Goodstuff (OU)

boneclub24

Aspiring Trainer
Member
I haven't played in awhile, but I wanted to get back into it. I had a team before, but it seems to have fallen out of favor with this new metagame. Oh well, here is the updated team.

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Jirachi @ Choice Scarf
Jolly Nature (+Spe, -Sp Atk)
Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
- Iron Head
- Stealth Rock
- U-turn
- Trick

Description: Jirachi is a very fun lead to run. I used to run it in early incarnations of this team (pretty much nothing else is the same anymore, though). Stealth Rock sets up for my sweepers I run in this team, and is a great support move. Trick is usually used first, as a lot of people will just run blindly into it with Stealth Rock/Spikes/what have you, and can really screw some people up. I've also messed with stallers by Tricking away their Leftovers/Poison Orb. U-Turn is the obligatory scout move on a lead set like this, and Iron Head keeps up Jirachi's usefulness later in the game by enabling revenge kills or even sweeps.

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Chandelure @ Choice Scarf
Modest Nature (+Sp Atk, -Atk)
Flash Fire
EVs: 4 HP / 252 Sp Atk / 252 Spe
- Overheat
- Shadow Ball
- Energy Ball
- Hidden Power (Fighting)

Description: Chandelure recently replaced my Nasty Plot Infernape as my special sweeper, and I'm still not so sure about the switch. The main reason I made the switch was to beat opposing Chandelures however, in which case NP Infernape is at a loss. I'm not certain what the metagame is looking like these days, as I've only had a few practice games with this team, so I'm not so sure Ice moves are needed as much. I have HP Ice here and Ice Beam on Starmie, so it may or may not be overkill.

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Scizor @ Choice Band
Adamant Nature (+Atk, -Sp Atk)
Techinician
EVs: 248 HP / 252 Atk / 8 Spe
- Bullet Punch
- U-Turn
- Superpower
- Pursuit

Description: This guy is great, and he has been ever since I added him way back when. I'm sure you all know how this guy functions. Between all his stats and his ability, he gets in for some power beats with Superpower and Bullet Punch (the latter being increased priority), with U-Turn providing STAB with scouting, and Pursuit being a nice techy move. His 8 Speed helps him to just barely outspeed his competition. He covers a lot of bases I would be missing had I not included him.

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Gliscor @ Toxic Orb
Impish Nature (+Def, -Sp Atk)
Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
- Swords Dance
- Taunt
- Ice Fang
- Earthquake

Description: This is a defensive wall that still gets the beats in. Taunt shuts down opposing walls quite effectively, making Gliscor the baddest guy in town. Swords Dance paired with his other moves allows him to take down opposing Pokemon quickly as well. Ice Fang and Earthquake, being the moves that he attacks with, grant a good range of type coverage. His 72 Speed help him to tie with guys that would normally be too fast for him ( such as Specially Defensive Jirachi).

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Starmie @ Life Orb
Timid Nature (+Spe, -Atk)
Natural Cure
EVs: 252 Sp Atk / 4 Sp Def / 252 Spe
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin

Description: Rapid Spin is Starmie's main use in this team. Clearing entry hazards is always a good thing to be able to do. However, she is also really good at covering types missed by everything else in the team. Thunderbolt gives me some good coverage against water, and the other moves help me to double up on some coverage. She definitely pulls her weight in this team, acting as a catch-all.

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Salamence @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 4 Sp Atk / 252 Spe
Naive Nature (+Spe, -Sp Def)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast

Description: This is taking over for Garchomp for the moment while I try and find something to be my new physical sweeper. Who knows, this might be the best option. Salamence I would like to replace, though, as he opens up a lot of weaknesses that Garchomp actually helped to mitigate. He is the only flier on the team, however. Dragon Dance + Outrage is the main way to sweep on this build, with Earthquake and Fire Blast providing coverage. Not much to say beyond that.

Garchomp @ Haban Berry
Jolly Nature (+Spe, -Sp Atk)
Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
- Outrage
- Earthquake
- Stone Edge
- Swords Dance

Description: Finally, the physical sweeper. Garchomp wins more games than anything else in this line-up. Getting off a Swords Dance or two and then going in for the sweep is extremely hard to stabilize under. Between Earthquake and Stone Edge, he gets great type coverage, and Outrage is an excellent STAB sweeping move. My Life Orbs were used up already, and I didn't want to make my land whale here a Choice sweeper. So, I ended up giving him the Haban Berry. What this does is allow him to live long enough against a Dragon foe, and then counterstrike with his own moves.


