Gothitelle/Reuniclus

Excaliblarg

Aspiring Trainer
Member
Do you guys think that this deck can potentially still be viable in BW-on? I'm very interested in attempting to make this deck for Battle Roads and just wondering if it will be worth my time. It seems that Mewtwo play has died down a bit,and Big Cloak will allow Gothitelle to become even more unkillable under trianer lock against any card that isn't purple, as well as protecting Reuniclus from Raikou snipes. Emolga should also help this deck, acting as a pseudo Pokemon Collector.

My follow up question is, what backup attackers do you guys think would be good in this deck? I was thinking that Regigigas EX and Damagriigus would be good options as Regigigas can hold damage from Damagriigus to swap over, and then use epic Raging Hammers to end the game. I'm having a hard time finding anything else though.

Sample Pokemon line:
4-2-4 Gothitelle
4-1-3 Reuniclus
2-2 Damagriigus
2 Regigigas EX
3 Emolga

Obviously that probably needs to get cut down a bit, just throwing ideas out there.
 
Just know there are a few more things that can actually OHKO Gothitelle w/o weakness and with weakness, and here's a list of the top tier decks and how they'll handle against Gothitelle/Reuniclus (Note: Anything with a * means that Giant Cape stops this counter):

-Eelektrik: ZekromEX, RayquazaEX, RaikouEX*, MewtwoEX
-Darkrai: Sigilyph, Hydreigon*, ShayminEX (After 5 Prizes)
-Empoleon: MewEX
-Garchomp: Garchomp (With 2 Altaria, 3 if Giant Cape)

And of course, before you set up all your evolutions (There's quite a bit you have to set up, including 2 Stage 2 lines), They have their entire line of trainers they can use to quickly take you down, not to mention be more liberal with their items since they'd be locked later.

If you decide to run this deck even with these, Cofagrigus isn't the way to do this. Moving damage off will just open up all the trainers your opponent has been stockpiling into their hand, and they'll let lose as soon as Gothitelle leaves the active spot. Might I recommend Reshiram/Zekrom/Kyurem for their Outrage attacks. They work off the DCE you probably run because of Regigigas, give you 3 more types to hit for SE should you come across that kind of deck (Reshiram can take down Klinklank/Registeel, Zekrom can take down Empoleon, Kyurem takes on Emboar/Reshiram), and since they are high hp basics, you can tank a lot more damage on the field before something's going down.


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I would like to point out it's moderately safe to break the lock after playing N. Not completely safe. Of course they could have Juniper, Catcher, Plus Power, Mewtwo with DCE, but it's not like their entire deck will be in there hands. That being said, I think I'd only break the lock with Cofigrigus when you could KO a 170 HP EX.
 
Gothitelle is terrible. Absolutely atrocious. It is never going to be good every again, because every deck that matters runs a card that can OHKO it. In addition, Raikou can snipe Reuniclus so OHKOing doesn't matter for that matchup.
 
I played this deck last year for battle roads and cities (though without the newer EX cards, obviously) and I have to say it wasn't as great as it was hyped up to be. I can certainly see it's use though, but the fact is that with there being 2 evolution lines that you need to set up before your opponent can KO you, it's ridiculously slow. Added to the negative side is that pretty much all the good cards in format are basics, anyways, and can easily knock out any non-ex card in one hit, if not two.

A major problem I had was with early-game catchers getting all my gothitas and solosis' before i could evolve em, but if you could set up a trainer lock fast then that might work

Altogether though I think there's a lot better decks in format, even cheap ones. I'm currently playing Terrakion/Empoleon and while it's not necessarily a top-tier deck, it still manages to beat 1/2 decks I play generally.
 
I wouldn't invest in this deck. Volt Bolt kills you. Mewtwo EX kills you. Pretty much everything kills you. Two Stage-2 Pokemon are difficult to set up, and today's Pokemon hit for huge damage so just moving the counters around doesn't help much. Garchomp hits for 60+ with one Energy. Darkrai EX hits for 90 and spreads 30, (and don't forget he has a Resistance to Gothitelle), and I already mentioned Raikou EX's epic snipage that wrecks Gothitelle/Reuniclus. If you want to run Goth, run the newer one that can OHKO if you flip two heads. (Of course, you'd need to run Fliptini.) 130 HP isn't terrible, the attack only costs two Energy, and it's only one Stage-2 you'd need to set up. Look into that if you're interested.
 
