Gengar from Arceus (#16), 4/13/2010

dmaster

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Guiding questions:
1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?
2. What popular metagame decks is it used in?
3. What combos can you use it with? How so?
4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
5. How's the artwork?

Posts MUST be several sentences long with proper grammar and spelling or they will be deleted - this forum is to discuss specific cards so other people can learn about their potential in the current metagame.
 
On it's own, not very good. However, it is worth being played.

It's used in many Decks, and those decks are very popular.

You can use it with Spiritomb, and switch back and fourth with Shadow Skip, so your opponent can never play trainers.

I would give it a 3.5/5. It's ok, but it's really over-rated IMO.

The artwrok is meh. It doesn't resemble Gengar very well. It could be better.

(First!)
 
Guiding questions:
1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?
I'll say it's regular. 60 + 10 for 3... nop. The pokepower is good, It has autosynergy.
Resume:
HP: bad
Attack: bad
Pokepower: good
Retreat cost: good
For its own, this card don't have a chance.

2. What popular metagame decks is it used in?
Gengar and variants.

3. What combos can you use it with? How so?
Gengar lv X, of course. Play it with other gengars, and you have the key for win. This card is a tech in Gengar's deck.

4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
Maybe 4 star. Only because the Pokepower and its playmate; If this was the only gengar, the deck would be useless.

5. How's the artwork?
I like it, but it is something not quite scare (for a phantom pokemon xD).
 
1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?
On it's own, it is hardly impressive. 60 for 3 and it isn't even DCE-able. However, it is the last little sentence of the attack that makes this card.
2. What popular metagame decks is it used in?
Used as a tech in a more SF heavy Gengar deck for variety. A better meta game deck is what we call "Cursegar" or "Hit and Run Gengar".
3. What combos can you use it with? How so?
So the strategy of Cursegar is to start in a Spiritomb lock, slowing your opponent and charging your benched Gengar. When the time has come, you use Shadow Skip and switch with a "wall", IE: Spiritomb, Mr. Mime, Mewtwo Lv.X, Shedinja SV, Wobbofet (promo), Gyarados MT, Crobat G, or Gengar SF. The possibilites are endless!
4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
Cursegar truly deserves a 4.5/5. It would get a perfect score with more HP and a DCE able attack.
5. How's the artwork?
Fantastic!!
 
1. How does the card stand on its own? Is it good, bad, or has potential? Is it worth playing?

Well, Gengar can be good when is uses Curse to move damage counters or Shadow Skip to do 60 and 10 to the bench, but Gengar may not truly stand that much on its own, mainly as an attacker. It needs something to switch into to take full advantage. A perfect example is Spiritomb. It does 60, then switches to Spiritomb AR to trainer lock. Then, retreat Spiritomb in an easy way and repeat the process again. Thus, it may not be the best on its own, but it can be worth playing.

2. What popular metagame decks is it used in?

The deck that notably utilizes this Gengar is Cursetomb. The deck primarily uses this Gengar and Spiritomb AR. Like I mentioned earlier, the deck's strategy is to do 60 and 10 to the bench from this Gengar, and then you pull out Spiritomb AR so that you trainer lock your opponent for a turn. Then you use some sort of way to retreat Spiritomb easily, bring you this Gengar, and repeat the process. It can perform trainer lock very easily, so it is currently one of the most powerful decks in this format. However, the deck is somewhat slow since this Gengar can't take real advantage of cards like DCE to boost it.

3. What combos can you use it with? How so?

Obviously it would be Spiritomb AR that's for sure. I already mentioned how Spiritomb works with this Gengar so I don't need to mention this again.

Another card that I would put in is Mr. Mime MT. You use it in the same concept like you would with Gengar and Spiritomb. You attack and switch your Gengar with Mr. Mime so that you can force low-energy attackers to be unable to attack next turn (Mr. Mime's Poke-body prevents all damage and effects of attacks from Pokemon that have 2 or less energy cards on them). This can work very well against Gyarados, Jumpluff, and several SP decks. All of these decks use low-energy attackers, so bringing out Mr. Mime through Gengar can work very nicely. Of course, like Spiritomb, you can then find a way to easily retreat your Mr. Mime so that you can once again attack with Gengar and then repeat the process.