Anyway, that's my team so far. My biggest issues are against Ludicolos and Wash Rotom. I don't have any Pokemon that are effective at taking those on by themselves, and I will often find myself using up 2 or even 3 Pokemon on taking these guys out. Gliscor as my only Taunter is also a bit of an issue, as I'm out of luck against walls that can use Ice or Water moves (Cresselia, Vaporeon, ect).

Any suggestions?
 
You'll want to change Chandelure's ability to Flash Fire so it can absorb fire attacks. I'd also use Overheat for it since it is a choice set and this means you will end up switching it out at least once most likely. Psychic doesn't really provide much for coverage so I would recommend changing the to Energy Ball which will help against Gastrodon, Quagsire, and Rotom-W against other things.

I'm not sure what the EVs are for in Crobat. If you could explain them that would help.

Garchomp needs to be replaced because it is Uber, not OU.
 
boneclub24 said:
Ambipom @ Life Orb
Adamant (+Atk, -Sp Atk)
Technician
EVs: 252 Atk / 4 Sp Def / 252 Spe
- Fake-Out
- Return
- U-Turn
- Taunt
While Ambipom is a powerful lead, your team NEEDS something to set up Spikes or Stealth Rock. I would change your lead to either Standard Ferrothorn, Specially Defensive Jirachi or Specially Defensive Tyranitar, as all of them lay down those precious hazards. In addition, Ferrothorn is a wall against opposing rain teams, while Jirachi has a chance to beat Thundurus, the most powerful Pokemon in OU, and Tyranitar sets up Sand Storms, which really screws with Sun and Rain teams.

Chandelure @ Choice Scarf
Modest (+Sp Atk, -Atk)
Flame Body
EVs: 4 HP / 252 Sp Atk / 252 Spe
- Heat Wave
- Shadow Ball
- Psychic
- Hidden Power (Ice)
Heat Wave should be replaced by Overheat, because Chandelure will be switching out in a turn anyways. Your Hidden Power type should be Fighting, so that Chandelure can hit Tyranitar hard. Psychic should be replaced by Energy Ball to hit Water-types like Vaporeon, Quagsire and Gastrodon hard.

Scizor @ Choice Band
Adamant (+Atk, -Sp Atk)
Techinician
EVs: 248 HP / 252 Atk / 8 Spe
- Bullet Punch
- U-Turn
- Superpower
- Pursuit
Perfect. Nothing wrong.

Crobat @ Leftovers
Jolly (+Spe, -Spe Attack)
Inner Focus
EVs: 232 HP / 56 Def / 76 Sp Def / 144 Spe
- Brave Bird
- Super Fang
- Taunt
- Roost
Replace Crobat with Taunt/SD Gliscor; your team needs a way to handle Sandstorm teams. Gliscor is the best counter to Excadrill, and it can abuse its new Poison Heal to stay alive and annoy your opponent the whole game.

Starmie @ Life Orb
Timid (+Spe, -Atk)
Natural Cure
EVs: 252 Sp Atk / 4 Sp Def / 252 Spe
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Perfect. I would consider testing out Recover over Rapid Spin, however.

Garchomp @ Haban Berry
Jolly (+Spe, -Sp Atk)
Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
- Outrage
- Earthquake
- Stone Edge
- Swords Dance
Not only is Garchomp banned from OU, Rough Skin Garchomp is banned as well. Once you decide what to replace Ambipom with, we can then find something to fill in this spot.

Good Luck.
 
dragonexpert said:
You'll want to change Chandelure's ability to Flash Fire so it can absorb fire attacks. I'd also use Overheat for it since it is a choice set and this means you will end up switching it out at least once most likely. Psychic doesn't really provide much for coverage so I would recommend changing the to Energy Ball which will help against Gastrodon, Quagsire, and Rotom-W against other things.

I'm not sure what the EVs are for in Crobat. If you could explain them that would help.

Garchomp needs to be replaced because it is Uber, not OU.

I'll make the necessary changes you listed. Yeah, I just found out today about Garchomp. He was re-released to the OU metagame when B/W first came out. I guess that changed. Sad.

Bippa201 said:
While Ambipom is a powerful lead, your team NEEDS something to set up Spikes or Stealth Rock. I would change your lead to either Standard Ferrothorn, Specially Defensive Jirachi or Specially Defensive Tyranitar, as all of them lay down those precious hazards. In addition, Ferrothorn is a wall against opposing rain teams, while Jirachi has a chance to beat Thundurus, the most powerful Pokemon in OU, and Tyranitar sets up Sand Storms, which really screws with Sun and Rain teams.

Heat Wave should be replaced by Overheat, because Chandelure will be switching out in a turn anyways. Your Hidden Power type should be Fighting, so that Chandelure can hit Tyranitar hard. Psychic should be replaced by Energy Ball to hit Water-types like Vaporeon, Quagsire and Gastrodon hard.

