3-3-3 Gardevoir ND
4 Mewtwo EX ND
1 Cleffa HS
Pokemon - 14
10 {P}
3 Rescue Energy
Energy - 13
3 Pokemon Collector
3 N
3 Professor Oak's New Theory
Supporters - 9
4 Rare Candy
2 Switch
4 Eviolite
3 Life Herb
2 Crushing Hammer
3 Junk Arm
3 Revive
3 Pokemon Catcher
Strategy - Set up Mewtwo EX and Gardevoir. Attach {P} to Mewtwo EX, and use X-Ball, which exploits Gardevoir's ablility "Psychic Mirage", which makes every {P} energy attached to all {P} Pokemon count as {P}{P}, and Mewtwo EX's "X-Ball" attack specifically says that it does 20x damage times the number of energy attached to it and it's opponent, not energy cards. Life Herb is to heal any damage, Cleffa/PONT is to refresh your hand, Crushing Hammer is to hurt your opponent's energy, Revive is to bring back any fallen Mewtwo EX, Catcher is to help get your Mewtwos away from mirrors, and everything else is standard for decks.
P.S.: Remember to PM me if you want to face this deck on PlayTCG.
4 Mewtwo EX ND
1 Cleffa HS
Pokemon - 14
10 {P}
3 Rescue Energy
Energy - 13
3 Pokemon Collector
3 N
3 Professor Oak's New Theory
Supporters - 9
4 Rare Candy
2 Switch
4 Eviolite
3 Life Herb
2 Crushing Hammer
3 Junk Arm
3 Revive
3 Pokemon Catcher
Strategy - Set up Mewtwo EX and Gardevoir. Attach {P} to Mewtwo EX, and use X-Ball, which exploits Gardevoir's ablility "Psychic Mirage", which makes every {P} energy attached to all {P} Pokemon count as {P}{P}, and Mewtwo EX's "X-Ball" attack specifically says that it does 20x damage times the number of energy attached to it and it's opponent, not energy cards. Life Herb is to heal any damage, Cleffa/PONT is to refresh your hand, Crushing Hammer is to hurt your opponent's energy, Revive is to bring back any fallen Mewtwo EX, Catcher is to help get your Mewtwos away from mirrors, and everything else is standard for decks.
P.S.: Remember to PM me if you want to face this deck on PlayTCG.