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Gourgeist / Meowstic

Ivy_Profen

Aspiring Trainer
Member
Pokemon:

  • 4-4 Gourgeist XY
    2-2 Meowstic FLF
    2 Sigilyph LT
    1 Jirachi EX
Trainers/Supporters/Stadiums:

  • 2 N
    1 Shadow Triad
    1 Colress
    1 Shauna
    2 Lysandre
    4 Sycamore
    2 Skyla
    1 Pokemon Fan Club
    4 Hypnotoxic Laser
    3 Mountain Ring
    3 Ultra Ball
    2 Evosoda
    2 Rocky Helmet
    1 Town Map
    1 Pal Pad
    1 Sacred Ash
    1 Escape Rope
    1 Switch
    1 Startling Megaphone
    1 Professor's Letter
    1 Computer Search
Energy:

  • 9 Psychic

Strategy:
Basic strategy is to use Gourgeist to either put 2 damage counters on all of my opponents pokemon, or drop both active pokemon to 10 hp. Lasers to finish off the pokemon, and if no laser, rocky helmet can also work, or force a retreat which then can be taken out by another gourgeist.
Meowstic can rearrange damage counters and isn't stopped by garbodor.
Sigilyph to help against the big basic decks.
Jirachi Ex for consistency.

Shadow Triad to grab an extra laser and can be targeted by Jirachi, which also means can be targeted by ultra ball, or computer search if needed.

Im not sure if this deck needs an energy retrieval of some sort. 9 is a little low. But most of the time i can only imagine i will be attacking with just 1.

Any suggestion or comments?
 
I like the deck. But, I understand that you run Meowstic to deal with Garbodor, but you also run Sigilyph and Jirachi EX, which are pretty much only used for their abilities, Garbodor shuts them off anyway.
 
Jirachi is purely for consistence. if my deck doesnt use EX attackers, im going to run Jirachi. Sigilyph on the other hand i do not like that much. I played it today. But its almost impossible to charge up sigilyph and i feel like it slows this deck down too much.

But i do feel like i need more pokemon. Im just not sure what.

Any thoughts? I want something that is low energy cost and probably a basic.

I was thinking either Dedenne or Emolga for call for family. Emolga has free retreat and is resistant to fighting while Dedenne can attack but is weak to fighting.
 
I play a Gourgeist + Dusknoir variation of this and I manages to sneak 2 Seismitoads EX in it. I found it to be rather useful to stall your opponent while you get your Gourgeists ready to attack.
 
Then i would feel the need to add in DCE. Maybe Chandelure Ex. Though i have never even looked at that card.
 
First off, let me say I really like the idea behind this deck :) and hope this helps...
This is more of an "for you to think about" than an add this and drop that for I didn't count how many I told you to either drop or add. Also, please let me know how it turns out :).

Now on to advise. I think Chandelure Ex would be a sitting duck for even though he's good tech, specially in a deck like this, most people can OHKO and his effect isn't that great if you're going to loose an Ex in a turn or two. I'd go with Weezing from Plasma Storm with [P][C] Smogbank: This attack does 20 damage to each of your opponent's Pokémon (Don't apply Weakness and Resistance for Benched Pokémon.). This way you could spread your damage around, and if georgoist has gone before him, which would be the idea, he could take multiple prize cards in one turn. I actually think this would be perfect for this deck. If you still want an Ex, I'd go with Mewtwo Ex as he can do a lot of damage for only two colorless or 120 for [P][P][C] and a discarded energy (I'd avoid adding Ex's with this deck, but he'd be my pick if I felt one was needed). The Good thing about Mewtwo Ex's big damage output is that you could later just move it around to other Pokemon with Meowstic, and well it also takes people's eye away from your gourgoist as they'll focus on the big guy out there when he's not there to KO (although he could if necessary). Mewtwo Ex would just do damage and retreat unto Meowstic for the spread.

To make the Weezing easier to set up (if you are interested in it) you're going to need at least one more Evosoda. And on a different note, I like playing with more energy in my deck, so I'd recommend adding one or two. Maybe my next advise will make adding energy easier as they serve a double purpose.

Completely up to you, but other than using him as a wall, I wouldn't use Sigilyph for you have a low Energy count and he's not that good of an attacker, neither works in correlation with your decks main idea. You could maybe drop one, and just use the other to stall while you set up your other Pokemon, but rarely/never to attack for you could just be wasting energy. Basically, he could go good or bad, most likely he'll be either knocked out (as a sacrifice for your gain) or he'll leave you stuck as you will have to waste resourses to get him out of the active spot. So if you're gonna run it, I'd say just one is enough.

