My friends and i decided to hold a special tournament among ourselves.
Basic OU rules, but with the additional condition that all six pokemon on your team must have been released in the same generation.
I'm hoping to get a little help balancing this team out.
This is my team:
1) Ferrotress
Ability- Sturdy
Item- Leftovers
Bold/252 HP/252 Def/4 SpA
Moves- Rapid spin, stealth rock, Hidden power Ice, Volt switch
Rapid spin and stealth rock are self-explanatory, with sturdy allowing Ferrotress to get the Latter off for certain at the beginning of the match.
Volt switch hits Flying-types and water types; but more importantly, Ferrotress's slow speed allows me to use volt switch as utility, to switch into a different pokemon *after* my opponent's pokemon has hit ferrotress, allowing the newcomer to come in without taking a free hit.
Hidden power Ice covers Landorus (Both formes) and dragon types, particularly those 4x weak to ice. I would run Gyro ball instead, but with the lack of ice-type moves in my other pokemon, i needed to cover a base.
2) Blissey
Ability- Natural cure
Item- Leftovers
Bold/252 HP/252 Def/4 SpA
Moves- Toxic, Aromatherapy, flamethrower, Softboiled
Being so "Healthy" (bu-dum tsss) and special-tanky (and with the EVs put into regular Def) Blissey makes for a great Support. Aromatherapy allows me to heal the status effects of each pokemon on the team (except Celebi, who clears it upon leaving with Natural Cure anyways). Toxic is used to wear down the opponents, while flamethrower hits grass types and the un-poisonable ferrotress and scizors for damage. Softboiled allows Blissey to hold on as long as it can.
3) Espeon
Ability- Magic Bounce
Item- Light Clay
Timid/252 Spe/ 252 SpA/ 4 HP
Moves- Reflect, Light Screen, Psychic, Shadow Ball
Dual screens lets espeon support the main 3 attackers of my team (Celebi, Hitmontop, and tyranitar) and keep itself alive to use one of its two attacks.
Psychic is, of course, it's most powerful Stab move, while Shadow ball is used to hit Alakazam, Latios/Latias, and Metagross (who would resist psychic 4x, while shadow ball would be normal-effective).
Magic bounce makes for a nice finishing touch, repelling the likes of Roar, leech seed, and spikes.
4) Celebi
Ability- Natural Cure
Item- Leftovers
Modest/ 220 HP/ 252 SpA/ 36 Spe
Moves- Leaf storm, Recover, Psychic, Earth Power
Sadly being left out of the Uber tier beside Ho-oh and Lugia, Celebi is both a pokemon of many strengths...and many weaknesses. I use it as a Hit-and-run offensive type, with Leaf Storm and Psychic granting STAB (and the latter allowing Celebi to hit the likes of Dragonite and Salamence), and Earth power hitting Steel-types and fire-types, such as heatran, and anyone else who would resist the first two moves.
5) Hitmontop
Ability- Technician
Item- Life orb
Adamant/ 252 Spe/ 252 Atk/ 4 HP
Moves- Mach punch, Close Combat, Fake out, Stone edge
"Oh, Hitmontop is only really good as a spin attacker"
Don't listen to them Hitmontop, i won't do that to you.
Fake out, combined with life orb and technician, does great damage while forcing the opponent to stall a turn. Mach punch is in a similar boat, a priority tech-boosted with the addition of STAB. Close combat can OHKO many of the targets in OU, while Stone edge is useful for the ones it can't.
What helps this pokemon is that it tends to be so... unexpected. When you see hitmontop, you don't immediately expect this kind of set-up.
Note: i'm likely to replace Stone edge with sucker punch, to be able to hit psyhic types and stay in touch with the Priority essence he has with fake out and mach punch. Plus, tyranitar has stone Edge, so i have those flying types covered.
6) Tyranitar
Ability- Sand stream
Item- Choice band
Adamant/ 252 Atk/ 252 HP/ 4 Spd
Moves- Superpower, aqua tail, Crunch, Stone Edge
Raw. Power.
That's what Tyranitar brings to the table, and he's not afraid to show it. Without exception, Each move he has is tailored to hit different Types of pokemon, and hit them hard; And with Aqua tail, he doesn't have to worry about the other Sandstorm inducer, Hippowdon, causing him too much trouble.
Though, i do tend to flip flop between Choice band and Scarf. Which would be better, do you think?
I usually start with Forretress to set up stealth rocks early. Volt switch into either Celebi or Hitmontop and cripple their early pokemon with powerful attacks; or, Volt into Espeon and get in early screen or two in.
Self analysis- Sadly, the most redundant (and therefore needing to be replaced or altered) pokemon is Celebi itself. The only thing 'different' it brings to the team is leaf storm and earth power. I think another pokemon can probably do its job better, but the 'Same gen pokemon' Condition makes it harder to think straight.
