After over 2 years I finally was able to get back to play the game via PTCG Online. And I'm trying out budget decks for standard, since I'm still developing a collection of Sun/Moon cards. This one focuses on using Bisharp from Team Up as the main attacker:
****** Pokémon Trading Card Game Deck List ******
##Pokémon – 13
* 4 Pawniard TEU 104
* 4 Bisharp TEU 105
* 1 Oranguru SUM 113
* 1 Mareep LOT 75
* 1 Cobalion-GX TEU 106
* 1 Dhelmise GRI 59
* 1 Tapu Lele-GX GRI 60
##Trainer Cards – 39
* 4 Cynthia UPR 119
* 4 Lillie UPR 125
* 2 Judge UL 78
* 1 Sightseer LOT 189
* 2 Guzma BUS 115
* 2 Acerola BUS 112
* 1 Jasmine TEU 145
* 4 Ultra Ball SUM 135
* 2 Nest Ball SUM 123
* 2 Timer Ball SUM 134
* 2 Field Blower GRI 125
* 1 Rescue Stretcher GRI 130
* 2 Max Potion BKP 103
* 2 Escape Rope PRC 127
* 2 Enhanced Hammer PRC 162
* 1 Counter Catcher CIN 91
* 2 Metal Frying Pan FLI 112
* 1 Metal Goggles TEU 148
* 2 Escape Board UPR 122
##Energy - 8
* 8 Metal Energy 17
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******##
The Strategy is to flood the field with Pawniard, whether having a strong start going first, or going for Tapu Lele to Jasmine when going second. From there, you then can keep putting pressure, attacking for 120-130 each turn, while guarding with Frying Pans/Goggles/Max Potion, or even using Escape Rope to Mareep to force sleep situations. Cobalion helps guard against status and temporarily stops opponents from attacking for extra breathing room.
Overall, though, I'm not winning often enough against the heavily expensive and strong meta decks, and I wonder how I can refocus this deck's strategy. I could go for Quad-Dhelmise and Choice Bands/Kukui for an grand offensive, or go for a full hammer approach with Alolan Muk to lock abilities... I'm not sure.
Any advice is welcome!
****** Pokémon Trading Card Game Deck List ******
##Pokémon – 13
* 4 Pawniard TEU 104
* 4 Bisharp TEU 105
* 1 Oranguru SUM 113
* 1 Mareep LOT 75
* 1 Cobalion-GX TEU 106
* 1 Dhelmise GRI 59
* 1 Tapu Lele-GX GRI 60
##Trainer Cards – 39
* 4 Cynthia UPR 119
* 4 Lillie UPR 125
* 2 Judge UL 78
* 1 Sightseer LOT 189
* 2 Guzma BUS 115
* 2 Acerola BUS 112
* 1 Jasmine TEU 145
* 4 Ultra Ball SUM 135
* 2 Nest Ball SUM 123
* 2 Timer Ball SUM 134
* 2 Field Blower GRI 125
* 1 Rescue Stretcher GRI 130
* 2 Max Potion BKP 103
* 2 Escape Rope PRC 127
* 2 Enhanced Hammer PRC 162
* 1 Counter Catcher CIN 91
* 2 Metal Frying Pan FLI 112
* 1 Metal Goggles TEU 148
* 2 Escape Board UPR 122
##Energy - 8
* 8 Metal Energy 17
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******##
The Strategy is to flood the field with Pawniard, whether having a strong start going first, or going for Tapu Lele to Jasmine when going second. From there, you then can keep putting pressure, attacking for 120-130 each turn, while guarding with Frying Pans/Goggles/Max Potion, or even using Escape Rope to Mareep to force sleep situations. Cobalion helps guard against status and temporarily stops opponents from attacking for extra breathing room.
Overall, though, I'm not winning often enough against the heavily expensive and strong meta decks, and I wonder how I can refocus this deck's strategy. I could go for Quad-Dhelmise and Choice Bands/Kukui for an grand offensive, or go for a full hammer approach with Alolan Muk to lock abilities... I'm not sure.
Any advice is welcome!