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GyraGatr + Donphan and Dragons

Do You Think This Is A Good Deck?


  • Total voters
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MonsterHunter909

Formerly Known as Tybike
Member


After 2 months of building this deck I have finally finished the decklist. This is a rouge Donphan and Dragons + fast energy acceleration. This deck is fairly cheap at $150 with only a few expensive cards, and the cards aren't that hard to trade for I highly suggest this as a deck for a new player.

Pokemon 20

4-3 Gyrados HS (2x4/123) (1x123/123)
2-0-2 Feraligatr Prime HS
2-2 Donphan Prime HS
2 Zekrom BW
1 Cleffa CL
1 Tyrogue HS

T/S/S 25

3x Pokemon Collector HS
2x Pokemon Catcher EP
3x Junk Arm TM
4x Poke Comm. HS
2x Twins TM
2x PlusPower BW
2x Prof Juniper BW
3x Rare Candy UL
3x PONT HS
2x Sage's Training CL
2x Switch HS
1x Ruins of Alph

Energies 15


4x{C}{C}
8x{W}
3x{C}{G}{W}{L}{F}{R}{P}{M}{D} Rainbow

:DMy Strategy:
Get basics out with Collector and Cleffa . Evolve next turn by switching with Pokemon Communication. If facing Magneboar or ZPS immediately get Donphan Prime out. If not attach {W} and DCE to Gyrados. Hit for heavy damage and energy discard. If late game knockout of Gyrados(es) use Gatr Prime for 60 then 120. Zekrom is for late game outrage KO's

Card Breakdown:
Gyrados: Main Attacker. Stalls with Hyper Beam to disrupt energy useage. Used Mid Start.

Feraligatr Prime: Support card. Rain Dance gets extra energy on Pokemon each turn. Use Mid Start.

Cleffa: Support. Hand Refresh with Eeeeeeek. Used at Start.

Donphan: Magneboar or ZPS Counter.

Tyrogue: Baby OHKO.

Zekrom: Water type counter.

Pokemon Collector: Getting out Magikarp, Phanpy, Totodile, Cleffa, and Zekrom. Essential for any deck.

Pokemon Catcher: Switch your opponents Pokemon to a easy KO one.

Ruins of Alph: A good card for removing pesky resistances.

PONT: Hand Refresh.

Rare Candy: Quick Gatr Prime.

Junk Arm: Trainer card returns.

PlusPower: The difference between 2HKO and OHKO

Twins: Catcher Counter

Poke Comm: Pokemon Switching.

Prof Juniper: Hand Refresh.

PRICES
Gyrados HS $1.00
Feraligatr Prime HS $4.00
Donphan Prime HS $20.00
Zekrom Promo $4.00
Cleffa CL $3.50
Tyrogue $0.50
Twins $1.00
Pokemon Collector HS $7.00
Pokemon Catcher EP $10.00
Junk Arm TM $3.00
PlusPower $0.25
Poke Comm. HS $0.50
Prof Juniper BW $0.50
Rare Candy UL $5.00
PONT HS $1.00
Sage's Training CL $0.20
Switch HS $0.25-$0.50
{C}{C} HS $4.00
{W} $0.05
Rainbow $1.00
Total(Prices total plus $3 for others): $150.00

All Criticism is accepted. PLEASE HELP!!
 
RE: Electric/Water Bugaloo (Genies/Gyrados/Faraligatr)

-1 crushing hammer(doesnt really need it in this deck)
-2 emcee's chatter(there are better draw cards then emcee's)
-1 Cheerleader's Cheer(once again there are probably better cards)
-1 Juniper(too many can deck you out pretty fast)
-1 basculin(as it is you have good number of attackers)
-1 interviewers(you have electrode, plus with the right supporters it probably isnt needed)
-2 research record(can reuse with junk arm and to me this deck doesnt need research record)

+1 Pokemon Collector(consistency, really)
+2 Rare Candy(to help get out feraligatr faster, you might want to drop this to one since you can still evolve)
+3 PONT(once again consistency)
Hope i helped =), btw i cut it down to 60 cards
 
RE: Electric/Water Bugaloo (Genies/Gyrados/Faraligatr)

UPDATE
-1 crushing hammer
-2 emcee's chatter
-1 Cheerleader's Cheer
-1 Juniper
-1 basculin
-1 interviewers
-2 research record

+1 Pokemon Collector
+2 Rare Candy
+3 PONT
 
RE: Electric/Water Bugaloo (Genies/Gyrados/Faraligatr)

If you're running Electrode Prime, you need to have twins. For that, I'd also run a high twins count and pokegears to search them out just in case I don't have one in my hand when I use the Electrode Prime.
 
