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Gliceon, Gliscor/Leafeon

daviduk2000

Aspiring Trainer
Member
Right heres an idea iv had that i think could be really really powerful.

3x of these
5-gliscor.jpg

1x of these
141-gliscor-lv.x.jpg



and 4 of these
17-leafeon.jpg


also maybe build in a 2-1-2 line of vileplume. UD


im thinking

get 3 glicors out. and a leafeon or 2, and hopefully a vileplume.
get a gliscor active. lvl him up. to paralyze and poison there active pokemon. then use the gliscors attack to burn the opponent and retunr gliscor and all cards attatched to him to your hand.

then decide put out leafeon so on your next turn you can do 100 damage (cause the paralyze wares of so they will be burned/posioned) which could do up to 160 damage. if they flip tails between both turns.

or you could put out another gliscor so on your turn you can lvl him up again to use the power again. Just keep rebuilding them up on your bench and use the power every turn.

vileplume is purely there to defend against power sprays. and shouldnt affect you too much.
 
Umm, two Gliscor, a Gliscor Lv.X, a Leafeon, and a Vileplume. Three stage-1's, a stage-1 Lv.X, and a stage-2, with no Uxies in play. That's a lot of setup. IMO, running Leafeon with Vileplume LA/Roserade UD is a lot faster and can do a lot of damage to a good amount of decks.
 
could always build in a few uxies. but the reason i prefer the gliscors is you can have the opponent consistantly paralyzed/poisoned and burned

a couple of pokemon collectors to get the 3 gligars. 2 evees and an oddish.
add in a spiritomb or 2 hopefully as a starter to maybe get 2-3 evolves done.
a few prof elms trainings. and a couple of premier balls.
 
You'd only need 1 Gliscor out at all times seeing as you'll be rotating between Leafeon and Gliscor every 2 turns. Problem is that you won't keep your opponent paralysed every turn so you would be dealing 160 (180 for burn if tails) every 2 turns which is pretty inconsistent as after you attack with Leafeon they'll be able to attack, though nothing in the meta (Except Steelix) can survive 160 damage plus there's the chance Gliscor lvX might get sprayed or the opponent can poke turn, switch, warp point, SSU out of the active spot.

It's an interesting deck idea, a bit unorthodox. Though IMO i would much rather do 110 every turn with Roserade & Rainbow Energy and not 160 every 2 turns.
 
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