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Standard Gengar EX / Trevenant

marolax

Aspiring Trainer
Member
Pokemon:
  • 1 Chandelure EX (LT)
  • 4 Gengar EX (PF)
  • 2 Phantump (XY)
  • 2 Trevenant (XY)
  • 1 Sigilyph (LT)
  • 1 Seismitoad (FF)
Trainers/Supporters/Stadiums:
  • 1 Enhanced Hammer
  • 3 Hypnotoxic Laser
  • 1 Professor's Letter
  • 2 Substitute Robot
  • 1 Scoop-Up Cyclone
  • 3 Super Scoop Up
  • 2 Trainers' Mail
  • 2 Ultra Ball
  • 2 VS Seeker
  • 2 Colress
  • 2 Lysandre
  • 1 N
  • 1 Pokemon Center Lady
  • 1 Pokemon Fan Club
  • 2 Professor Sycamore
  • 2 Team Flare Grunt
  • 1 Xerosic
  • 3 Dimension Valley
  • 2 Float Stone
  • 3 Muscle Band
  • 1 Head Ringer
Energy:
  • 2 Mystery Energy
  • 2 DCE
  • 7 Psychic Energy
Strategy:

Is mildly competitive but not that great. Need suggestions.
 
Theres a few suggestions I'd make for the deck! I have a similar list of Gengar/Trevenant that I have been using for a few months that I really enjoy and might help you with consistency. As they say, consistency wins games and I see a few spots where you could run into some trouble. It's clear you like disruption and the deck has some of it but maybe running a few less of those for more consistency would up your advantage.

Pokemon lines: - chandelure ex, - seismitoad ex
+ 2-2 trevenant and +2 shaymin ex.
I would do this because a 4-4 trevenant is such an important factor in the deck and moving from Gengars dark corridor attack into it is such an important part of the deck running that you need to make sure you have trevenants ready. Getting rid of seismitoad is okay because trevenant does it for you without having to attack, and chandelure is nice to spread damage but slows down your game a bit when you lose item lock.

Trainers/Supporters
-3 super scoop ups: i dont know why you'd run these in the deck besides taking damage off of a gengar or something, but thats not too necessary
-2 robo subs: trevenants replace these
+1 vs seeker. 3 seems more consistent nowadays
-1 scoop up cyclone +1 computer search: comp search allows a ton more versatility then scoop up cyclone

for the rest, i'd say work around with 1-2 stadiums in the deck, because dimension valley and virbank work well in it, so running 2 copies of each works really cool in this deck and allows you to switch up your gameplay against different decks, and all the disruption supporters and trainers (team flare grunt, lasers, xerosic, head ringers and even fan club to an extent) could lose their places for wally supporter (turn 1 trevenant is awesome) and trainers mails.

What do you think?
 
you should play 2 wally with the 4-4 line sometimes you can first turn trevenant and force your opponent into item lock without them play a card. also i would say 4 wobbuffet is pretty good as it could slow your opponent down early game when you dont have trevenant out and setting up you really dont need laser as thats what gengar does maybe more setup cards trainers mail etc
 
maybe something like

Pokemon-16
4-4 Trevenant
4 Wobbuffet
3 Gengar EX
1 Sigilyph

Supporters-11
4 Juniper
3 N
2 Wally
1 Lysandre
1 AZ (pick up injured trevenant/wobbuffet without giving KO

Trainers-17
4 Trainers Mail
3 Ultra Ball
3 VS. Seeker
3 Muscle Band
3 Float Stone
1 Computer search

Stadiums-4
3 Virbank City
1 Dimension Valley

Energy-12
6 Psychic Energy
3 Mystery Energy
3 DCE
 
You can Wally turn 1 or same turn as put in play you can't with evosoda and if you are item locked yourself you can't use evosoda I believe Wally is better but it's personal preference
 
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