On another note, it's a pleasure to meet you all
Basic OU rules, but with the additional condition that all six pokemon on your team must have been released in the same generation.
I'm hoping to get a little help balancing this team out.
This is my team:
1) Ferrotress
Ability- Sturdy
Item- Leftovers
Bold/252 HP/252 Def/4 SpA
Moves- Rapid spin, stealth rock, Hidden power Ice, Volt switch
Rapid spin and stealth rock are self-explanatory, with sturdy allowing Ferrotress to get the Latter off for certain at the beginning of the match.
Volt switch hits Flying-types and water types; but more importantly, Ferrotress's slow speed allows me to use volt switch as utility, to switch into a different pokemon *after* my opponent's pokemon has hit ferrotress, allowing the newcomer to come in without taking a free hit.
Hidden power Ice covers Landorus (Both formes) and dragon types, particularly those 4x weak to ice. I would run Gyro ball instead, but with the lack of ice-type moves in my other pokemon, i needed to cover a base.
2) Blissey
Ability- Natural cure
Item- Leftovers
Bold/252 HP/252 Def/4 SpA
Moves- Toxic, Aromatherapy, flamethrower, Softboiled
Being so "Healthy" (bu-dum tsss) and special-tanky (and with the EVs put into regular Def) Blissey makes for a great Support. Aromatherapy allows me to heal the status effects of each pokemon on the team (except Celebi, who clears it upon leaving with Natural Cure anyways). Toxic is used to wear down the opponents, while flamethrower hits grass types and the un-poisonable ferrotress and scizors for damage. Softboiled allows Blissey to hold on as long as it can.
3) Espeon
Ability- Magic Bounce
Item- Light Clay
Timid/252 Spe/ 252 SpA/ 4 HP
Moves- Reflect, Light Screen, Psychic, Shadow Ball
Dual screens lets espeon support the main 3 attackers of my team (Celebi, Hitmontop, and tyranitar) and keep itself alive to use one of its two attacks.
Psychic is, of course, it's most powerful Stab move, while Shadow ball is used to hit Alakazam, Latios/Latias, and Metagross (who would resist psychic 4x, while shadow ball would be normal-effective).
Magic bounce makes for a nice finishing touch, repelling the likes of Roar, leech seed, and spikes.
4) Celebi
Ability- Natural Cure
Item- Leftovers
Modest/ 220 HP/ 252 SpA/ 36 Spe
Moves- Leaf storm, Recover, Psychic, Earth Power
Sadly being left out of the Uber tier beside Ho-oh and Lugia, Celebi is both a pokemon of many strengths...and many weaknesses. I use it as a Hit-and-run offensive type, with Leaf Storm and Psychic granting STAB (and the latter allowing Celebi to hit the likes of Dragonite and Salamence), and Earth power hitting Steel-types and fire-types, such as heatran, and anyone else who would resist the first two moves.
5) Hitmontop
Ability- Technician
Item- Life orb
Adamant/ 252 Spe/ 252 Atk/ 4 HP
Moves- Mach punch, Close Combat, Fake out, Stone edge
"Oh, Hitmontop is only really good as a spin attacker"
Don't listen to them Hitmontop, i won't do that to you.
Fake out, combined with life orb and technician, does great damage while forcing the opponent to stall a turn. Mach punch is in a similar boat, a priority tech-boosted with the addition of STAB. Close combat can OHKO many of the targets in OU, while Stone edge is useful for the ones it can't.
What helps this pokemon is that it tends to be so... unexpected. When you see hitmontop, you don't immediately expect this kind of set-up.
Note: i'm likely to replace Stone edge with sucker punch, to be able to hit psyhic types and stay in touch with the Priority essence he has with fake out and mach punch. Plus, tyranitar has stone Edge, so i have those flying types covered.
6) Tyranitar
Ability- Sand stream
Item- Choice band
Adamant/ 252 Atk/ 252 HP/ 4 Spd
Moves- Superpower, aqua tail, Crunch, Stone Edge
Raw. Power.
That's what Tyranitar brings to the table, and he's not afraid to show it. Without exception, Each move he has is tailored to hit different Types of pokemon, and hit them hard; And with Aqua tail, he doesn't have to worry about the other Sandstorm inducer, Hippowdon, causing him too much trouble.
Though, i do tend to flip flop between Choice band and Scarf. Which would be better, do you think?
I usually start with Forretress to set up stealth rocks early. Volt switch into either Celebi or Hitmontop and cripple their early pokemon with powerful attacks; or, Volt into Espeon and get in early screen or two in.
Self analysis- Sadly, the most redundant (and therefore needing to be replaced or altered) pokemon is Celebi itself. The only thing 'different' it brings to the team is leaf storm and earth power. I think another pokemon can probably do its job better, but the 'Same gen pokemon' Condition makes it harder to think straight.
On another note, it's a pleasure to meet you all