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Happy Damage Friends (Donphan-Zekrom-Reshiram)

Rahzzi

Aspiring Trainer
Member
Pokemon: 17

3-3 Donphan Prime HS-107
2 Reshiram BW-113
3 Zekrom BW-114
3-3 Zoroark BW-71

Trainers-Supporters-Stadiums: 30

4x Pokemon Catcher
4x Pluspower
4x Junk Arm
4x Cheren
3x Switch
3x Pokemon Communication
3x PONT
4x Pokemon Collector
1x Ruins of Alph

Energy: 13

5x{F}
4x{C}{C}
4xRainbow{C}

Strategy:
Basically I want to get an early start with donphan putting counters on Zekrom and Reshiram. When I fell they have enough counters I switch them out for the necessary weakness to guarantee a kill. Use catchers and switchs as needed to get my knock outs. Alph is in the deck just in case of Yanmega or Tornadus since Donphan would have a hard time with either of those.

Please give any and all help witht his deck. It will change a bit for when Noble Victories comes out, but I believe it has the potential to do good. :D[/align]

*Edit*
-1 Reshiram
-1 {F}
-2 Recycle

+ 1-1 Zoroark
+2 Pokemon Collector
 
RE: Happy Damage Friends

-2 Recycle

+1-1 Zoroark

TyRam is a pain to face with Donphan Dragon variants. 3-3 Zoroark helps against the matchup IMO

I also noticed your lack of Dual Ball or any pokemon search cards.
 
RE: Happy Damage Friends

-1 Reshiram
-1 Fighting Energy

+2 Pokemon Collector

Running max Pokemon Collector is for consistency, to get out Basics early in the game. You never need more than two Reshiram (heck, you usually only need one), and 5 Fighting and 4 Rainbow is enough to supply Donphan with Energy.
 
RE: Happy Damage Friends

Ah, ya that's a good point. Thanks for the help with fixing this deck. I want to run it in battle roads and I hate running meta. I think this deck will be a could counter to ty-ram and ZPS. Other wise this is my second deck I've built. :D
 
RE: Happy Damage Friends

I think 3-3 Zoroark is iffy. 2-2 *should* be enough and the space can be used more valuably.

Your only draw is 4 Cheren and 3 PONT. I would not go lower than 7 total draw supporters, but if you are going to go that low, I would reccomend switching the split and using 4 PONTs with 3 Cherens. But again, that's just me.

Second, 4 Catchers and 4 Junk Arms is awesome. 8 potential Catchings in a game could be awesome. Being stuck with a hand full of Catchers and no way to turn your Phanpy into a Donphan = not awesome. 3 Catchers and 4 Junk Arms will still meet all of your Catcher needs, and 4 Communications will give you better chances of a T2 Donphan (and some good Junk Arm fodder to get those Catchers back once your bench is full. Everything's full circle, eh?)

That being said, I love this deck and I hope you do well with or without my suggestions.
 
RE: Happy Damage Friends

Gliscor said:
-1 Reshiram
-1 Fighting Energy

+2 Pokemon Collector

Running max Pokemon Collector is for consistency, to get out Basics early in the game. You never need more than two Reshiram (heck, you usually only need one), and 5 Fighting and 4 Rainbow is enough to supply Donphan with Energy.
DD is the one deck where it doesn't matter to get basics out right away. All you need in the first few turns is Phanpy and a dragon. The rest can come later. I honestly think just running 3 Dual Ball is the way to go with this deck - the OP might want to consider that, and it would open up one more spot.
 
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