GHJamesGH said:
Gothitelle is terrible. Absolutely atrocious. It is never going to be good every again, because every deck that matters runs a card that can OHKO it. In addition, Raikou can snipe Reuniclus so OHKOing doesn't matter for that matchup.

Well, it's not absolutely atrocious, and you seem to harbor some sort of hatred for the deck outside of the game itself. It has it's faults, and it's definitely going to face, essentially, an uphill battle every game, but it's not that bad.

I can tell you, I've also had ideas on whether or not I wanted to test it myself, and I decided to experiment with a few builds and a few games on PlayTCG. Here's what I've found:

After a lot of deliberation and pure theory-moning (what I do before I actually build the deck), I've found that Gothitelle/Reuniclus isn't the way to play Gothitelle. As many have said, the "magic number" of 130 isn't that out of reach, now that we have tremendously powerful EX cards. Furthermore, even if you don't get one shot, you'll be getting hit with such a high amount of damage every turn that you just won't be able to keep up. That being said, I opted to instead go for the "aggro" version of it, using Gardevoir instead of Reuniclus.

Running Gardevoir instead of Reuniclus actually presents you with a fighting chance (as you hit for 110 with two psychics, and with three, you two shot an Eviolite'd Darkrai) to do some serious damage really quickly (potentially, if you're drawing broken, then T2, but generally around like, T3-4). Gardevoir also allows you to run your own swarm of Mewtwo, and with two psychic, you can OHKO any other Mewtwo (through Psyburn), and then you're reduced to having a double attached, so they'll need to present a return Mewtwo/Double/PlusPower (more, if you're eviolite'd). This way, you really streamline the deck into getting up and swinging as fast as possible, and allows for some really fat late game Mewtwos.

Experimentally (about 10 games on PlayTCG), I've had this for the Pokemon line (or something very similar to) :

4-2-4 Gothitelle
3-1-2 Gardevoir
3 Mewtwo
3 Emolga
= 22 Pokemon

Having such a big Gothitelle line allowed me to evolve the active and just use it to block trainers and buy myself a turn or two (with Tropical Beach in high counts, it actually worked pretty well) to set up my actual attackers. Then, when the active finally died, I had plenty of resources and energy on the board to go swinging in with Gothitelles and Mewtwos, and the constant trainer lock allowed me to whittle them down until I won.

There is also something I've discovered with any Gothitelle variant. Exp. Share is amazing with Gothitelle. Absolutely amazing. Having multiple Exp. Shares spread across Gothitelles (with Gardevoir in play) essentially allows me to transfer two psychic instead of one, and allow me to keep the attacking Gothitelles coming. Attaching Exp. Share to Mewtwo also helps, because I can just drop another psychic and then begin beating head (or KOing another Mewtwo). The Exp. Share also allows me to drop a psychic down on something else and know that I'll still have a Gothitelle ready to go. With 4 energy on a Gothitelle (3 turns of attaching if Exp. Share is involved), you one shot anything in the game right now (except for an Eviolite'd Darkrai, who survives with 30 HP left.

Granted, this may be not what you're asking about. If you're asking about if Gothitelle/Reuniclus is viable, my answer is, sadly, no. The damage output is much higher now than it was before, so Gothitelles won't survive many hits. However, Gothitelle/Gardevoir (GG, dawg!) is much more solid than it, as it provides Gothitelle with some real hard hitting power and the potential to actually keep up with big EXs. I know that 10 games isn't enough to get a real solid understanding of a deck's match ups, but from just using those 10 games to essentially gold-fish/test to see if the deck's consistent, I can say that, yes, in fact, it is fairly consistent, if you've got a high number of Tropical Beaches (3 of them is what I play) and plenty of Supporters (mine ran 14, I think), you should be able to pull through. Good luck testing!
 
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