So heres another one of those Giratina decks that are starting to emerge from Ancient Origins built to a high standard. What that means is I'm not using chaff like Teirno and Shaunna and instead focusing on the ability to pull off the Lock as fast as possible. I also use a backup attacker in Miltank, some draw in Unknown for a fast reliable deck overall.
Any comments would be appreciated.
Pokémon:
What stops this deck is decks that are faster; usually Rayquaza without a Mega Evolution on it, Fairys and Fighting weakness could hurt occasionally. Anything that sets up with Special Energy cards before you can get Chaos Wheel going really makes the difference since they get to attack before you do or get to attack with that Energy under Chaos Wheel.
Any comments would be appreciated.
Pokémon:
- 4 Giratina-EX (Lock Card)
- 4 Unknown (Card Draw)
- 2 Miltank (Basic Attacker)
- 4 Vileplume (Lock Card)
- 4 Gloom (Evolution)
- 4 Oddish (Evolution)
- 3 Level Ball (Searcher)
- 3 Ultra Ball (Searcher)
- 1 Switch (Gets out of Gloom or Miltank sitting there doing nothing)
- 1 Ace Trainer (Disruption)
- 1 AZ (Gets out of Vileplume sitting there doing nothing)
- 2 Lysandre (Force Switches)
- 2 Professor Birch's Observations (Draw)
- 4 Professor Juniper (Draw)
- 3 Wally (Evolution)
- 4 Giant Plant Forest (Evolution)
- 2 Muscle Band (Damage)
- 4 Double Colorless Energy
- 4 Double Dragon Energy
- 2 Psychic Energy
- 2 Grass Energy
What stops this deck is decks that are faster; usually Rayquaza without a Mega Evolution on it, Fairys and Fighting weakness could hurt occasionally. Anything that sets up with Special Energy cards before you can get Chaos Wheel going really makes the difference since they get to attack before you do or get to attack with that Energy under Chaos Wheel.