bad match up against one deck than weaken the match ups against every other deck. That's how I see this playing out. I think there is a level of "keep it simple stupid" to this Garbodor deck that needs to be considered.
Honestly, if I were going to pair anything with it, I would pair it with Talonflame and Lele because I *do* think that it will be relatively easy to constantly stream the Garbs up given the correct trainer choices and Talonflame just makes it that much easier to pull off. Lele is there for the alternate attacker. Talonflame is there for getting going + a free retreat starting option. And yeah, if that looks a lot like a Greninja deck, it is because it is. That's exactly how I would play it too. I would add control cards into my list and force my opponent to use items. It is easy to say "don't use items" until I have Lele up there beating on your active and you are sitting there without energy waiting to do something because you don't want to use items. Of all the potential decks out there, this one is the one most likely to force your opponent into doing something they don't want to do because Lele really is that solid of a card to pair with it.
I have no idea why you would think this is the case... but no, not by a long shot.
Most Decidueye/Vileplume decks run between 28-30 Trainers in general... at most. about 10 of those slots are dedicated to Supporters and 4 are dedicated to Forest of Giant Plants. assuming we're going with 28, which most builds seem to fall under, that leaves us with 14 actual Items. Considering every other deck in the Meta currently, from Volcanion to all the Mega decks to Quad Lapras... I have no idea what you're thinking nor where you got this source.
After typing this and re-reading what you had posted... I realized that you mentioned that Vileplume decks only run 16 items. I am utterly confused by your attempted arguments...
Two decks that Garbodor would love to have Eeveelutions against? Sure.
1. Decidueye/Vileplume
2. Lurantis/Vileplume
3. Volcanion EX
4. M Rayquaza EX
5. M Scizor EX
6. Yveltal EX
All of those decks are currently played right now in some regard (granted, the last two are to a lesser extent, but Scizor is only getting stronger in GUR and Yveltal is still a good card at the very minimum). Of these cards, Every single one of them has an easy time OHKOing Garbodor with the exception of Yveltal EX and maybe Decidueye GX, but honestly, it isn't that complicated to find the extra 10 damage (assuming you use the ability). Decidueye, Lurantis, and Scizor are all weak to Fire. Volcanion is weak to Water. M Ray and Yveltal are weak to Lightning. The also share something in common and that is the fact that they all can hit or naturally hit over 200 HP. As I said before, I do think Garbodor is a Top Tier deck and I do think it does impressive numbers, but this idea that it's the end all is ridiculous and that there is viability in running things like Eeveelutions with it, which is why it has had success to begin with.
I will say that the deck could potentially add healing options in the future. That said, what I was referencing was the fact that over time, we will simply start building decks that make Garbodor itself less effective than other decks/strategies. Granted, that may take a while and, quite frankly, I don't think it'll ever be completely irrelevant because of how it is designed, but that was my point nonetheless.
After reading through everything... I have a feeling you didn't fully read what I had typed.
I said that I didn't mean to be condescending, not you. You weren't being condescending and I was ensuring that you didn't think I was. I simply wanted to point out that the Eeveelution build for Garbodor has, indeed, been successful in Japan and that there was no reason to think that it was either "unnecessary" nor "bad" or whatever variant of words anyone would like to use. It's a good build and it works well. Besides that... I've done my best to answer everything. I'm honestly utterly confused at half of the responses because, as I stated, the whole purpose of my original post was to simply argue in favor of Garbodor/Eeveelution being relevant and, quite frankly, good and some of the counterarguments simply contradict themselves.
No, it's definitely going to impact the Meta. It already has started in other Metas and the fact that we're discussing it right now is already the start.
Worst case, we go poke a Pro to run it. xD
The issue here is that both of you are still attempting to use old decks in a new Meta, expecting them to work without some form of change.
First, we've talked about Volcanion. The deck can actually OHKO both Trubbish and Garbodor without overextending by using items. Darkrai as well, but at a slower pace. I have no idea why you and Pidgeot think Decidueye/Vileplume require bazillions of items to function as a deck, but both of you are incorrect. The deck runs 14-16 items and locks the rest out AND can apply early pressure to both Trubbish and Tapu Lele GX.
The fact is, however... is that if we, as players, are going to actually beat Garbodor, we need to learn to adapt to what it does. That's why it changes how people build decks. It literally forces us to change our strategies. It forces us to refresh and change the core bases of our game: Building, Gameplay, Strategy, etc. Why would that not affect how we build? I'm not saying the change is going to be this massive, drastic "Oh, we all need to run 20 Supporters" kind of change, but we will change. Period.
