Good "One Of" Cards

pokedan24

Aspiring Trainer
Member
I've found that sometimes just having a "one of" a certain card can win you a few games and make the one card investment well worth it.

For instance, Max Potion. I've lost games because I had something on the bench with 20 HP left either get sniped or dragged active. I've also won a game by denying my opponent that game winning prize with my one max potion.

Bicycle and Roller Skate are also not bad. Especially bicycle in decks that run several Skyla (as I like to). At worst, it gives you another draw card which is never a bad thing, but it's also helpful for those times when your only supporter is Skyla and you need draw NOW.

Lastly, switch and escape rope. Now I normally like to run more than one switch because I consider it a staple, but there are a lot of other ways to retreat (Dark Cloak, Fairy Garden. Float Stone) so switch might not always be necessary. That said, Snorlax is annoying so having cards that get around such effects are always a plus. It's also nice to have early game if you start out with something you don't want. As for escape rope, it's situational, but at the right time, it can win you the game.

I wouldn't always put these cards in every deck because they are not necessarly staples, but I think they are at least worth considering, especially when you have a couple spare spaces.
 
RE: Good "one of" cards.

I think next set Supporter Catcher (Lyzzardi) will be like a "one-of" for that last guaranteed catch giving you the match, much like the last resource (except you play dual-brains, that will be interesting to see).
 
RE: Good "one of" cards.

Ace Specs make good one-ofs

Escape Rope is definitely a great card to have just one of in your deck. I can't tell you how many games I've won just from the single copy that I play. Max Potion is also pretty popular, the random ability to heal all of your damage can be extremely useful. I've had less success myself with it, but my friends have had a ton

Bicycle and Roller Skates don't really make good one-ofs in my opinion. If I was going to play Bicycle, I'd play at least 3, the same for Roller Skates. I think these cards allow you to plow through your deck as fast as humanly possible as opposed to just randomly nabbing an extra card here or there.

Having the 1 odd Tool Scrapper is also kind of nice. Obviously this doesn't apply to decks like Blastoise, since they need their abilities to function, but for decks like Virizion/Genesect or Darkrai who don't absolutely need abilities, just having the 1 to swing momentum in your favor is kind of nice.
 
Jirachi EX.

He's easily searchable by Ultra Ball, Level Ball, and Pokemon Fan Club. He turns into whatever Supporter you need at the time, and makes running things like 1-shot Iris or Cassius viable. He was underrated when he was released, but I think people are beginning to see his value.
 
Tropical Beach (if you have access to one obviously).

I've found that I like throwing one in just about every deck I've played since I got one. I don't know it's just me being subconsiously ostentatious, but it's still pretty good if you go first now that you can't attack on your first turn. It's also nice when you're N'd into a dead hand, and you can just Beach to replenish your hand.
 
Can't believe I forgot tool scrapper (though I usually prefer to run 2).

Super rod is another good "one of" that I consider borderline staple.
 
Kangaskhan ain't so bad to have one of in a deck. If you're lacking basics it's a good starting Pokemon considering it can usually take a hit enough for you to use call for family.
 
Switch.

I always use at least 1 of them, the most is 2-3.

They are good when you don't have Rush In or sth like that.
 
Shinigami said:
Jirachi EX.

He's easily searchable by Ultra Ball, Level Ball, and Pokemon Fan Club. He turns into whatever Supporter you need at the time, and makes running things like 1-shot Iris or Cassius viable. He was underrated when he was released, but I think people are beginning to see his value.
Playing Jirachi EX is just announcing your Desire to be Doomed because there will be times when you are forced to start with it.
 
Teal said:
Playing Jirachi EX is just announcing your Desire to be Doomed because there will be times when you are forced to start with it.

Dat pun... :p

I believe Keldeo-EX, Escape Rope, Jirachi-EX, Super Rod and Max Potion are all good as singles in a deck. They give you both versatility and consistency, I play most of them in all of my decks. And also Switch, I personally like to play a 1-1-2 Split between Switch, Espace Rope and Float Stone respectively.
 
If you can, right before the tournament, rush a Keldeo into your deck..... Also its always Super to throw in a super rod..... Also, try switching a card last minute for switch as you can rope it from a Skyla and it may just be your only escape..... And its also Stellar to have some guidance for supporters in your deck with Jirachi.... Go clutch to the max like your taking the potions all day..... Also, for mobile users, try searching for a computer, cos ace specs are good too.... I am done with these.....
 
I find that decks with important 1 of techs for specific match ups can make good use of town map. Which of course should only be ran as a 1 of.
 
Ivy_Profen said:
I find that decks with important 1 of techs for specific match ups can make good use of town map. Which of course should only be ran as a 1 of.

Cons: The town map is in the Prizes.
 
Eron said:
Ivy_Profen said:
I find that decks with important 1 of techs for specific match ups can make good use of town map. Which of course should only be ran as a 1 of.

Cons: The town map is in the Prizes.

It actually has happened to me a time or two... u.u
 
Luispipe8 said:
Eron said:
Cons: The town map is in the Prizes.

It actually has happened to me a time or two... u.u

Well, you'd still get to see the rest of your prizes, and if town map happens to be your last prize, then no biggie, you weren't really missing anything.

I run town map as a 1-of in most of my decks, but it's especially nice when your deck has a lot of specific/techy 1-ofs and they end up in the prizes. Or it's just nice in general. Have a Skyla in hand, no other supporter, and plan on taking a prize this turn? Just grab a supporter from your prizes, and use the Skyla to help you set up for that knockout.
 
Well then it helped you figure out one of your prizes :p.

Professor's Letter is a good 1 of. Just replace one of your basic energy with it. Also sometimes Mewtwo can be a good one, if you are using a deck with DCE.
 
Yeah. I thought about using Mewtwo EX in my Flareon deck, but since I rely on things getting KO'd or discarded, any EX's seemed like it would be cut a little close.
 
LoneWolf2113 said:
Yeah. I thought about using Mewtwo EX in my Flareon deck, but since I rely on things getting KO'd or discarded, any EX's seemed like it would be cut a little close.

I used to do that, but I threw Drifblim instead after a while. The advantage Flareon has against other decks is its prize trade, and Mewtwo, unless used as a last-resort Pokémon, ruins that.
 
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