Seing as Skyla is out of format, therefore things are harder to take out of the deck, I would drop the Pal pad for the coming Vs Seeker (Hyper Metal Chain Deck) and this way you could use it on that same turn:
Vs Seeker - Trainer Item
Put 1 Supporter card from your discard pile into your hand.
You may play as many Item cards as you like during your turn (before your attack).

I would also drop the Switch and Escape rope and just add a couple of these Float stone-Like Energies, Mystery Energy from Phantom Gate, serving as energy as well you'll save up space, and since gourgoist puts damage counters, and doesn't do damage, he would still be able to attack the new Aegislash Ex (Hyper Metal Chain Deck) whose ability only blocks damage done from Pokemon with Special Energy.
Mystery Energy - Special Energy
This card can only be attached to a [P] Pokemon. This card provides [P] Energy only while this card is attached to a [P] Pokemon.
The Retreat Cost of the [P] Pokemon this card is attached to is [C][C] less.
(If this card is attached to anything other than a [P] Pokemon, discard this card.)
 
I tried a variant with 2 Noiverns and Darkrai-EX for free retreat and Virbank City instead of Mountain Ring. Also when we get Target Whistle it would be useful for cheap prizes or maybe to store more damage counters in the bench and take advantage of Meowstic.
 
Colddy said:
I tried a variant with 2 Noiverns and Darkrai-EX for free retreat and Virbank City instead of Mountain Ring. Also when we get Target Whistle it would be useful for cheap prizes or maybe to store more damage counters in the bench and take advantage of Meowstic.

I use a Dusknoir/ Noivern alt too. I had no idea about Darkrai though!
 
ale.543 said:
First off, let me say I really like the idea behind this deck :) and hope this helps...
This is more of an "for you to think about" than an add this and drop that for I didn't count how many I told you to either drop or add. Also, please let me know how it turns out :).

Now on to advise. I think Chandelure Ex would be a sitting duck for even though he's good tech, specially in a deck like this, most people can OHKO and his effect isn't that great if you're going to loose an Ex in a turn or two. I'd go with Weezing from Plasma Storm with [P][C] Smogbank: This attack does 20 damage to each of your opponent's Pokémon (Don't apply Weakness and Resistance for Benched Pokémon.). This way you could spread your damage around, and if georgoist has gone before him, which would be the idea, he could take multiple prize cards in one turn. I actually think this would be perfect for this deck. If you still want an Ex, I'd go with Mewtwo Ex as he can do a lot of damage for only two colorless or 120 for [P][P][C] and a discarded energy (I'd avoid adding Ex's with this deck, but he'd be my pick if I felt one was needed). The Good thing about Mewtwo Ex's big damage output is that you could later just move it around to other Pokemon with Meowstic, and well it also takes people's eye away from your gourgoist as they'll focus on the big guy out there when he's not there to KO (although he could if necessary). Mewtwo Ex would just do damage and retreat unto Meowstic for the spread.

To make the Weezing easier to set up (if you are interested in it) you're going to need at least one more Evosoda. And on a different note, I like playing with more energy in my deck, so I'd recommend adding one or two. Maybe my next advise will make adding energy easier as they serve a double purpose.

Completely up to you, but other than using him as a wall, I wouldn't use Sigilyph for you have a low Energy count and he's not that good of an attacker, neither works in correlation with your decks main idea. You could maybe drop one, and just use the other to stall while you set up your other Pokemon, but rarely/never to attack for you could just be wasting energy. Basically, he could go good or bad, most likely he'll be either knocked out (as a sacrifice for your gain) or he'll leave you stuck as you will have to waste resourses to get him out of the active spot. So if you're gonna run it, I'd say just one is enough.

Seing as Skyla is out of format, therefore things are harder to take out of the deck, I would drop the Pal pad for the coming Vs Seeker (Hyper Metal Chain Deck) and this way you could use it on that same turn:
Vs Seeker - Trainer Item
Put 1 Supporter card from your discard pile into your hand.
You may play as many Item cards as you like during your turn (before your attack).

I would also drop the Switch and Escape rope and just add a couple of these Float stone-Like Energies, Mystery Energy from Phantom Gate, serving as energy as well you'll save up space, and since gourgoist puts damage counters, and doesn't do damage, he would still be able to attack the new Aegislash Ex (Hyper Metal Chain Deck) whose ability only blocks damage done from Pokemon with Special Energy.
Mystery Energy - Special Energy
This card can only be attached to a [P] Pokemon. This card provides [P] Energy only while this card is attached to a [P] Pokemon.
The Retreat Cost of the [P] Pokemon this card is attached to is [C][C] less.
(If this card is attached to anything other than a [P] Pokemon, discard this card.)

