Head Noiser, M Manectric-EX, Chandelure from ‘Phantom Gate’ [8/29]

Welp, Mega Manectric has a 2 energy attack cost... CALLLLLLEDDDDD ITTTTTT. Oh, and I love the idea of Team Flare Hyper Gear being put onto the foes Pokemon.
 
Wow, lol, the first good electric pokemon in XY era besides raichu.

Seriously magnezone was horrible and emolga was sad.

And the 210 HP may seem disappointing but remember most pokemon tend to attack 200-, and no-one uses m charizard.

Basically for 2 energy you can attack for over 100 and stop mewtwo killing you for too much energy or have yveltal knock you out, and have dynamotor without eelectrik.

i would give him 3/5 for the mega rule, but if he gets a spirit link card too, then 5/5...just OP


stormESP said:
For my head noiser is the beginning of the end of Pokemon TCG, i hope they dont make more cards like that, that style of interaction with the rival is horrendus and thats why i stopped playing magic and why im trying to leave yugioh

true, true, except remember don't think they will keep it going forever.

Like team flare were just devils ruining the world, so probably they will do this for only team flare.

Same with tyranitar-ex, he had those marks you put on that was for him only.

Many things come and go, so dont worry
 
stormESP said:
For my head noiser is the beginning of the end of Pokemon TCG, i hope they dont make more cards like that, that style of interaction with the rival is horrendus and thats why i stopped playing magic and why im trying to leave yugioh
I'm assuming you didn't play when Power Spray was a thing
It makes the game more skill based, and it makes EXs less powerful.
 
AlexanderTheAwesome said:
stormESP said:
For my head noiser is the beginning of the end of Pokemon TCG, i hope they dont make more cards like that, that style of interaction with the rival is horrendus and thats why i stopped playing magic and why im trying to leave yugioh
I'm assuming you didn't play when Power Spray was a thing
It makes the game more skill based, and it makes EXs less powerful.
No , i didnt, i began in pokemon tcg few years ago , and because the interaction with the opponent and the style of play is totally different from the games i come(magic and yugioh, i played both games for more than 12 years now), Power Spray is like lots of cards in the story of pokemon tcg that were simply unskilled and unbalanced(thanks god of the rotation), a card like that dosnt make the game more skilled, simply forces you to run subpar cards for stay in the game and no autolose to some decks, forcing to play with more skill and less ex based decks are cards like pyroar, its not a card i like, but encourage people to run usefull evolutions for stay in the game against pyroar and others, card like pyroar or safeguard pokemons are the way to make Ex less powerfulls, head noiser is not, and abviously less without Tool Scrapper in the format.
 
M Manectric: Another very good mega. 2 energy for 110 is ridiculous enough, but the added energy acceleration makes it near broken (or at least it would be if it wasn't a mega that's weak to fighting).

Chandelure could be interesting, but I really don't like the attack cost. 3 energy for what is essentially 60 damage is very poor. It should only be one psychic imo. It also seems like there could be ways around the ability.

Head Noiser I didn't like at first. It seemed way too powerful. When I caught the part about it only affecting EXes, I realized it was more balanced. I also like this mechanic of attaching tools to opponents pokemon. That in itself is powerful as it prevents them from playing their own tools (muscle band). If it becomes a powerful enough mechanic, I could see formally useless cards like tool reversal becoming techs (or that Goodra that prevents tools from being played).
 
Promo Goodra is Japanese only, no? ..reminds me that I can't have a Dark Greninja :(

@ stormESP: You mentioned that you don't even really like Pyorar.. Sounds like you'd be interested in an EX only format with big creatures like in YuGiOh, which you can simply drop easily and make the games fast. I also wonder if you like things like Gust of Wind, Catcher and Lyandre.. as if you just wanted to worry about what is on your side of the field (and not even your opponent him/herself).

In fact, I much prefer a game in which EX usage is more limited (though that's nostalgia talking, when decks relied on Stage 2 Pokes), so I like the fact that cards like these are made. Powerful things must come at a prize..

I'm sure there is a big probability that people will not play this card at all, and those of us that don't like playing EX pokes would like an opponent to have 4 dead cards in his/her deck. It seems like a balanced card, and it is a reality, so..

@ pokedan24: I think 6 damage for "one psychic" would be WAY too much (not even Chandelure-EX).
Remember that there is a new Stadium that reduces [C] from Psychics, or [P] + DCE, so this could cost as much as 2 energies, which I see as nice.
 
daisukereds said:
@ pokedan24: I think 6 damage for "one psychic" would be WAY too much (not even Chandelure-EX).

Not necessarly, Garchomp does 60 for one F while discarding special energies, Empoleon can do up to 120 for a W and for the same cost, Kingdra can do 30 to 3 pokemon for a total of 90. Had Chandy been a basic, I'd agree that one energy for essentially 60 damage would be too much, but considering it's a stage 2 that requires a lot of set up, I don't think it would have been too broken, especially considering the others do even more (and can hit for weakness) and aren't that broken).
 