RE: Electric/Water Bugaloo (Genies/Gyrados/Faraligatr)

Because Electrode primes power gives your opponent a prize card. If that were to put you behind on prizes then you can use Twins to get any card you want.

In my opiion i would suggest dropping Electrode as you already have gatr prime for energy acceleration the only problem is just getting {W} enrgy into your hand which can be solved by adding more draw cards {Engineer's Adjustment, Sage's Training) Also why the Thundurus and tornadus? they don't really counter anything (Thudurus counters Yanmega, but it's not that bad that you need to swamp your deck with {L} energy for it) i would say drop the Electrode Prime the Thundurus all the {L} energy, the Research Documents and the PETM for

+4 {W} Energy
+1 Totodile (3-2-2 is strange but with Catcher and Yanmega you can't afford to be losing Totodiles early game)
+1 Flower Shop Lady (Recovery)
+2 Sage's Training (more draw power)
+2 Switch
+1 Communication
+1 Rare Candy
+2 Crush Hammer (punish the opponent with even more energy discarding)
 
RE: Electric/Water Bugaloo (Genies/Gyrados/Faraligatr)

I do not see the need for Electrode Prime. Gatr Prime already helps with energy accel though only onto {W} pokemon though that isn't a problem seeing as Gyarados is the main pokemon. What do Tornadus and Thundurus actually counter? Tornados can stall against Donphan which isn't a problem as Gyarados can OHKO donphan as well as resist it. If you're worried about losing prizes early game because of Magikarps low HP then add a heavy Twins line to compensate. Don't bog down the pokemon line with "stallers". What you really need is a Magnezone Prime counter as it can steamroll through this deck unless you can get Gyarados out quick (Twins helps) add in a nice amount of Crush Hammer and Junk Arm and prevent Magnezone from Lost Burning. Against MagneBoar variants is would be harder to starve them of energy, BUT Catcher up there Emboar and the problem is solved for a few turns, though it's still a bad match-up. Donphan prime is one of the better Magnezone counters as it only requires 1 energy and a plus power to OHKO. However Beartic just stalls it out if they don't have a free retreater on the bench (they play switch, bring out a Cleffa and then retreat back to Zone)

If you feel that you need a way to get {W} energy out of your deck for Rain Dance then improve your draw supporter engine:

3/4 Juniper
3/4 Sage's Training
1/2 Cheren

Minimum requirement of 7 slots in the deck but the more draw options you have the easier it is to draw into them. If you can't draw into what you need soon enough you will set-up too slowly and will lose the prize race.

Consistency is key.
 
RE: Electric/Water Bugaloo (Genies/Gyrados/Faraligatr)

This deck seems to have a lot going on without a common theme. I'm not sure if this is a speed deck or a stall deck. I'd really like to help with this deck but I'm not quite sure the direction. If you plan to run Electrode you should also run Twins. Twins goes great with Electrode because Electrode puts you down on prizes.
 
RE: Electric/Water Bugaloo (Genies/Gyrados/Faraligatr)

I think you should -2 thunderus for +2 zekrom because zekrom has more hp and better attacks.-next i would -1 juniper for +1 PONT(4 pont and 2 juniper works pretty good for me and my friends)--Also i think you should look into using lanturn prime, i am actually working on a deck with him right now and i love it--i am also using electrode and trying to use gyarados as well(if you want pm me and il give you my deck list im working on and you can play around with it)--PeAcE!!!
 
RE: Electric/Water Bugaloo (Genies/Gyrados/Faraligatr)

Dude, x_empoleon_x gave you 2 good ideas but you ignored them...
 
RE: Electric/Water Bugaloo (Genies/Gyrados/Faraligatr)

pokemonjoe said:
Dude, x_empoleon_x gave you 2 good ideas but you ignored them...

I didn't ignore him.'I changed it to his second to lastt post plus donphan prime, but i still need to post it
 
RE: Electric/Water Bugaloo (Genies/Gyrados/Faraligatr)

UPDATE

+1 Totodile
+ 1 Donphan Prime
+1 Phanpy CL
+1 Pokemon Comm
+1 Rare Candy
+2 Switch
+2 Sage's Training
+4 {F}
+2 {W}

-2 Thundurus
-1 Tornadus
-2 Electrode Prime
-2 Voltorb
-1 Research Record
-2 PETM
-1 Prof Juniper
-5 {L}
 
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