• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Help with PlayTCG deck (Norm/psychic/water)

Griffen78

Aspiring Trainer
Member
I am a bit new to the card game since finding matches where I live is a bit difficult....so I made a playtcg deck and have been using that. Can you tell me if my deck is good/are okay by the current rules/needs work/etc
Any criticism/help is appreciated.

My deck is:

pokemon: 25 cards

Eevee (UD 48) x4
Espeon (UD 2) x1
Vaporeon (UD 41) x1
Vaporeon (CL 52) x1
Espeon (CL 4) x1
Miltank (HGSS 47) x2
Jigglypuff (HGSS 68) x1
Jigglypuff (ND 78) x1
Wigglytuff (HGSS 56) x2
Alomomola (BW 39) x1
Frillish (NV 30) x1
Jellicent (ND 35) x1
Ralts (ND 55) x1
Kirlia (ND 56) x1
Gardevoir (ND 57) x1
Lickitung (TR 66) x1
Lickilicky (TR 38) x1
Kangaskhan (TR 36) x1
Swablu (TR 78) x1
Altaria (TR 2) x1

trainers: 10 cards

Moomoo Milk (HGSS 94) x3
Burned Tower (UD 71) x1
Professor Oak's New Theory (HGSS 101) x1
Professor Elm's Training Method (CL 82) x1
Energy Search (BW 93) x1
Bill (HGSS 89) x1
Revive (BW 102) x1
Fisherman (HGSS 92) x1

Energy: 25 cards

Psychic Energy (HGSS 119) x13
Water Energy (BW 107) x12

total amount of cards: 60 cards

any suggestions?
 
RE: Help with PlayTCG deck

shameless bump....I need some help from those that actually know the competitive game well (unlike me)
 
RE: Help with PlayTCG deck

What is the strategy? You also have way too many energy.
 
RE: Help with PlayTCG deck

I don't know what a good amount of energy is.....and I don't know really. Just a deck of primarily colorless with a good psychic line and a good water line.
 
RE: Help with PlayTCG deck

Please update the title of the thread with the main Pokémon in the deck.

14 is a good amount of energy in a deck. I would have 26 TSS in a deck.
 
A good guideline for decks would be:

20-25 pokemon
10-15 energies
20-30 trainers

Now when considering your trainers, obviously you want them to compliment the style of deck you have and your strategy.
If you have stage 2 pokemon in the deck, obviously you want rare candies to get them out quicker.
You almost always want 2-3 save cards (twins, black belts, etc etc)
At least 1/2 of the trainers should be some sort of draw/search power to get the cards you need out ASAP.
Usually when running stage 2 cards you want 3-4 of the basic, 1-3 of the stage 1, 3-4 of the stage 2. Depending on the number of rare candies.
Usually when thinking of "what deck to make", you always choose 1 pokemon as your main, then build the deck around that pokemon/strategy.

If you need anymore help, send me a PM.
 
Back
Top