Pokemon (16)
Giratina/Vileplume (Ultimate Shutdown/lock)
It is very unsure how well Giratina will play out against all the might mega evolved pokemon with the introduction of Hex Maniac and the already heavy use of Silent Labs. I want this to be my new main deck, but I am unsure how well the lock will do against the already lightning fast decks out there. I'm also a but unsure as to how to keep the pressure up being item locked myself.
I want this deck to work well, but I'm not sure I've figured out what can make it work the best just yet.
Any feedback is welcome, i'd like to know of this deck could work in a competitive environment.
Translations for unreleased cards:
Giratina-EX – Dragon – HP170
Basic Pokemon
Ability: Rebellious Wave
Prevent all effects of attack, including damage, done to this Pokemon by your opponent’s Mega Evolved Pokemon.
[G][P][C][C] Chaos Veil: 100 damage. During your opponent’s next turn, he or she can’t play any Pokemon Tool, Special Energy, or Stadium cards from his or her hand.
Weakness: Fairy (x2)
Resistance: none
Retreat: 3
Vileplume – Grass – HP130
Stage 2 – Evolves from Gloom
Ability: Frustrating Pollen
As long as this Pokemon is in play, both you and your opponent can’t play Item cards.
[G][G][C] Solar Beam: 70 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 3
Giant Plant Forest – Trainer
Stadium
Each player’s [G] Pokemon can Evolve during the first turn and on the turn they were put into play.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Hex Maniac – Trainer
Supporter
Until the end of your opponent’s next turn, each Pokemon in play, in each player’s hand, and in each player’s discard pile has no Abilities.
You may play only 1 Supporter card during your turn (before your attack).
Unown – Psychic – HP60
Basic Pokemon
Ability: Last Will
Once during your turn, if this Pokemon is on your Bench, you may discard this Pokemon and all cards attached to it. (This doesn’t count as a Knocked Out Pokemon.) Then, draw a card.
[C] Hidden Power: 10 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
- 4 Giratina EX (AOR)
- 3 Oddish (AOR)
- 3 Gloom (AOR)
- 3 Vileplume (AOR)
- 1 Miltank (FLF)
- 2 Unown (AOR)
- 4 Proffesor Sycamore
- 4 Professor Birch's Observations
- 4 Giant Plant Forest (AOR)
- 4 Ultraball
- 3 Level Ball
- 3 Team Flare Grunt
- 4 AZ
- 2 Lysandre
- 2 Steven
- 2 Xerosic
- 4 Double Dragon Energy
- 4 Double Colorless Energy
- 2 Basic Psyichic Energy
- 2 Basic Grass Energy
Giratina/Vileplume (Ultimate Shutdown/lock)
It is very unsure how well Giratina will play out against all the might mega evolved pokemon with the introduction of Hex Maniac and the already heavy use of Silent Labs. I want this to be my new main deck, but I am unsure how well the lock will do against the already lightning fast decks out there. I'm also a but unsure as to how to keep the pressure up being item locked myself.
I want this deck to work well, but I'm not sure I've figured out what can make it work the best just yet.
Any feedback is welcome, i'd like to know of this deck could work in a competitive environment.
Translations for unreleased cards:
Giratina-EX – Dragon – HP170
Basic Pokemon
Ability: Rebellious Wave
Prevent all effects of attack, including damage, done to this Pokemon by your opponent’s Mega Evolved Pokemon.
[G][P][C][C] Chaos Veil: 100 damage. During your opponent’s next turn, he or she can’t play any Pokemon Tool, Special Energy, or Stadium cards from his or her hand.
Weakness: Fairy (x2)
Resistance: none
Retreat: 3
Vileplume – Grass – HP130
Stage 2 – Evolves from Gloom
Ability: Frustrating Pollen
As long as this Pokemon is in play, both you and your opponent can’t play Item cards.
[G][G][C] Solar Beam: 70 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 3
Giant Plant Forest – Trainer
Stadium
Each player’s [G] Pokemon can Evolve during the first turn and on the turn they were put into play.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Hex Maniac – Trainer
Supporter
Until the end of your opponent’s next turn, each Pokemon in play, in each player’s hand, and in each player’s discard pile has no Abilities.
You may play only 1 Supporter card during your turn (before your attack).
Unown – Psychic – HP60
Basic Pokemon
Ability: Last Will
Once during your turn, if this Pokemon is on your Bench, you may discard this Pokemon and all cards attached to it. (This doesn’t count as a Knocked Out Pokemon.) Then, draw a card.
[C] Hidden Power: 10 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
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