Groudon from Call of Legends (SL#4) [4/6]

dmaster

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Guiding questions:
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
3. What combos can you use it with? How so?
4. What techs can you use to combat the weak points?
5. How's the artwork?
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

Posts MUST be more than one sentence long with proper grammar and spelling or they will be deleted.
 
The card is extremely bad and has no place in Any deck that actually wants to win. The Art is good, everything else is absolutely horrid. Art 5/5..Card itself..0/5. It's so bad it doesn't even get a star.
 
1. 100 HP isn't all that great, X2 weak to Jumpluff, and 4 retreat cost.
2. The attack is good, if all you flip is heads. Otherwise, 4 {F} for 80 is just lol.
3. If I had to pair it with something, it would probably be delcatty PL. Just to help prevent deck-out issues.
4. just don't use this card. It's weak points are everything.
5. The artwork is good. 5/5 from me.
6. 1/10. Just plain bad.
 
This art honestly isn't even appealing to me. And nothing else is even worth mentioning. Just so bad!
 
Guiding questions:
1. HP is ok, wekaness is good only really jumpluff to worry about retreat cost is crap
2. Attack is expensive for only 80 damage, with an effect that is possibly going to mess yourself up
3. None, dont use it
4. None, dont use it
5. Good :) I like it alot, thats the only thing I like...
6. 1/5, would be 0/5 but the picture is pretty :D
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
The Hp are okay, it's weakness is bad, but not too bad since Jumpluff isn't T1-2 anymore.
Retreat for 4 energies ist expensiv and really bad.
With no resistance these cards stats have nothing too positiv.

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
An attack for 4 energies is quit expensiv, 80 is not the worst that can happen but the effect of it's attack is to random. It's a useless effect on a attack.

3. What combos can you use it with? How so?
Combos? Maybe something like junk arm but come on! That is worst combo material XD

4. What techs can you use to combat the weak points?
This card has no weakness like other cards, it's just low.

5. How's the artwork?
The artwork ist not the worst that can happen to this card. Have seen better. Groudon seems a bit stif. 2/5

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
1/5 For fun it's findes a use, but there no decks wanting to tech or play it as main card, since it's to slow and has no real game chaning or dominating effect.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
100HP is awesome for a basic, and about ordinary for an un-evolving one. The Weakness could be a problem, as Jumpluff still sees a bit of play. No Resistance is ordinary, but unexpected (it should have a resistance to Lightning). The Retreat Cost is horrifying.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
Volcano Stomp does 80 damage for {F}{F}{F}{F}, horrible. The effect could be devastating (to either you or the Opponent). All in all, it's not worth the risk.
3. What combos can you use it with? How so?
Gyarados, though this would be WAY too slow to appear in a G-Dos deck, and it requires actual ENERGY to attack.
4. What techs can you use to combat the weak points?
See Question 3.
5. How's the artwork?
The artwork is the best thing on this card. I mean, a shiny Groudon!
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
0/5. Need I explain? For collectors, 4.5/5.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
HP is about right for basic of it's standards, but the weakness should not even exist for it's retreat cost. A cost of 4 on ANYTHING is bad.

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
Generally speaking sticking 4 energy on smoenthing to attack isn't horrible, how ever type locking the requirement is. 4 fighting to do only 80? They could have done a bit better.

3. What combos can you use it with? How so?
Only thing i can see this card working with is in a deck that lets you deck your opponent out. you could in theory use this card with the Kyogre & Groudon LENGEND as an assistant to milling through your opponent's deck but it would be risky... It would not be bad as fodder in something like LostCario or as a wall to give you a turn or 2 to set up and use a twins off of.

4. What techs can you use to combat the weak points?
You could use a rescue energy to get it back, but its overexertion and pointless seeing as you would wind up using 5 energies, essentially to attack.

5. How's the artwork?
Shiny art is kinda dull... so maybe a 3/5, but the art for the regular Groudon is decent 5/5

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

Overall i do not seeing this card as doing any one ANY good except for when Zoroark is released with the upcoming B/W set. for 2 energies you can use the attacks of the opposing pokemon without the energy requirement, but i dont really see that even as a good anti-tech i'll be generous and give it a 3.5/5 as its not the worst card ever printed, and there is some viability in it's guaranteed 80 damage attack/
 
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