There's that new Stadium that reduces the colorless attack costs on Psychic Pokemon in this set IIRC.
So it could be 6 damage for 1.
Plus it's damage counters, so reducing stuff doesn't matter.

BTW did anybody else notice the "head noisier" says "Hyper Tool"?
Wonder if that's going to be like ACE SPEC?
 
pokedan24 said:
Not necessarly, Garchomp does 60 for one F while discarding special energies, Empoleon can do up to 120 for a W and for the same cost, Kingdra can do 30 to 3 pokemon for a total of 90. Had Chandy been a basic, I'd agree that one energy for essentially 60 damage would be too much, but considering it's a stage 2 that requires a lot of set up, I don't think it would have been too broken, especially considering the others do even more (and can hit for weakness) and aren't that broken).

True enough.. though, I personally consider putting damage counters > dealing damage, specially when you can place them wherever you want. Frankly, I agree that would have made it MUCH better, but we can't always get everything.

And "Hyper Gear/Tool" = "Ace Specs".. well, that's not fun. I rather they don't make too many Hyper tools instead of restricting them this way.
But I don't think that to be the case.. seems to be part of the card name, no?
 
AlexanderTheAwesome said:
stormESP said:
For my head noiser is the beginning of the end of Pokemon TCG, i hope they dont make more cards like that, that style of interaction with the rival is horrendus and thats why i stopped playing magic and why im trying to leave yugioh
I'm assuming you didn't play when Power Spray was a thing
It makes the game more skill based, and it makes EXs less powerful.

It is a really balanced card. Any deck can benefit from it, and can hinder every deck. The only worry is the same with any card of yours you have to attach to your opponent pokemon. It gets confusing if you have the same color sleeves, or if you are playing without sleeves.

I think this has killed the no energy decks, and has nerfed Lucario EX decks a lot.
 
How does this kill no energy decks? It doesn't do anything against Flygon and Politoed ignores the cost increase because it's [C]
 
Puff-Sun said:
How does this kill no energy decks? It doesn't do anything against Flygon and Politoed ignores the cost increase because it's [C]

I agree. If you run no energy, even if the point of the deck is no energy, you're already dead.
 
AlexanderTheAwesome said:
stormESP said:
For my head noiser is the beginning of the end of Pokemon TCG, i hope they dont make more cards like that, that style of interaction with the rival is horrendus and thats why i stopped playing magic and why im trying to leave yugioh
I'm assuming you didn't play when Power Spray was a thing
It makes the game more skill based, and it makes EXs less powerful.
That's a matter of opinion. I personally hold Power Spray as one of the cards that should never have been printed in the first place, along with BTS and Lost World.
 
That mega manectric is pretty good despite only having 210 hp. The other cards are interesting, chandelure could be a fun deck and the Head noiser if it dosnet have a similar mecanic to ace spec cards it will be played. Seismitoad garbador could use the head noiser to further lock and hinder your oppanet.
 
I'm going to love having opponents play Head Noiser against me, then me playing Tool Retreiver to put it into my hand then attach it back on to their Pokemon.

Calling it now, 2 Tool Retrievers played in VirGen, at least 2 Head Noisers played in every other deck.
 
Mr.Muffin said:
It is a really balanced card. Any deck can benefit from it, and can hinder every deck. The only worry is the same with any card of yours you have to attach to your opponent pokemon. It gets confusing if you have the same color sleeves, or if you are playing without sleeves.

I think this has killed the no energy decks, and has nerfed Lucario EX decks a lot.

Head Noiser can't hinder a deck that doesn't use EX cards to attack. And I don't see any no-energy deck in the format that would be affected by it at all.



heero101086 said:
I'm going to love having opponents play Head Noiser against me, then me playing Tool Retreiver to put it into my hand then attach it back on to their Pokemon.

Calling it now, 2 Tool Retrievers played in VirGen, at least 2 Head Noisers played in every other deck.

Not gonna say this is absolutely true, since this card hasn't even been released in Japan yet, but I'm almost certain that playing tool retriever would return Head Noiser to your Opponent's hand. Also, I don't think every deck will play 2, or even 1. It's strong, but it doesn't seem like it's worthwhile in some more cramped decks. But that's just my opinion. Who knows?
 
Nope, Water Pokémon Master (our lovely Web Master) told us they updated the translation on Head Noiser (meaning they couldn't read it or didn't understand it with initial translation).. The card states that if detached, goes to the owner's discard pile.
 
Ok, Head Noiser seems good and so does fainting spell Chandelure.
Now, M Manectric EX is good and can see play if it comes with a Spirt Link card. If that happens, considering the introduction of Dimensional Valley, maybe Mewtric can come back in this format.
 
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