The only problem with Shadow Stitching is that it doesn't change the situation for Greninja BREAK. Remember that Shadow Stitching only lasts until the end of your opponent's next turn, which means you will not be able to use Giant Water Shuriken on your next turn.
I thought I made that point in my own post. xp What I was getting at is that
Silent Lab adds
less to
Greninja BREAK decks because they already can counter many Abilities, namely those that need to function on the other player's turn... like
Hoopa-EX and
Shaymin-EX.
Silent Lab would only help with
Giratina-EX and a few other Abilities that matter during your own turn. Well, few others likely to matter anyway; in the general card pool you'll have stuff like
Carbink and its Safeguard, but
Greninja BREAK won't care about that.
Anyway, so when you add
Silent Lab to something like
Yanmega BREAK or
Trevenant BREAK, the only issue is that those decks already have a pretty important Stadium card,
but they don't shut down Abilities in anyway so at least it won't be redundant coverage. Sorry I was unclear. ^^'
...or will have to play more Hex Maniac (or play it period, depending on the builder).
Okay, my turn to miss the point; how does
Hex Maniac help deal with an Ability that shuts down other Abilities?
Besides Frogs, Trees could be okay, but I think most Tree Players like Dimension Valley a lot. Still, I can't see why that deck couldn't utilize Silent Lab. After all, you lose a turn of set up (maybe) for the ability to shut down Giratina-Promo/Shaymin-EX/Whatever other Basic with a good ability? That seems like a good trade-off to me.
So if I am reading this correctly, we are basically in agreement here. I mean either you deal with losing the [C] Energy discount from
Dimension Valley, you deal with having to go back to just regular
Trevenant (
XY) which still means two Energy to attack even while
Dimension Valley is in play, or I guess you hope you can take out
Giratina quickly/accept the hit to the deck's win ratio. I mean there isn't usually something that cores a OHKO against a Darkness Weak, 130 HP Basic in
Trevenant BREAK decks, is there?
Yanmega BREAK would probably not be too happy for the same reason it isn't happy with Garbodor. That said, Yanmega itself can do a good amount of damage to any Giratina with a tool attached, so that may be a way to play around it.
Yanmega BREAK shouldn't have a problem with
Silent Lab in the same way it has a problem with Garbotoxin because... oh! You mean that
Giratina will be a problem for
Yanmega BREAK the same as
Garbodor is. Obviously I realized that while typing and could have left it out, but I figured an example of how easily I have misread some of the comments helps demonstrate why I am trying to be so thorough in clarifying it all.
Giratina has 130 HP, which is awkward for a OHKO even if
Giratina has a Tool other than
Fighting Fury Belt attached... right? The best bet is to fall back onto whatever complimentary attacker is being run with
Yanmega BREAK, or if the opponent is still slapping Tools on stuff, to just remain as
Yanmega without BREAK Evolving; if you're not using Barrier BREAK then all
Yanmega BREAK adds is +30 HP. 140 > 110, but a lot of decks either still hit or still miss the OHKO. I think. >.>
And no worries. You aren't nitpicking. You always have solid points when you post things. xP
Hope you still feel that way since, as you can see, I kind of had more questions/comments.