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Garchomp SV Lock Seniors possible BRs

Matryoshka

Hi, I'm a scrub
Member
Pokemon (20):

4-2-4 Garchomp (SV-SV-SV)
4 Unown R LA
1-1 Entei & Raikou Legend (Can be replaced by another Fire Pokemon)
2 Uxie LA
1 Azelf LA
1 Unown Q

T/S/S (26):

4 Rare Candy
2 Energy Exchanger
2 SSU
3 Bebe's
3 Communicator
2 Collector
3 Broken Time-Space
3 Expert Belt
1 Palmer's
1 Lux Ball
2 PONT

Energy (14):

4 Call
4 DCE
2 Cyclone
2 Fire
2 Lightning

Strategy: Garchomp SV as a main attacker to hit up to about 100-120 T2 and disrupt energy. ERL to finish off or to counter Steelix Prime and Dialga G X.
 
Yes! A rogue deck! Good idea, with the massive 120 damage you can do, I feel that the Amphy kinda slows this deck down. I would focus on evolving into the Garchomp ASAP, because you can really shut down your opponent early if you get quick KOs with Speed Impact.

-2-1-2 Ampharos
+4 Unown R LA
+1 Expert Belt PA

Unown R, (I've been suggesting this card a lot these days), are free cards. They give you the opportunity to make your deck a little smaller, and with luck, you could topdeck what you need or a Supporter that will get you what you need. Expert Belt can really help when you're battling decks such as LuxChomp, so you'll be able to OHKO a Luxray GL LV.X even if it has a Lightning Energy attached.
 
I don't usually post a deck if it's not rogue :p I heard this deck did pretty good at worlds, so I decided to give it a whirl (Ba-dum tish)

I sort of agree, with no Ampharos, I can also take out Spiritomb and Lightning energy, replacing them with 4 Cyclone (Or even throw in some Health or Recover if 4 is an overkill) and something else with the 3 remaining slots.

Unown R could be good, but why not Pokedex?

3 Expert Belt seems a lot, but you make a good point.

Maybe instead of 3 belts I could cram in some Turns and bats?

From your changes:

-1 Belt
-4 Spiritomb
-3 Lightning
-4 Unown R

+4 Cyclone
+4 Poketurn
+2 Crobat G
+2 PONT/Copycat (Forgot to add it)

Could that work? Or is 3 Belts just more consistent?
 
4 Unown R is good beacuse it turns that mid game top deck of a collector from a dead draw into basically a draw 3. Also it isnt trainer locked.

I dont really like Craming Bats and turns into here as it clutters up your deck alot.
 
i run spiritombs in my deck! im running the same deck and by T1 or T2 i get a garchomp keep the tombs in as it will help will setting up your garchomps and slowing your opponent down....also try PONT for hand refresh...it helps for trainer lock!
-3 pokemon reversal
-1 rare candy
+4 Professor oaks new theory

hope this helps!
 
What about Dodrio SV? Just throwing out ideas.

I see what you mean...for the remaining 3 slots, I'll be using 2 PONT/Copycat and the last slot will be a Relicanth SV. And I'll take out an Unown Q for a fighting.

EDIT:

The reason Spiritomb is not included is because of space and because I can't get it. But if it's needed I'll try and get it.

Thanks everyone!
 
No! Reversal are GREAT here! I played this deck with Reversals and it works fantastic.
 
Cyclone energy dont really work in Garchomp. I tested them before regionals and I often found that to get the effect of them I would be attaching a 4th Energy to my active garchomp compared to my 1/2/3 to a benched Garchomp.
 
I disagree with you, PokeKid Brandon.
I won 2 match in Regionals thanks to the Cyclone Energies. They make a fantastic surprise effect.
 
mean this makes me remember mi noob times when i played those (the actual edition was Arceus)
but after relasing triumphant this deck wont be bad.. cuz there are many decks in play that use sp. energies garchomp with lost remover from triumphant this deck will be playable

if you are running R then i would use poke rescue also -4circulator +4 reversal/blower
and when triumphant comes out i would use at least 3 lost remover
 
Before you start using Unown R in your deck, you need to be using pokedex then pokedrawer. It gives you better draw power and it doesn't give you bad starts. Also, never use circulator. It doesn't do anything.
 
I'll take everything into consideration. Instead of Cyclone, I guess my only other option is Upper, Recover, or Health energy, all of which are worse than Cyclone. Cyclone is just for the extra energy so you can switch when you need to attatch it. Maybe a Shaymin tech could work, I think Cyclone energy could help.

I'll have to test out if Circulator is any good. I just thought for easy prizes...otherwise, Reversal works.

Lost Remover is not a bad idea in this deck. It helps vs. Dialgachomp matchups. It increases 30 damage with Speed Impact :D

As for Unown R, you make a good point, James. I'll have to test both.
 
watch out of Scizor prime and Blastgart deck..
you only have entei raikou that will save you when you face those deck.. :)
 
scizozorr is dangrous for you... with smoochom GS ERL cant do anything (with sp nrgies) ... but blastgatr inst dangerous for you i think
 
Smoochum won't really be played. I can understand Ambipom, but I can one shot Smoochum easily with Garchomp SV.

I've made some changes. Please take a look!
 
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