It's a fun deck I've been working on, but it certainly needs improving.
##Pokémon - 15
* 2 Oranguru SUM 113
* 3 Drifloon UPR 51
* 2 Drifblim UPR 52
* 4 Magikarp CIN 17
* 4 Gyarados BUS 33
##Trainer Cards - 31
* 4 Aqua Patch GRI 119
* 2 Dashing Pouch CIN 92
* 2 Rescue Stretcher GRI 130
* 1 Switch CES 147
* 4 Shrine of Punishment CES 143
* 2 Sophocles SLG 65
* 3 Tate & Liza CES 148
* 4 Cynthia UPR 119
* 1 Escape Board UPR 122
* 3 Guzma BUS 115
* 4 Ultra Ball SLG 68
* 1 Choice Band GRI 121
##Energy - 14
* 6 Water Energy 3
* 4 Double Colorless Energy SUM 136
* 4 Rainbow Energy BKT 152
Total Cards - 60
The Idea is to get the bench as full as possible, get Gyarados out and attack with Splash Burn, and then use Drifblim's Damage Transport to move all damage to the opponents active pokemon, which if done well results in a 150-190 damage transfer. Shrine of Punishment has been really usefull in knocking out evolution gx pokemon, although I'm finding it kinda hard to charge up 2 Gyarados in time and setting up the perfect bench.
Rainbow Energy is there in order to take advantage of Drifloon's Creepy Wind (confused) and Drifblim's (wind wheel), specially when encountering Psychic weak opponents but I'm thinking of dropping it and adding basic water.
##Pokémon - 15
* 2 Oranguru SUM 113
* 3 Drifloon UPR 51
* 2 Drifblim UPR 52
* 4 Magikarp CIN 17
* 4 Gyarados BUS 33
##Trainer Cards - 31
* 4 Aqua Patch GRI 119
* 2 Dashing Pouch CIN 92
* 2 Rescue Stretcher GRI 130
* 1 Switch CES 147
* 4 Shrine of Punishment CES 143
* 2 Sophocles SLG 65
* 3 Tate & Liza CES 148
* 4 Cynthia UPR 119
* 1 Escape Board UPR 122
* 3 Guzma BUS 115
* 4 Ultra Ball SLG 68
* 1 Choice Band GRI 121
##Energy - 14
* 6 Water Energy 3
* 4 Double Colorless Energy SUM 136
* 4 Rainbow Energy BKT 152
Total Cards - 60
The Idea is to get the bench as full as possible, get Gyarados out and attack with Splash Burn, and then use Drifblim's Damage Transport to move all damage to the opponents active pokemon, which if done well results in a 150-190 damage transfer. Shrine of Punishment has been really usefull in knocking out evolution gx pokemon, although I'm finding it kinda hard to charge up 2 Gyarados in time and setting up the perfect bench.
Rainbow Energy is there in order to take advantage of Drifloon's Creepy Wind (confused) and Drifblim's (wind wheel), specially when encountering Psychic weak opponents but I'm thinking of dropping it and adding basic water.