4. Give it a rating, and explain why you would give it that rating.

I would give this Gengar a 4/5 in modified. Thanks to Gengar's hit and run tactic, it can have many uses right now. It can be from trainer locking with Spiritomb to stalling with Mr. Mime. Hitting for 60 and 10 to the bench and then switching is how it can really have lots of strategies. Why it isn't a 5/5 though? Well, nowadays, many decks have found a way through this card, but nevertheless, this card still remains to be good.

5. How's the artwork?

This is one of the best artworks for Gengar in my opinion. I can kind of like how Gengar appears to be walking through what seems to be a distorted forest. No doubt this is another work of art by the great Midori Harada!
 
It is horrible just by its self but it is a really good card with supporting cards.

This is used mostly in any kind of psychic deck anyone plays.

Curse goes well with it you can give 10 damage to one other Pokemon if your still going to knock out the active Pokemon with 10 less damage, or you could switch with a bench pokemon put it on the active and knock the active. Also you level up this gengar use curse and put 10 damage on a third Pokemon (if you've already used shadow skip) and use compound pain

I give this card a 3.8/4.0 because you cant use it without supporting cards all the time. Also because its not a very fast card unless you have the right cards.

The artwork could of been better. Gengar aren't usually in forests there in most likely haunted places like old chateu or the dark places like caves. also its done in the crap kind of 2D not the good kind. the artist could of done a lot better.

-Charmanzard979
 
1: The card stand on its own.
2: Basically with any card that can heal gengar, and another supporter pokemon that can inflict direct damage to the bench pokemon.
3: Any direct pokemon.
4: Gengar it´s a great card, both (Curse and Shadow Skip) are grat options to knock-out many cards. A problem can be the hp of this card, it need a healer in the bench.
5: The art work it´s good, not impressive, just good.
 
Gengar is a fun Pokemon. This card can do 60 and return to the bench, while also doing 10 to one of your opponents benched Pokemon. It takes three energy, two of which are psychic. It's a very slow Pokemon to be played so heavily in the format. Things like SP and Jumpluff are incredibly fast. The only thing that Gengar can do to keep up is to slow down these other decks with cards like Spiritomb and Mr. Mime. Basically the only way this card is any good is paired with other cards that make your opponent as slow as you. Throwing an Expert Belt onto Gengar can have you dealing 80 damage and returning to the bench. The PokePower, Curse, is great for moving the damage you deal to the bench to the active for help with a knockout, or moving it from the active to a benched Pokemon if your attack is doing more than enough to knock out the active Pokemon.

On it's own, this Gengar is too slow to survive in the metagame, but there are several good cards for it to be paired with that make it a contender for Regionals. Overall I would give it a 4/5 because of it's adaptability to any situation.

The art sucks.
 
1. Well, this card does have potential on it's own but its true power is shown when you have more pokes being a really good healer, but even though it doesn't have a big chance on it's own, not such a good attack. This attack has an universal effect attacking more the benched pokes, than the active.

2. Like everyone said: Gengar and other variations.

3. A real good tech and assist Gengar, really unethical, but good.

4. {C}{C}{C}{C} out five, yeas it has a good structure.

5. Actually, it's lighter(too much light) than the other cards, not that gengary.
 
I like this card. At first, I was hesitant to place this in my Gengar deck, but not only did one of these cards not threaten the consistency of a Stormfront Gengar deck, having one of these in there compliments it, and it's even good enough to play on it's own.

What's great about this card? It's great for moving damage around, making getting more than one KO in a turn relatively easy to do. Curse will move one damage counter from a pokemon on your opponent's side to a pokemon you'd rather see a damage counter on, which can (among other things) give you one more pokemon to share the misery of Gengar lv X's Compound Pain.

Shadow Skip is great with Stormfront Gengar, because you can still benefit from Fainting Spell while using a consistent, moderate-damage attack. Because SF Gengar retreats for free as well, you can have a consistent attack that hits the bench as well each turn. Expert Belt bring Shadow Skip's base damage up to 80, and with Gengar instantly swapping out to the relative safety of the bench, why not?

One thing that slows it down in my opinion is the 3 energy cost of it's attack, which gives you reason to run something with it so as to have a good cheap attack. Stormfront Gengar is a good choice, but you can also run Crobat G and Gallade 4 lv X, either of which would combo well with Curse and Gengar lv X, if you should choose to also play that.

