Name: Swarming Shadows v.Gengar
Comments: A deck I put together mostly to mess around. Might try it competitively... so any advice/comments are welcome.
TOTAL CARDS: 60
POKEMON: 25
3-2-3-1 Dusknoir Lv. X (Shadow Command)
2-1-2-1 Gengar Lv. X (Fainting Spell)
1 Azelf, LA-19
2 Uxie, LA-43
1 Unown Q
4 Spiritomb, AR-32
1 Lunatone, SV-32
1 Solrock, TM-9
TRAINERS: 25
Trainers: 7
2 : Rare Candy, UL-82
2 : Pokemon Communication, GS-98
1 : Luxury Ball
2 : Expert Belt
Supporters: 15
2 : Looker's Investigation
4 : Cyrus's Conspiracy, PL-105
3 : Bebe's Search, RR-89
2 : Seeker, TM-88
1 : Palmer's Contributions
3 : Pokemon Collector, GS-97
Stadiums: 3
3 : Broken Time-Space, PL-104
ENERGY: 10
Basic Energy: 10
10 : Psychic Energy, CL-92
Strategy: Open up with spiritomb. Use collector to gather up some duskulls and a gastly. set up dusknoir so that i have that extra draw power. night spin to slow down my opponent/ burn their resources. While dusknoir is out build up gengar and dig for dusknoir lv. x and gengar lv. X. Place dusknoir lv. X down as a stadium and then begin using compound pain to spread.
Lunatone and Solrock to stop that pesky garchomp's healing breath and other healing abilities. I'm considering running expert belt so that compound pain is a bigger threat to my opponent's active pokemon.
Comments: A deck I put together mostly to mess around. Might try it competitively... so any advice/comments are welcome.
TOTAL CARDS: 60
POKEMON: 25
3-2-3-1 Dusknoir Lv. X (Shadow Command)
2-1-2-1 Gengar Lv. X (Fainting Spell)
1 Azelf, LA-19
2 Uxie, LA-43
1 Unown Q
4 Spiritomb, AR-32
1 Lunatone, SV-32
1 Solrock, TM-9
TRAINERS: 25
Trainers: 7
2 : Rare Candy, UL-82
2 : Pokemon Communication, GS-98
1 : Luxury Ball
2 : Expert Belt
Supporters: 15
2 : Looker's Investigation
4 : Cyrus's Conspiracy, PL-105
3 : Bebe's Search, RR-89
2 : Seeker, TM-88
1 : Palmer's Contributions
3 : Pokemon Collector, GS-97
Stadiums: 3
3 : Broken Time-Space, PL-104
ENERGY: 10
Basic Energy: 10
10 : Psychic Energy, CL-92
Strategy: Open up with spiritomb. Use collector to gather up some duskulls and a gastly. set up dusknoir so that i have that extra draw power. night spin to slow down my opponent/ burn their resources. While dusknoir is out build up gengar and dig for dusknoir lv. x and gengar lv. X. Place dusknoir lv. X down as a stadium and then begin using compound pain to spread.
Lunatone and Solrock to stop that pesky garchomp's healing breath and other healing abilities. I'm considering running expert belt so that compound pain is a bigger threat to my opponent's active pokemon.