Gyarados vs. Lostgar

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Or they could tech in a cyrus's conspiracy or two to search out with collector, getting them a collector for next turn.
 
Right. And if they run a Luxray/Crobat G tech, they can find a Poke Turn with the Cyrus, too.
 
@Porygon-X: Your example means pretty much nothing. Honchkrow+Cursed Droplets (and maybe Seeker) means another 'Karp LZed. Or Cursed Droplets on Gyara, then Devoluter. That's 2.
 
First off, many Gyarados builds play a Mesprit, 4 SSU, and 4 Seeker to keep the power lock going as long as possible, often times the whole game, or at least until it's too late. Sometimes they even tech in a VS Seeker or two, plus they can use Smeargle to use your Seeker.

EDIT: I can also Junk arm for VS Seeker back to use Seeker even more.
 
1 VS seeker is awesome in any gyarados since they should be playing junk arm. And playing 1 vs seeker gives the gyarados player more options.

And, really? Just saying "or they could get/do..." is just, eh... You can say those things about anything/any deck. But yes they can/could do a lot if the opportunity is given.



 
Another thing is that you should not use sableye
use the collector for 2 kraps and an ice during your turn.
 
Honestly, if the Lostgar player was smart, he would Lost Zone the Regice instead of the Magikarps. Then, unless the Gyarados player would be playing another Regice (which I have never seen), the Gyarados player would be stuck with 2 Magikarps in his hand. Unless the Gyarados player drew into a Volkner's Philosophy, he would either play the Magikarps down and be stuck with 2 Bench Sitters, or have 1 Magikarp in the Lost Zone that turn and another in the Lost Zone another the next turn. And Lostgar could tech in Honchkrow SV, and then bring Magikarps back on bench, and it would be possible either way because Lostgar runs Seeker, which automatically frees a bench space. And it would be bad for a Lostgar player to kill the Magikarps because in helps the Gyarados player, because you draw a prize (Lostgar doesn't win by prizes), and they get a Magikarp in the discard pile. The only way for the Magikarp to get back in the discard would be to hit a heads on a SSU and put back in their hand to be discarded by a Volkners, Regice, or Junk Arm (but Regice should be in the Lost Zone, so only Volkners or Junk Arm). And I have found out that a Mesprit drop and a Judge absolutly skrews over Gyarados, because it kills their recovery and they can't use an Uxie drop because of Psychic Bind. In the end I would say maybe 20-80 in favor of Lostgar.
 
Why do that?

If you take away their damage, they're bound to scoop. If you take away even two magikarp, 60 damage will do them almost no good. Taking away the regice doesn't matter, since theres still Junk Arm and Volkner to discard them.
 
Neither are good lol. Junk Arm is fine for discarding and 80 damage from Belt is more than enough damage to 2HKO. Gengar just can't keep up with that. If they get the Power lock from Mesprit before you can, you're hosed.

dmaster out.
 
Plus, Gyarados has better and more consistent draw than LostGar, which thereby means that it can keep up the Mesprit lock longer.
 
Wait, I just thought of something--doesn't Sableye + Sp. Dark easily donk Gastlys? Couldn't you just keep the Sableye but add in 4 SP. Dark?
 
sableye with special dark donks most basics. but gengar decks are weak to dark.
 
^That's the point...
Anyways, yes it does, BUT the chances of getting Sableye+Sp. Dark aren't that high, and there are a lot of matchups you won't need it for. Unless LostGar becomes insanely popular, it's probably not a great use of space.
 
So just a thought but doesn't Rescue Energy save the Gyarados or Magikarp, or I thought, from being put into lost zone. Because as the text of rescue energy says, "If the pokemon this card is attached to is knocked out by damage from an attack, put that pokemon back into your hand". Now, here is what Gengar Prime's Poke-Body says, "As long as Gengar is you active pokemon, if any of your opponent's pokemon would be knocked out, put that pokemon in the lost zone instead if discarding (Discard all cards attached to that pokemon). Now, I believe this would nullify Gengar Prime's poke-body only because they both say knock out and I would think Rescue Energy would come first but, I could see this being wrong if Gengar Prime's attack Cursed Drop which says, "Put 4 damage counters on your opponent's pokemon in any way you like". If the placement of the damage counters does not count as damage from an attack than my theory is flawed. So what do you think the ruling on this would be? And remember Rescue Energy does not state, "when sent to the discard pile". It only states, "when that pokemon would be knocked out".
 
I think the owner of the Rescue Energy can decide whether the Pokemon goes in the discard or the Lost Zone.

dmaster out.
 
If you attack a Gyarados that with 30+ damage on it and then devolve it with TS-2, Rescue Energy does NOT work. So if the TS-2 was attached to Gengar Prime, the Magikarp would go to the Lost Zone
 
Hmm, for now that will stand but, it sounds pretty sketchy. If Rescue Energy works like I say it will make Lostgar less broken but still broken, if it's like you, Amt, says than Lost gar will stay more broken. If that makes sense.
 
To the, "sableye donk gastly" thing.. You can tech in 1 sableye sf, 1 unown (dark), and 1 special darkness energy. With that you can get those cards with only 1 pokemon collector. If you play smeargle and can use the opponents colelctor you can get unown (dark), Q and sableye, attach Q to smeargle use dark and get special dark to sableye the retreat and overconfident for the win (hopefully). If you go second you can do this too but should be easier (yes it can get easier).

 
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