Perfect. Nothing wrong.

Replace Crobat with Taunt/SD Gliscor; your team needs a way to handle Sandstorm teams. Gliscor is the best counter to Excadrill, and it can abuse its new Poison Heal to stay alive and annoy your opponent the whole game.

Perfect. I would consider testing out Recover over Rapid Spin, however.

Not only is Garchomp banned from OU, Rough Skin Garchomp is banned as well. Once you decide what to replace Ambipom with, we can then find something to fill in this spot.

Good Luck.

Going down the list:

Once I posted this, I realized I was missing the hazard setter-upper. This was my old Jirachi lead:

Jirachi @ Choice Scarf
Serene Grace
4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- U-Turn
- Trick
- Stealth Rock

It was great fun to use, but it isn't a Specially Defensive build. Can you give me an example of one?

Got the Chandelure changes done.

Can you also give me an example of such a Gliscor build? It's been a while and I'm rubbish at making builds atm.

Yeah, like I said above, Garchomp was legal when I first made this :p

So yeah, help with some of those builds?
 
Gliscor@ Toxic Orb
Trait: Poison Heal
252 HP/184 Def/72 Speed
Impish
~Swords Dance
~Taunt
~Earthquake
~Ice Fang

^That's your standard defensive Gliscor. The 72 Speed allows you to tie with 32 Speed base 100's, such as Specially Defensive Jirachi, and Nasty Plot Celebi. Normally I recommend using speed EV's to outrun stuff rather than to tie it, but speed tying with a Jirachi is all you need to do since they rely on completely outspeeding you and getting you to flinch. I think I should also note- you can change Swords Dance and Taunt for some combination of Protect, Substitute, and Toxic if you feel those would perform better.

You can also runa more offensive Gliscor set:
Gliscor @Toxic Orb
Trait: Poison Heal
252 Attack/40 Def/216 Speed
Jolly
~Swords Dance
~Taunt
~Earthquake
~Ice Fang

This one will let you outspeed all positive natured 252 speed base 90's, (that means Lucario), which can be important. Substitute + Protect becomes more of an option in this one (use those two over SD and Taunt) because the speed EVs allow you to outspeed Wash Rotom, and you can PP Stall it's Hydro Pumps out.
 
The Power of Three said:
Gliscor@ Toxic Orb
Trait: Poison Heal
252 HP/184 Def/72 Speed
Impish
~Swords Dance
~Taunt
~Earthquake
~Ice Fang

^That's your standard defensive Gliscor. The 72 Speed allows you to tie with 32 Speed base 100's, such as Specially Defensive Jirachi, and Nasty Plot Celebi. Normally I recommend using speed EV's to outrun stuff rather than to tie it, but speed tying with a Jirachi is all you need to do since they rely on completely outspeeding you and getting you to flinch. I think I should also note- you can change Swords Dance and Taunt for some combination of Protect, Substitute, and Toxic if you feel those would perform better.

You can also runa more offensive Gliscor set:
Gliscor @Toxic Orb
Trait: Poison Heal
252 Attack/40 Def/216 Speed
Jolly
~Swords Dance
~Taunt
~Earthquake
~Ice Fang

This one will let you outspeed all positive natured 252 speed base 90's, (that means Lucario), which can be important. Substitute + Protect becomes more of an option in this one (use those two over SD and Taunt) because the speed EVs allow you to outspeed Wash Rotom, and you can PP Stall it's Hydro Pumps out.

Thanks for the help. I'll run with the former and see how it does. Would Facade perhaps be an option over Ice Fang?

shadow_scyther said:
Standard Specially Defensive Jirachi
252HP/224sp.def/32/spe
Nature:Careful
-Body Slam
-Iron Head
-Wish
-Protect

IDK, I kinda like the Trick set better for a lead... what do you think?
 
With the team preview leads are obsolete. Facade is an option over Ice Fang, but Ice Fang is generally preferred to hit opposing Gliscors harder
 
Shadow Arceus said:
With the team preview leads are obsolete. Facade is an option over Ice Fang, but Ice Fang is generally preferred to hit opposing Gliscors harder

What do you mean by the first sentence? lol, sorry, I'm just having trouble understanding you there >.>

I'll add the Ice Fang. I've been running Salamence as the Garchomp filler. Any ideas that might fit my team better?
 
You can now see your opponent's Pokemon before the battle, so running a dedicated lead is obsolete.
 
Ah okay, I can see what you're saying now. So I shouldn't use a lead Jirachi, just a speciall defensive one that can set up Stealth Rock?
 
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