Pokemon
4 Garchomp (DR 90)
4 Gible (DR 87)
4 Gabite (DR 89)
2 Emolga (DR 45)
3 Swablu (DR 104)
3 Altaria (DR 84)
1 Rayquaza (DR 128)
21
T/S/S
3 Rescue Scarf (DR 115)
3 N (NV 101)
4 Bianca (EP 90)
3 Professor Juniper (DE 98)
4 Pokemon Catcher (DE 111)
4 Level Ball (ND 89)
4 Switch (BW 104)
3 Rare Candy (DE 100)
28
Energy
Blend Energy WLFM (DR 118)
7 Fighting Energy (BW 110)
11
Fairly regular Gartaria build here. Tie stategy is to use Dragon Call to get set up turn 2, and consistently kill everything with Mach Cut. EMolga is necessary to get out basics early game, and Rayquaza can be used to score donks against mirror or Eels.
I'd like to find space for Terrakion, but I don't know what to take out. Thoughts?
4 Garchomp (DR 90)
4 Gible (DR 87)
4 Gabite (DR 89)
2 Emolga (DR 45)
3 Swablu (DR 104)
3 Altaria (DR 84)
1 Rayquaza (DR 128)
21
T/S/S
3 Rescue Scarf (DR 115)
3 N (NV 101)
4 Bianca (EP 90)
3 Professor Juniper (DE 98)
4 Pokemon Catcher (DE 111)
4 Level Ball (ND 89)
4 Switch (BW 104)
3 Rare Candy (DE 100)
28
Energy
Blend Energy WLFM (DR 118)
7 Fighting Energy (BW 110)
11
Fairly regular Gartaria build here. Tie stategy is to use Dragon Call to get set up turn 2, and consistently kill everything with Mach Cut. EMolga is necessary to get out basics early game, and Rayquaza can be used to score donks against mirror or Eels.
I'd like to find space for Terrakion, but I don't know what to take out. Thoughts?