Weezing could be more easy with upcoming Dimensional Ravine since Smogbank will be 1 Psychic Energy cost, also its Aftermath is way too fun sometimes.

However even you can discard the opponent's Mountain Ring with Dimensional Ravine, Weezing will have trouble with Mr.Mime.
 
Colddy said:
ale.543 said:
First off, let me say I really like the idea behind this deck :) and hope this helps...

Weezing could be more easy with upcoming Dimensional Ravine since Smogbank will be 1 Psychic Energy cost, also its Aftermath is way too fun sometimes.

However even you can discard the opponent's Mountain Ring with Dimensional Ravine, Weezing will have trouble with Mr.Mime.

I agree, Dimensional Valley would be a great add in some cases, although for this deck I'm not sure you get enough out of it to actually make it worth the space it takes, remember Dimensional Valley only makes you pay one [C] less and most of these Pokemon use only Psychic Energy, but that would be a matter of play testing and seeing how it works out.

As for Mr.Mime, that is true, he does pose a threat, but Weezing only being an assist to make Meowstic's attack more effective I think you could either ignore it and continue with this deck's primary idea which is to take out the Active Pokemon with Gourgeist, or just Knock it Out (Player's have been only using one lately) as soon as it comes out with the help of a Lysander to bring it to the active spot or a Meowstic attack if you already have enough damage on the other side to do so since Mr.Mime, with only 70Hp, isn't that hard to take out.
 
If you're building this kind of deck, then it's pretty much missing one essential Pokemon. Dusknoir. By having Dusknoir's Sinister Hand ability is a godsend for this spread damage deck to KO any threats to your Pokemon. Also, the problem with this deck is that it is incredibly fragile. One dead Gourgeist = a major setback and Meowstic isn't great as a single Mewtwo EX + DCE + Muscle Band = dead cat.

So, given the situation, let's make this deck a lot more consistent.

Pokemon: 15 total
3-3 Gourgeist XY
2-1-2 Dusknoir BCR/Secret PLB
2 Mewtwo EX
2 Sigilyph

Trainers/Supporters/Stadiums: 32 total
4 N
3 Professor Sycamore
2 Colress
2 Lysandre
2 Skyla

1 Dousing Machine
2 Rare Candy
3 Ultra Ball
1 Sacred Ash
1 Pal Pad
4 Hypnotoxic Laser
3 Virbank City Gym
3 Switch
1 Escape Rope

Energy: 11 total
7 Psychic
4 Double Colourless Energy

Now, here's my reasoning for the above.

2 Mewtwo EX. You need a decent attacker if you cannot get Gourgeist out quick enough. Mewtwo EX will take care of this but watch out for Mewtwo wars.
4 Double Colourless. Helps power up Mewtwo and Sigilyph easily but can also be used to force your Dusknoir to retreat if you need to.
3 Virbank City Gym. You win the Stadium wars which is important for a deck like this.
2 Skyla. Searches out that important Item you need like Rare Candy, Switch, Escape Rope, etc.
 
Dusknoir isn't needed in this deck. Meowstic does the same thing but as an attack. Dusknoir both takes up more space, is less consistent and takes longer to set up. Meowstic only takes 2 turns to set up and only requires 1 energy to attack. Thus making it not affected by garbodor, which is so heavily played now. Meowstic also wont be catchered out to stall me.

Adding 4 energy that cant be used on my main attacker, Gourgeist, makes it less consistent. What i want this deck to do is turn 2 to start OHKOing my opponents with lasers. 4 DCE and 3 less psychic energy is going to do the exact opposite.

The whole point of this deck is to use non Exs to attack, and only giving up 1 prize at a time. Mewtwo also doesn't really win games for me. Majority of the decks at my local tournaments are big basics, so there are usually low energy counts.

Virbank city gym also does nothing for me. Gourgeists attack drops the pokemon down to 10 hp, why would i want to add virbanks so lasers do more damage to me?

Either way i think the pokemon i may want to try and add are:
-Chandelure Ex, it drops 4 damage counters, takes a hit better than any other pokemon, and attacks for 1 energy.
-Eevolutions, leafeon and espeon that are 1 energy attackers.
-Drifloon from DRX that was reprinted as a promo.
-Toxicroak with revenge. 1 energy attacker that can OHKO lucario and Mewtwo ex.
-Emolga Call for family
-Dedenne call for family

What i like about the idea of Chandelure is that it drops damage counters anywhere. So if i dont have a laser in hand, and no gourgeist or meowstic ready. Chandelure can KO the weakened pokemon and drop 3 more counters wherever helpful.
 
Alright, given how you are so adamant in your reasoning for Meowstic, let's analyse this deck so you can see why I'm feeling that you're not anticipating enough.

