Help with deck

Mewtwomaster

Aspiring Trainer
Member
I need help, wondering the best way to get my pokemon out the fastest.
My deck uses four different basic-1st stage-2nd stage lines and two ex's. (I will have more than one copy of each card of course though.) I know Pokéball is a good card. Any thoughts on how I can set up fast?
 
4 different Stage 2 lines? No wonder you're having trouble. Their should never be more than 1 (most cases). More than 1 always slows the deck down. I would remove some of them and add Trainer cards.
 
Mewtwomaster said:
I know Pokéball is a good card.

Pokemon Communication would be good if you have a lot of Pokemon (which it sounds like you do), but generally, the best search is Ultra Ball since it can search out anything. You might want to consider Emolga as a starter to search out Basics of your evo-lines and bench them.
 
Thanks for the advice, the four lines are kinda necessary or i might as well forget the deck, and pokemon communication would be awesome!


OH would it be good if i did like 4 skyla + 4 rare candy and skipped stage 1?


OH I just realized i can make that three stage 2 lines and 3 exs, so would it be good if i did like 4 skyla and 4 rare candy plus two of each basic and second stage?


Well forget that third thing, would it be good if I did like 4 skyla + 4 Rare Candy and had 2 of each basic and second stage? (I'd have 4x pokemon communication and 4x pokeball)
 
Generally speaking, yes. If you want more specific advice, you could post your list (in the Deck Garage).
 
Ok, thanks.


Alright, completed my deck list... i have 35 trainers, 16 pokemon, and 9 energy. Hope it works.
 
SheNinja said:
4 different Stage 2 lines? No wonder you're having trouble. Their should never be more than 1 (most cases). More than 1 always slows the deck down. I would remove some of them and add Trainer cards.

You obviously haven't been playing the game that long.
Decks back in the day use to have 3 stage 2's in the deck.

To the OP, what format is this? Just a fun deck or modified tournament legal?
Honestly if all you need is the pokemon set up, most people don't know how to make decks
with a lot of pokemon anymore, because they haven't existed in a LONG time.

Try running, 4 level ball, 4 pokecommunication 2 great ball, 2 ultra ball.

A 12 pokemon search line will make your deck extremely fast, in getting the pokemon up.
GL
 
Not quite sure what OP means but, its tournament legal. I've made a decklist, however level ball won't help as much as the others. The deck has eviolite cobalion EX attacking, with klinklang, togekiss, darkrai ex, and serperior (royal heal) on the bench, plus pokemon center as the stadium, because of klinklang and togekiss i am immune to ex's, catchers, tool scrappers, and hypnotoxic lasers. Eviolite defends 20HP, serperior heals 20 in the turn pass. Darkrai EX lets me retreat twice to remove some status conditions, but more importantly it lets me recover 40HP per turn because of the pokemon center stadium combined with serperior. Then i have deluge blastoise and a second cobalion in my hand, cobalion in case cobalion dies, and deluge blastoise as a quick surprisish attacker incase i face charizard (which slays cobalion.)


Plus I don't have an ace spec in my list so I might could put gold potion plus some regular potions if I can fit that it.


that in*


Do you guys think I should have deluge blastoise or keldeo ex? Keldeo has a little more hp and costs less energy and saves deck space (which i'm having trouble with :p) but blastoise can set up fast and is only one prize card if it dies... then again the prize card wouldn't matter much because i'd just have 5 prize cards worth of good attackers anyway and a benched thing would be killed like the next turn or two if blastoise and my cobalions died.
 
I don't think you should run Blastoise with Cobalion. What's the point of Deluging Water Energy to Cobalion when it requires Metal Energy. That should free up some space and make it less clunky and more consistent.
 
Kinklang makes your metal pokemon immune to ex's
Togekiss's ability only works while he is active. So you aren't immune to everything, all at 1 time..
Very flawed and it will be exploited. I don't see much of any success coming to your deck at all. I'm sorry, but I hope you still have fun with it I guess...
 
Mewtwomaster said:
The deck has eviolite cobalion EX attacking, with klinklang, togekiss, darkrai ex, and serperior (royal heal) on the bench, plus pokemon center as the stadium, because of klinklang and togekiss i am immune to ex's, catchers, tool scrappers, and hypnotoxic lasers. Eviolite defends 20HP, serperior heals 20 in the turn pass. Darkrai EX lets me retreat twice to remove some status conditions, but more importantly it lets me recover 40HP per turn because of the pokemon center stadium combined with serperior. Then i have deluge blastoise and a second cobalion in my hand, cobalion in case cobalion dies, and deluge blastoise as a quick surprisish attacker incase i face charizard (which slays cobalion.)

...So, you're running Togekiss, Klinklang, Serperior, Blastoise, Darkrai EX and Cobalion EX...
And you wonder why your deck has troubles setting up :p.

You're trying to do too many things at once with this deck. Honestly i don't know what direction you want this deck to go in. You basically need to scrap the deck and start again, or just find a concept you wish to focus the deck around (Mass healing with Serperior, Immunity with Klinklang, semi-lock with Togekiss or energy acceleration with Blastoise). Then focus on strenghening the core of the deck.

It would be alot easier to help you if you posted a decklist so we can assess any other problems with the deck.
 
Didn't realize togekiss has to be active XP and blastoise is not for energy acceleration it is a counter to charizard which slays cobalion.
 
1. Charizard should not need to be countered. It just simply isn't seen in the meta.
2. If a Charizard counter was needed, it would not be a clunky Stage 2. It would be a Basic, or at the very least a Stage 1, that could be powered up mostly with the energy you already have in deck.

Keldeo would certainly be better, though you shouldn't need a counter at all. You can just 2HKO Charizard before it gets set up. (You'll see it coming a mile away.)
 
Yeah, sometimes i have expertly bad vision though. But for space reasons and don't-look-like-idiot reasons i guess i'll go without a counter.
 
Mewtwomaster said:
Yeah, sometimes i have expertly bad vision though. But for space reasons and don't-look-like-idiot reasons i guess i'll go without a counter.

Stage 2's are just too inconsistent/slow in today's format to play more than one effectively...until Cradily comes out that is - then you can just run one of each stage 2 you want. Imagine getting out dragonite, serperior, magnezone, porygon z...Lock with dragonite, mass heal with serperior + pokecenter, ghetsis + hooligans with magnezone, plasma acceleration with porygon z...cradily will make a lot of fun decks more viable.
 
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