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Standard Giratina EX / Vileplume

exxtrooper

Spooky spooky tree
Member
Pokemon (16)
  • 4 Giratina EX (AOR)
  • 3 Oddish (AOR)
  • 3 Gloom (AOR)
  • 3 Vileplume (AOR)
  • 1 Miltank (FLF)
  • 2 Unown (AOR)
Trainers (32/32)
  • 4 Proffesor Sycamore
  • 4 Professor Birch's Observations
  • 4 Giant Plant Forest (AOR)
  • 4 Ultraball
  • 3 Level Ball
  • 3 Team Flare Grunt
  • 4 AZ
  • 2 Lysandre
  • 2 Steven
  • 2 Xerosic
Energy (12)
  • 4 Double Dragon Energy
  • 4 Double Colorless Energy
  • 2 Basic Psyichic Energy
  • 2 Basic Grass Energy
Strategy:

Giratina/Vileplume (Ultimate Shutdown/lock)

It is very unsure how well Giratina will play out against all the might mega evolved pokemon with the introduction of Hex Maniac and the already heavy use of Silent Labs. I want this to be my new main deck, but I am unsure how well the lock will do against the already lightning fast decks out there. I'm also a but unsure as to how to keep the pressure up being item locked myself.

I want this deck to work well, but I'm not sure I've figured out what can make it work the best just yet.

Any feedback is welcome, i'd like to know of this deck could work in a competitive environment.

Translations for unreleased cards:

Giratina-EX – Dragon – HP170
Basic Pokemon

Ability: Rebellious Wave
Prevent all effects of attack, including damage, done to this Pokemon by your opponent’s Mega Evolved Pokemon.

[G][P][C][C] Chaos Veil: 100 damage. During your opponent’s next turn, he or she can’t play any Pokemon Tool, Special Energy, or Stadium cards from his or her hand.

Weakness: Fairy (x2)
Resistance: none
Retreat: 3

Vileplume – Grass – HP130
Stage 2 – Evolves from Gloom

Ability: Frustrating Pollen
As long as this Pokemon is in play, both you and your opponent can’t play Item cards.

[G][G][C] Solar Beam: 70 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3

Giant Plant Forest – Trainer
Stadium

Each player’s [G] Pokemon can Evolve during the first turn and on the turn they were put into play.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

Hex Maniac – Trainer
Supporter

Until the end of your opponent’s next turn, each Pokemon in play, in each player’s hand, and in each player’s discard pile has no Abilities.

You may play only 1 Supporter card during your turn (before your attack).

Unown – Psychic – HP60
Basic Pokemon

Ability: Last Will
Once during your turn, if this Pokemon is on your Bench, you may discard this Pokemon and all cards attached to it. (This doesn’t count as a Knocked Out Pokemon.) Then, draw a card.

[C] Hidden Power: 10 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1
 
Last edited:
Could you please include scans / text for cards that have yet to be released from the next set? Thanks! (Same goes for your other thread.)
 
Could you please include scans / text for cards that have yet to be released from the next set? Thanks! (Same goes for your other thread.)

They have now been added, there's also an article on the site with a list of all the cards.
 
There is one card in this deck stopping it from being a XY-On deck and in the new format, unless of course you want it this way. Otherwise though I would drop the Crushing Hammer and add something like Shaymin EX. Also why Hydreigon EX, I personally would rather run Latias EX from Roaring Skies. It does more damage and I think the attacks effect is much better. I know you would be losing the ability of Hydreigon which would allow you to retreat more easily, but you could just throw in some switches if necessary.

Hope this helps!
 
A few thoughts/comments for your consideration:

You have no Poke search cards. IMO, you need some Poke search to help get your bench in place fast.

IMO, the 4 Faded Town commitment is excessive, especially if/when you play against decks that don't rely upon Mega Poke.

Assuming Crushing Hammer survives the rotation, you still only have a 50% of it being used successfully. Also, a single copy will not make it that effective either, IMO.

Lastly, with only the 2 types of special energy, you will require 2 separate turns to power-up your Giratina EXs. Secondly, with only 4 copies of ech special energy for a total of 8 energy, your energy attachment and limited energy sources will inherently delay your attacking opportunities.

I'd suggest the following changes for your consideration:

-1 Hydreigon. 2 will be sufficient in order to provide free retreat capability, IMO.
-1 Gloom. The remaining 2 should be sufficient.
-1 Vileplume. The remaining 2 should be sufficient.
-1 Unown. The remaining 3 should be sufficient.

-2 Faded Town.
-1 Crushing Hammer.
-2 Acro Bike. With the inclusion of some targeted Poke capabilities, reliance upon ABs to luckily draw into needed Basic Poke is no longer critical.

+3 Level Ball. To facilitate setting up your bench fast.
+2 G. To enhance your access to needed energy, as well as counter when your opponent Chaos Veil you.
+2 P. (ditto)
+1 Professor's Letter. To help you access needed Basic energy.
+1 Bunnelby (PRC 121). This Poke, whose Delta Barrage Ancient Trait allows this Poke to attack 2x during same turn, has 2 attacks (both for C energy cost) the second, Rototiller, can retrieve discarded cards and recycle them back into your deck. This attack, perhaps at the expense of this Poke KO, can recover critical resources such as DC and/or DD energy.

I hope you find these comments helpful.
 
A few thoughts/comments for your consideration:

You have no Poke search cards. IMO, you need some Poke search to help get your bench in place fast.

IMO, the 4 Faded Town commitment is excessive, especially if/when you play against decks that don't rely upon Mega Poke.

Assuming Crushing Hammer survives the rotation, you still only have a 50% of it being used successfully. Also, a single copy will not make it that effective either, IMO.

Lastly, with only the 2 types of special energy, you will require 2 separate turns to power-up your Giratina EXs. Secondly, with only 4 copies of ech special energy for a total of 8 energy, your energy attachment and limited energy sources will inherently delay your attacking opportunities.

I'd suggest the following changes for your consideration:

-1 Hydreigon. 2 will be sufficient in order to provide free retreat capability, IMO.
-1 Gloom. The remaining 2 should be sufficient.
-1 Vileplume. The remaining 2 should be sufficient.
-1 Unown. The remaining 3 should be sufficient.

-2 Faded Town.
-1 Crushing Hammer.
-2 Acro Bike. With the inclusion of some targeted Poke capabilities, reliance upon ABs to luckily draw into needed Basic Poke is no longer critical.

+3 Level Ball. To facilitate setting up your bench fast.
+2 G. To enhance your access to needed energy, as well as counter when your opponent Chaos Veil you.
+2 P. (ditto)
+1 Professor's Letter. To help you access needed Basic energy.
+1 Bunnelby (PRC 121). This Poke, whose Delta Barrage Ancient Trait allows this Poke to attack 2x during same turn, has 2 attacks (both for C energy cost) the second, Rototiller, can retrieve discarded cards and recycle them back into your deck. This attack, perhaps at the expense of this Poke KO, can recover critical resources such as DC and/or DD energy.

I hope you find these comments helpful.

I've updated the decklist with the help of your feedback, what do you think of the decklist now? I'm about to try it with proxies.
 
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