Quite frankly, the fact that we're all having this conversation has already shown how impacting the card is. After all, if it wasn't, we wouldn't be bothering.
So, that all said, I'm tired. I'm going to have a bunch of feedback, I'm sure, but keep in mind what we're discussing here. We have a new deck coming that already has promising results and, quite frankly, we all need to either play it or prepare for it.
Simple as that.
-Asmer
The issue here is that both of you are still attempting to use old decks in a new Meta, expecting them to work without some form of change.
First, we've talked about Volcanion. The deck can actually OHKO both Trubbish and Garbodor without overextending by using items. Darkrai as well, but at a slower pace. I have no idea why you and Pidgeot think Decidueye/Vileplume require bazillions of items to function as a deck, but both of you are incorrect. The deck runs 14-16 items and locks the rest out AND can apply early pressure to both Trubbish and Tapu Lele GX.
That said, and I'm sounding like a broken record... Garbodor is, indeed, a powerful deck. There is no doubt about that.
The fact is, however... is that if we, as players, are going to actually beat Garbodor, we need to learn to adapt to what it does. That's why it changes how people build decks. It literally forces us to change our strategies. It forces us to refresh and change the core bases of our game: Building, Gameplay, Strategy, etc. Why would that not affect how we build? I'm not saying the change is going to be this massive, drastic "Oh, we all need to run 20 Supporters" kind of change, but we will change. Period.
Quite frankly, the fact that we're all having this conversation has already shown how impacting the card is. After all, if it wasn't, we wouldn't be bothering.
So, that all said, I'm tired. I'm going to have a bunch of feedback, I'm sure, but keep in mind what we're discussing here. We have a new deck coming that already has promising results and, quite frankly, we all need to either play it or prepare for it.
Simple as that.
-Asmer
I have no idea why you would think this is the case... but no, not by a long shot.
Most Decidueye/Vileplume decks run between 28-30 Trainers in general... at most. about 10 of those slots are dedicated to Supporters and 4 are dedicated to Forest of Giant Plants. assuming we're going with 28, which most builds seem to fall under, that leaves us with 14 actual Items. Considering every other deck in the Meta currently, from Volcanion to all the Mega decks to Quad Lapras... I have no idea what you're thinking nor where you got this source.
After typing this and re-reading what you had posted... I realized that you mentioned that Vileplume decks only run 16 items. I am utterly confused by your attempted arguments...
This is theorymon but these are my early thoughts on Garbodor:
This deck clearly has the potential to be the BDIF and will change the way people approach the game (low Item card counts and, maybe, holding off from blowing everything until you know you're not playing against Garbodor).
- Garbodor is a very good card
- The opponent needs to play carefully against it and only play Item cards when absolutely necessary.
- If, as has been suggested, you rely on the opponent to "do all the work for you" then Garbodor will be very easy to play around - even decks with high Item card counts, such as M Rayquaza, Turbo Darkrai and Volcanion, can forgo using Items and just sit and attach Energy to slowly build their board state.
- Garbodor needs an early-game, big Basic to pressure the opponent to stop them from playing the slow game (thus using their Item cards) - Tapu Lele seems the obvious early choice here.
- Garbodor (BKP) is a good partner to limit the opponent's options for draw, search, damage, etc. and, again, tempt the opponent into playing Item cards.
- Alternative options for getting your opponent's Item cards into the discard pile should be tested (e.g. Team Rocket's Handiwork, Delinquent, Bunnelby).
Great summary of the main arguments. You can only play a slow game in case Garbodor's assistance line does not threaten to overrun your defense and offense if you slow down the game. With assistance lines such as Tauros GX and Drampa GX this can be rather card. An alternative means I considered is to not slow down but to increase the speed of the own decks and swarm Garbodor with a decent combination of fast and furious one-prize and two-prize attackers. This tactic accepts that you will in fact trade ohkos for ohkos. The benefit of Garbodor is that he is a one-prize attacker. If you can find a deck that trades favorable with Garbodor and his minions and has the same amount of speed you might in fact not need or want to slow down at all and restrain from using items. Restraining from using items seems counterproductive to me for several decks. In fact a lot of them will need to find means to set up much faster and trade more favorable with Garbodor and his minions.