1) This deck gives up one prize per Pokemon. That's pretty good as you don't have any issue over this. BUT the downside is that you're going to lose very very quickly. Why? Because of the damage you're doing. Sure, Gourgheist's second attack is great for a big knockout, other decks are able to quickly speed past your deck with ease. I've faced a Gourgheist deck similar to the above and it was trounced hard. Why? I was smart enough to reason in the Pumpkaboo's. In any case, what happens when you're facing a fast deck like Mewtwo EX or even Seismitoad EX? What then? You clearly don't have enough punch to actually knock out anything.

2) Meowstic needs to attack in order to shift damage around. Let's put that in perspective, Meowstic is attacking just for the benefit of what Dusknoir could achieve during your turn BEFORE you attack. Secondly, Meowstic's low health is basically a big blinker for a lot of EXs which will definitely OHKO yours. Then after that, your deck will fold as you don't have an alternative strategy after this. My deck takes into consideration this and actively prepares for a situation where Gourgheist goes down. Your's doesn't. I'm sorry if I'm harsh but that's the point of criticism.

3) Dusknoir adds inconsistency which is what you've argued. However, the same could be said for your deck. All your Pokemon needs to have their ducks which is pretty damn rare in Pokemon thanks to N and as well as Lysandre/Catcher. Unless you go first and don't get knocked out, you might have a chance. But apart from that, I see this deck and I'll be knock that out then knocking that out, etc. Inflexibility is worse than inconsistency.
 
I think that you should run neither or perhaps a very thin line of Meowstic, and here's why:

Meowstic is an attack, making it really bad for if and when you need to move damage and then attack to, say, KO a benched Pokemon before it can set up and knock you out, or, like Blastoise before it, sets up and supports the other Pokemon from the bench. But because Meowstic is an attack and not an ability, i.e. Dusknoir, it makes it pretty awesome under Garbodor. This is further accentuated seeing as you don't run any other abilities on your Pokemon other than Sigilyph and Jirachi.

This brings me to my idea: I feel as though you should run Garbodor and make it to where you don't autolose Virizion / Genesect because it turns off Verdant Wind, and you can still take advantage of the ability to move damage in Meowstic if so needed. Now, you would also run Exp. Share because Gourgeist having a double Psychic requirement for an attack kind of bites, and you're already running Garbodor so you can use them on him if you wanted to. You could also run Tool Retriever and still play that Jirachi so you could, in theory, pick the tools of Garbodor, play the Jirachi to get the Supporter and put the tool back, but primarily so you can keep those Exp. Shares on the bench instead of active.

For this, here's what I'd take out:

1-1 Meowstic: Too much for something that's going to be conditional, albeit game-changing if used correctly.
2 Sigilyph: You'd be running Garbodor.
2 Rocky Helmet: Where we're going, we won't need Rocky Helmets! (Also, because you're going to be KOing things before that happens.
1 Startling Megaphone: No real point to this, seeing as you're a Garbodor.
1 Town Map: Where we're going, we won't nee- Ah, the heck with that Back to the Future joke. Anyway, you're hopefully going to be taking six prizes with three Lasers optimally, so I don't think that running this is a good idea seeing as you're drawing so many cards anyway.
1 Switch: Cutting for space. Not that it's not good, or anything, I just think that Escape Rope and another card that I will add covers that.
1 Psychic Energy: Because nine is a bit too much for a deck that will hopefully be keeping Energy in play like a champ.

Here's what I'd add:

2-2 Garbodor: For reasons stated above.
3 Float Stone: For Garbodor and free retreat when needed.
3 Exp. Share: For Gourgeist for charging up his attack/attaching a tool to Garbodor when needed.

Hope I helped! :D
 
I may be wrong, but aren't exp shares gone from the format? NXD and Dragon Vault if i recall correctly.

Either way garbodor would be a good play. If there was anyone else playing Virizion other than me.

Im sort of tempted to run Milotic for energy acceleration. But 3 energy is just overboard. If only there was a way to accelerate psychic energy.
 
Darn, it just went out. Blasted rotation!! Ah well. So much for that idea!

But I actually kind of like the Milotic idea, but you'd almost have to forgo the Garbodor because of the ability and run the Life Dew instead of Dowsing Machine/Computer Search because this deck can lose prize cards really easily, seeing as you're at 10HP a lot.

I wonder if Substitute Robot wouldn't be an interesting play for this, since you can use it as a body shield to give you another turn of attaching to a Gourgeist?
 
unfortunately gardevoir went out as well. That was a decent way to run this deck.
psychic mirage: 1 energy becomes 2.
 
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