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Gothevoir

Silver53

Aspiring Trainer
Member
While trying to fix up I thought of this, and I was wondering on your honest opinion.
Good? Bad? What should I change? Suggestions?

Gothevoir

Pokemon: 22
2-1-1 Vileplume
2-2-2 Gothitelle (Magic Room)
2-1 Dodrio
2-2-2 Gardevoir
3 Mewtwo EX
1 Druddigon

(T/S/S) 23
2 N
2 Pokemon Collector
3 PONT
2 Professor Juniper
3 Pokemon Communication
2 Rare candy
3 Switch
2 Twins
2 Sages Training
1 Level Ball
1 Ruins of Alph (Almost none of my Pokemon have resistance anyway so I thought it would just hurt an opponent)

Energy:15
{P} 11
1 prism
1 rescue
2 double colorless

My thinking:
Use Gardevoir's ability to power up my mewtwo and Gothitelle (does 30 plus 20 more for each {P} attached, and it costs {C}{C}{C} so with Gardevoir I would be doing 150 for only 3 energy and my opponent cant use his/her items)
 
I can tell you from experience, this deck's biggest problem is that 130 isn't hard to hit anymore. Before ND it pretty much always took a Pluspower to one shot a 130, which was blocked by Goth. Now we have EXs that do 150+ and a Stage 2 can't stream at all. The game will quickly devolve into Mewtwo wars since he should always be one shotting Goths and you'll need the Mewtwos to one shot the Mewtwos, which is not be any means unwinnable but if you're using Mewtwo more, Goth becomes a waste of time to try to set up. The maybe three turns of trainer lock isn't worth the time it takes to get it up. If you can play with it better than I could and make it work, more power to you. I'm interested in how you do with this. Just be wary.
 
my friend using that type of deck and his deck is very strong and consistent. Here is what his list looks like.


4x gothitelle
2x gothorita
4x gothita
3x gardevoir
1x kirlia
4x ralts
2x mewtwo EX

4x pokemon collector
4x PONT
3x N
3x twins
4x rare candy
4x pokemon communication
2x pokemon catcher
2x pokegear 3.0

10x psychic
4x DCE
 
^ Friend's list is more to the point, Vileplume isn't nesessary and neither is dodrio. Vileplume locks YOUR usage of trainers which is always a bad thing.
 
Vileplume's just a redundancy; you'd be better off rare candying for just Gothitelle, achieving the same effect as long as you keep one active. I would max out N because as soon as the lock is broken (usually by force), they're going to unload the "expletive"-storm of trainers that has collected in their hand. Then out with the Mewtwos!
 
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