Nidoqueen from Rising Rivals adds to any Gengar deck's survivability, and because Gengar retreats for free, you'll be able to set up a scenario in which you have a Gengar tag team, with one of them being completely refreshed every few turns.

DP Dusknoir is an excellent tech, you can use it when your opponent has 4 or more benched pokemon to send one of them back to their deck. Use it to get rid of Claydols and other cards they use for support, or get rid of something they put a lot of effort into setting up to make their face fall. Use Curse to spread onto the rest. Stormfront Dusknoir also works, because it's Damage Even places damage counters on any of your opponents pokemon you like, and Curse can likely turn your plans into another KO for you. Dusknoir lv X will be the last thing your opponent will want to see when you're already spreading and moving damage around.

If you're looking to kill this card, you have some choices. If you pick Ampharos from Platinum, it's Damage Bind will prevent Gengar from using Curse if it has at least one damage counter. In fact, many of the cards played with Gengar also use PokePowers, so the same card will make Gengar want the aid of Nidoqueen to continue using Curse, though there won't be any way for Stormfront Gengar to use it's Fainting Spell, and no way for Dusknoir lv X to use it's Ectoplasm. This card would hurt many of the cards played with Gengar, including Gengar itself.

If you have Lucario GL in play, Secret Wonders Weavile can KO Gengar with Dark Engage and with 2 special Darkness Energy attached, which could be done with Shadow Charge. There are several problems with this. Having a PokePower, it will likely become a target of Stormfront Gengar's Shadow Room, taking away most of it's HP. Not only that, Shadow Charge is an attack, and it leaves Weavile vulnerable as long as it's active. Sadly, there aren't many Dark pokemon that are big right now, which is part of what makes Gengar such a good choice.

Absol G lv X works better. With Lucario GL in play, it can OHKO Gengar with Darkness Slugger. Without Lucario GL, it can do it with a special Darkness Energy and a Crobat G. Energy Gain makes it even faster. Yeah, having a PokePower makes Absol G a potential target for Stormfront Gengar, but the potential to mill at an opponent's deck and perhaps take away cards they can't do without makes it a good weapon against Gengar on yet another level. PokeTurn and do it again.

Gengar from Arceus gets a score of 4 out of 5.

A terrific card with a lot of cards that conveniently work for it. A Gengar deck has a lot of techs, and it should use them. However, it's held back by an attack that's relatively expensive, and is slowly losing favor to other top-tier decks, but don't allow that to discourage you from taking advantage of the nightmare that this card is.
 
1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?
Ok, curse is excellent. Say there is a pokemon you rly need to take out cos it's a potential threat. And say it only has 10 HP. Wipe it out with curse.
With shadow skip, you can also retreat gengar and let something bigger take all the hits.
2. What popular metagame decks is it used in?
3. What combos can you use it with? How so?
4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
5/5. You can't get much better then that (Or can you >:])

5. How's the artwork?

Well the artwork will be concluded as excellent. It seems to be some sort of dark forest he is walking thru. His smile shows him better than anything.
 
This is a good card because you can use Curse to tackle down a bench pokemon, if it was a Level X. or Pokemon Legend you can have a good head start to KO them.
{P}{P}{P}{P}{P}:cool:
 
Guiding questions:
1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?

It is good when combined with pokemon like Spiritomb or Mr Mime to switch into.
2. What popular metagame decks is it used in?
Gengay decks

3. What combos can you use it with? How so?
Trainer locking people

4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
1 because I don't like it

5. How's the artwork?
Looks fine
 
1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?
it has some potential in some condition such as ur opponent's pokemon need 1 damage counter to be knocked out ^ ^..but i think it will not efficient for attacking

2. What popular metagame decks is it used in?
only with the gengar SF i think...and i just thinking combine with kingdra prime that can add 1 damage counter from its pokepower ^ ^

3. What combos can you use it with? How so?
i use in my gengar gardevoir deck, but i do not really feel the use of its pokepower in that deck

4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
around 3 stars i think since for me the pokepower not all the time usefull and it must on the bench and not for attacker

5. How's the artwork?
it just okay so it will be 4 stars i think
 
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