Hey everyone. Im brand new to these forums as far as posting. I have stalked several forums and have frequented the main page for news for a long time now. So im only semi-newb here!
I just recently started getting back into pokemon tcg. I stoppped in the 2nd gen age way back when, and decided to pick it up again but so much in the game has changed. I've been thinking of setting up this deck for some time now and would like some help refining it. Honing it to perfection if it is possible or scrapping it altogether if it isn't viable. So here is the run down of what I think.
3-2-3 Gothitelle (Main)
3-1-2 Reuniclus
4 Kyurem
1 Zekrom
1 Reshiram
20 Pokemon
3 Candies
3 Scoop Up
4 Max Potions
2 Seeker
2 PONT's
2 Cherens
3 Collector
1 Communication
2 Catcher
2 Full Heal
24 Trainers
13 {P} energy
3 {C}{C} energy
16 Energy
60 Cards Total
Im missing alot of cards, but because im very new to trainer/support/tool cards I was hoping you guys could help me fill in spots with the items based off of what my strategy will be. Here is the run down.
Get Goth evolved and active ASAP. Get the opponent item locked. Get Reuniclus out and evolved on the bench to be able to support damage taken to Goth while she charges up. By using its ability to move dmg from Goth to Kyurem/Zekrom/Reshiram. Dragons on the bench to tank and absorb damage. Max Potions for when they absorb too much dmg. (A few tries to scoop up the dmg before using Max Potions). Or a quick "Outrage" with double colorless energy if things are getting too out of hand. (I can control the dmg on my dragons to be enough to KO their pokemon and keep mine alive with their next attack if possible (also w/ Eviolite))
So, back to the main attacker. Off the bat with a plus power I can do 100 dmg. 30+(3x20)+10. Next turn I will do 110 without plus power. (After that, it's only a matter of psychic energy and how much dmg I want to do.) So the charge up takes 3 turns at least, any way to speed that up? Which is the main drawback i think. Is this too slow??
I have Kyurem{W}, Zekrom{L}, and Reshiram{R} for element types. Zek and Resh would only be used if my opponent is using pokemon weak to water or fire. If not, I would use Kyurem because metal weakness isn't a big problem.
Let me know what you think, i've been out of the game a very long time...So im sure Im making alot of mistakes. Be kind, I want to make this deck as competitive as possible without making the norm. I have the funds to make any deck I want. So if this isn't viable then maybe switching to the norm like Reshiboar for roll factor. But that's too straightforward and I don't think it would be as exciting as this. Please help with refining this deck! Thanks so much for reading this far. Looking forward to reading pro tips from you guys.
Edit: Edited some cards out because they're not in format. I believe that means not competition legal.
-Removed Full Heal. Meant to use Max Potion. Rookie mistakes.
I just recently started getting back into pokemon tcg. I stoppped in the 2nd gen age way back when, and decided to pick it up again but so much in the game has changed. I've been thinking of setting up this deck for some time now and would like some help refining it. Honing it to perfection if it is possible or scrapping it altogether if it isn't viable. So here is the run down of what I think.
3-2-3 Gothitelle (Main)
3-1-2 Reuniclus
4 Kyurem
1 Zekrom
1 Reshiram
20 Pokemon
3 Candies
3 Scoop Up
4 Max Potions
2 Seeker
2 PONT's
2 Cherens
3 Collector
1 Communication
2 Catcher
2 Full Heal
24 Trainers
13 {P} energy
3 {C}{C} energy
16 Energy
60 Cards Total
Im missing alot of cards, but because im very new to trainer/support/tool cards I was hoping you guys could help me fill in spots with the items based off of what my strategy will be. Here is the run down.
Get Goth evolved and active ASAP. Get the opponent item locked. Get Reuniclus out and evolved on the bench to be able to support damage taken to Goth while she charges up. By using its ability to move dmg from Goth to Kyurem/Zekrom/Reshiram. Dragons on the bench to tank and absorb damage. Max Potions for when they absorb too much dmg. (A few tries to scoop up the dmg before using Max Potions). Or a quick "Outrage" with double colorless energy if things are getting too out of hand. (I can control the dmg on my dragons to be enough to KO their pokemon and keep mine alive with their next attack if possible (also w/ Eviolite))
So, back to the main attacker. Off the bat with a plus power I can do 100 dmg. 30+(3x20)+10. Next turn I will do 110 without plus power. (After that, it's only a matter of psychic energy and how much dmg I want to do.) So the charge up takes 3 turns at least, any way to speed that up? Which is the main drawback i think. Is this too slow??
I have Kyurem{W}, Zekrom{L}, and Reshiram{R} for element types. Zek and Resh would only be used if my opponent is using pokemon weak to water or fire. If not, I would use Kyurem because metal weakness isn't a big problem.
Let me know what you think, i've been out of the game a very long time...So im sure Im making alot of mistakes. Be kind, I want to make this deck as competitive as possible without making the norm. I have the funds to make any deck I want. So if this isn't viable then maybe switching to the norm like Reshiboar for roll factor. But that's too straightforward and I don't think it would be as exciting as this. Please help with refining this deck! Thanks so much for reading this far. Looking forward to reading pro tips from you guys.
Edit: Edited some cards out because they're not in format. I believe that means not competition legal.
-Removed Full Heal. Meant to use Max Potion. Rookie mistakes.