Gloom from “Pokemon Card 151!”

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Gloom has just been revealed from Pokemon Card 151! The set will release in Japan on June 16th. It will then release internationally as a special set this fall.
Thanks goes to JustInBasil for the translation!
Gloom – Grass – HP70
Stage 1 – Evolves from Oddish
Ability: Early Bloom Energy
When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may look at the top 3 cards of your deck and attach any number of Basic Energy cards you find there to your Pokemon in any way you like. Shuffle the other cards back into your deck.
[C][C] Drool: 30 damage.
Weakness: Fire (x2)...

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That Gloom just made Vileplume decent. Game changing energy accel for heavy cost mons! ?? Its the new Trumbeak, except way better!
 
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Okay, Gloom is a bit better. Still not good when Electric Generator exists, but better. If Gloom did 8 and Vileplume did 10, maybe 15, then it'd be close to Standard-viable.
 
Okay, Gloom is a bit better. Still not good when Electric Generator exists, but better. If Gloom did 8 and Vileplume did 10, maybe 15, then it'd be close to Standard-viable.
Nah, 8 would be too broken for a Stage 1. Maybe 5. But i definitely support the notion of making common abilities more viable especially against turbo metas.
 
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That Gloom just made Vileplume Viable. Game changing energy accel for heavy cost mons! ?? Its the new Trumbeak, except way better!
Either this triggering comment or you're just making a joke here.

Gloom ain't good. Apply some math here. Out of 3 cards, what are the odds of landing AN energy? Low as in 1/16th low. Meaning most of the time, you just wasting your ability. Also, if you want to run this evo line, what deck are you running with, Speed deck? The evo line itself hinders the speedness.

Pokemon with cheap cost always gets the W here. Expensive attacks won't get stand a chance. That's why for some reason nowadays that most Stage 2 ever released has cheap attack cost. Because getting the attack off within 2 turns minimum is worth of your effort, than dealing with evolutions. Even worse on the fact that Scoop Up Net is rotated. If they even reprint Scoop Up Net, it might be specific to Basics.
 
The Speed Deck that I knew in the past is Speed BKP Darkrai EX deck. Max Elixir can pull you 2-3 energy within a single turn. Some deck variants also run SUM Dragonair with unli energy attachement in your next turn.
 
Either this triggering comment or you're just making a joke here.

Gloom ain't good. Apply some math here. Out of 3 cards, what are the odds of landing AN energy? Low as in 1/16th low. Meaning most of the time, you just wasting your ability. Also, if you want to run this evo line, what deck are you running with, Speed deck? The evo line itself hinders the speedness.

Pokemon with cheap cost always gets the W here. Expensive attacks won't get stand a chance. That's why for some reason nowadays that most Stage 2 ever released has cheap attack cost. Because getting the attack off within 2 turns minimum is worth of your effort, than dealing with evolutions. Even worse on the fact that Scoop Up Net is rotated. If they even reprint Scoop Up Net, it might be specific to Basics.
If you do get 3 though imagine that's 3 rounds you would have not been drawing trainers
 
Nah, 8 would be too broken for a Stage 1. Maybe 5. But i definitely support the notion of making common abilities more viable especially against turbo metas.

you'll notice with the recent sets (SV block) so far they've been trying to move away from a turbo meta with 1 hit KOs, once we're in a full SV standard im hoping games will be longer and not 3-5 turns with a lot more thinking about 2 shot KOs
 
you'll notice with the recent sets (SV block) so far they've been trying to move away from a turbo meta with 1 hit KOs, once we're in a full SV standard im hoping games will be longer and not 3-5 turns with a lot more thinking about 2 shot KOs
With the exception of Garde ex/ Drifloon & Gyarados ex. But I agree, the game definitely needs a break from turbo/ insta KOs.
 
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