Wait. I'm confused. What is the point of confusing the opposing pokemon? With switch, float stone, escape rope, and AZ flying around I'm not very excited for any special condition. Also, the attack might just go straight through. It might be okay with Machamp EX. Everyone is also forgetting sparkling robe (no special conditions at all). I guess I just don't think confusing would really be that good, or helpful in a lot of cases. At some points you might get out the the attack and get the KO, but then they KO you back.
Because it still forces them to switch if they want to remove the condition... By that logic, Poison is also useless, which is a false statement.
We are having some issues with either communication or reason, I think.
On its own, socery you are correct that Confusion doesn't amount to much... but that is why
Haunter is being used to support something else. Confusion is possibly the weakest of Special Conditions but originally it was one of the best: you used to have to flip to manually retreat out of it successfully, plus back then you could retreat as often as you could afford the Retreat Cost during your turn, but a failed Confusion check meant you couldn't attempt to retreat again with that Pokémon.
When backing up a control combo, your opponent will lose access to most of the easy answers for Special Conditions. Not all of them, but the principle is that it will eventually become too expensive to shake. Some of the ideas
@GengarGuys aren't typically what I would call control, but the principle seems similar. I am only working with hypotheses while GengarGuys is actually testing, though likely he can't afford the kind of testing required to minimize the possibility of lucky runs (...you know,
dozens of matches, including taking on the top decks over and over again and not just any and all comers). Still, whatever he does post can help, especially when more information is included so we can determine how likely the results are outliers or demonstrative of what we should expect.
Machamp-EX should really not risk attacking while Confused, for the record - even though Crazy Hammer removes Special Conditions afterwards, Confusion means a 50% chance of placing three damage counters on itself instead of doing anything to the opponent
and remaining Confused. The Poison trick with
Ariados works so well because Crazy Hammer cures the Poison before it ever places a single damage counter. Burn could work similarly while Sleep and Paralysis don't even give a 50% chance of getting off a Crazy Hammer.
Not to nitpick Asmer, but no the reasoning given by socery does not indicate that Poison is useless; Poison triggers between turns so if it is inflicted and there isn't some between turns cure, it always has a chance to place at least a single damage counter before it is cured. What has made
Hypnotoxic Laser and
Virbank City Gym so important since their release is that a relatively simple combo increases the range of OHKOs and 2HKOs. Sometimes Poison
is useless; if it doesn't actually shift the amount of turns required for the KO, it didn't truly do anything. Exceptions to what I just said would include things like triggering Crazy Hammer, of course and back in the day Pokémon Powers and later most Poké-Powers would shut down if something was Poisoned.